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Do you have 5 skilll points on explodives? If so that's the problem guess they didn't fix the glitch where enemy ships do the same damage your fury, thunderbolt, explosives, etc do.Loving all these updates, doing great work! Just one thing I want to point out, I mentioned it before. Explosive damage needs toned down a bit. Like, a lot a bit. I did the math tonight, after I was sunk by a Battle-Royale. Each explosive in their broadside, did approximately, 1,600 damage. They have 24 broadside cannons. So, do the math and you get 38,400 damage. My Fortune Hunter IV War Brig, has 120% hull strength, clocking in at 14,400 health. That means with ONE broadside, a Battle-Royale can sink me two and a half times over. I appreciate a challenge, but that seems a little unfair. Take a Corsair for example. With the way explosive is now, they deal 22,400 damage PER BROADSIDE. Again, they sink me with one broadside. Back in POTCO, I took pride in the fact that my ship had never sunk, and unfortunately, that is no longer the case, and it's mainly due to these explosive damage levels. I should at least get the chance to take off and run after a broadside like that. I have literally zero chance to survive anything that broadsides explosive. This is my biggest gripe with sailing now, I know you said you fixed it previously, but I don't think it worked. Explosive is still clean sweeping pretty much anything.
Strangely enough, I do not. I have 0. Other skills are matching though.Do you have 5 skilll points on explodives? If so that's the problem guess they didn't fix the glitch where enemy ships do the same damage your fury, thunderbolt, explosives, etc do.
Loving all these updates, doing great work! Just one thing I want to point out, I mentioned it before. Explosive damage needs toned down a bit. Like, a lot a bit. I did the math tonight, after I was sunk by a Battle-Royale. Each explosive in their broadside, did approximately, 1,600 damage. They have 24 broadside cannons. So, do the math and you get 38,400 damage. My Fortune Hunter IV War Brig, has 120% hull strength, clocking in at 14,400 health. That means with ONE broadside, a Battle-Royale can sink me two and a half times over. I appreciate a challenge, but that seems a little unfair. Take a Corsair for example. With the way explosive is now, they deal 22,400 damage PER BROADSIDE. Again, they sink me with one broadside. Back in POTCO, I took pride in the fact that my ship had never sunk, and unfortunately, that is no longer the case, and it's mainly due to these explosive damage levels. I should at least get the chance to take off and run after a broadside like that. I have literally zero chance to survive anything that broadsides explosive. This is my biggest gripe with sailing now, I know you said you fixed it previously, but I don't think it worked. Explosive is still clean sweeping pretty much anything.
I'd like to note. In a "Big" battle with other ships. Stuff can start bugging out with the collision so sometimes you get pushed TOWARDS a broadside. You're perfectly fine in a fight with like.. 5-7+ other ships, but the moment more enemy ships show up and start pushing everyone around, unless you're lucky. There is a chance that you get pushed right inbetween a Broadside going for either your ship, or someone elses. It's especially worse/annoying when you're trying to escape/leave a fight/broadside fire but then get pushed either towards it, or stalled being unable to move.Imo it's way more fun like this... I don't know whats the fun of being unsinkable and needing no strategy!
the way it is right now requires you to get out of the enemy broadsides instead of tanking them... Either get good and avoid the broadsides or stop complaining the ai ships are very slow now so it's very easy to do
I totally understand, but there's a difference to me, between s challenge, and just impossible. I wouldn't mind if a broadside pretty much crippled ships, but 34,000 damage? There's nothing that can come close to surviving that. I love a good challenge, I play a few other sailing games, some of which pose serious challenges, but even they are more doable than this. I don't want to be able to tank ships, but I would like a chance to flee after one broadside should I chooseImo it's way more fun like this... I don't know whats the fun of being unsinkable and needing no strategy!
the way it is right now requires you to get out of the enemy broadsides instead of tanking them... Either get good and avoid the broadsides or stop complaining the ai ships are very slow now so it's very easy to do
+1 to this, Battle-Royale spawned on top of me last night, and instantly opened fire, whilst I was already engaged in combat with 4 other ships. Staying out of the way is often times easier said than done.I'd like to note. In a "Big" battle with other ships. Stuff can start bugging out with the collision so sometimes you get pushed TOWARDS a broadside. You're perfectly fine in a fight with like.. 5-7+ other ships, but the moment more enemy ships show up and start pushing everyone around, unless you're lucky. There is a chance that you get pushed right inbetween a Broadside going for either your ship, or someone elses. It's especially worse/annoying when you're trying to escape/leave a fight/broadside fire but then get pushed either towards it, or stalled being unable to move.
So you like buggy ships that brake the laws of physics by been way to fast, reloading broadsides twice as fast i could go on but buggy is not correct no matter what to go by. "Very slow now"? really ??Imo it's way more fun like this... I don't know whats the fun of being unsinkable and needing no strategy!
the way it is right now requires you to get out of the enemy broadsides instead of tanking them... Either get good and avoid the broadsides or stop complaining the ai ships are very slow now so it's very easy to do
He had fair points. He meant he enjoys the challenges that these ships pose, although I agree that ships are rather buggy, and deal a bit much damage, I understand his argument. I agree with him in some regards to, I would like the game to be challenging, but balanced. Careful how you word things in text replies, because text does a poor job of conveying emotions, and you might come off rash when you don't intend to be I like to keep debates on ANY matter on TLOPO friendly and civil. We can politely disagree, but in the end, we're all here to enjoy the game. Hopefully the devs look into the issue, and find a medium, that makes ships a little more balanced, while still presenting a challenge to abyone sailingSo you like buggy ships that brake the laws of physics by been way to fast, reloading broadsides twice as fast i could go on but buggy is not correct no matter what to go by. "Very slow now"? really ??
So you like buggy ships that brake the laws of physics by been way to fast, reloading broadsides twice as fast i could go on but buggy is not correct no matter what to go by. "Very slow now"? really ??
I agree with you 100%. I mentioned that I play other sailing games as well, and one of them is a pretty hardcore sailing sim. I love TLOPO's sailing mechanics, and have no problem with ships being challenging at all, but I just think they're a little off balance at the moment. I like the idea of boosting NPC health, armor and turning speed a bit to make them more difficult too, +1!I used to suggest the best way to make sailing enemies harder would be to boost their HP and their armor and how fast they can turn but thats about it.
Im sure they will come to something they can say they like.
But you all should remember that this is not a "Realistic pirate simulator" this is a "3D Arcade style pirate game" so expecting realism is not very reasonable, but if it is UNFUN then you may have a point, but I wouldn't know.
HP should not get touched, if anything the fire power should be boosted a bit, i noticed that round shots and firebrand from the enemy do 0 damage, and explosives do 1200 ++ damage. I think the explosive should be reduced by a bit but the round shot and firebrand should get increased to compensate.I agree with you 100%. I mentioned that I play other sailing games as well, and one of them is a pretty hardcore sailing sim. I love TLOPO's sailing mechanics, and have no problem with ships being challenging at all, but I just think they're a little off balance at the moment. I like the idea of boosting NPC health, armor and turning speed a bit to make them more difficult too, +1!
I take damage from all rounds, and the explosive is beyond crippling. I wouldn't mind them beefing up round shot/chain shot/firebrand and bringing down the explosive round to a less "one-shot-kill-every-time" situation. Although I take damage from lesser ammo, for the most part it's rather light. Firebrand does a bit of damage, but still nothing to worry about. I like the idea mate.HP should not get touched, if anything the fire power should be boosted a bit, i noticed that round shots and firebrand from the enemy do 0 damage, and explosives do 1200 ++ damage. I think the explosive should be reduced by a bit but the round shot and firebrand should get increased to compensate.
This way we would have more time to react and we won't get one shotted, but the damage would stay roughtly the same
I used to suggest the best way to make sailing enemies harder would be to boost their HP and their armor and how fast they can turn but thats about it.
Im sure they will come to something they can say they like.
But you all should remember that this is not a "Realistic pirate simulator" this is a "3D Arcade style pirate game" so expecting realism is not very reasonable, but if it is UNFUN then you may have a point, but I wouldn't know.