Recent content by Mikey Grogquaffer

  1. Mikey Grogquaffer

    Wind speed/wind direction?

    It worked in the old Sid Meier's Pirates game. It would impact your overall cruising speed, and ability to maneuver in combat. Ship-to-ship actions would require much more tactical planning- whether to attack from upwind, when broadsides can be brought to bear, etc.
  2. Mikey Grogquaffer

    Thank you, sir!

    Thank you, sir!
  3. Mikey Grogquaffer

    Wind speed/wind direction?

    How about a wind speed/wind direction dynamic for ship-to-ship combat? Would certainly make things more challenging... quite a bit slower, also, so maybe reduce the overall number of enemy ships on the high seas as it will take longer to defeat any of them.
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