My ship never sank. I'm doing nothing different now, than I did then, which leads me to believe the ships are hitting harder than they used to, which is fine, as long as I have a chance to react to it.
No, it's because TLOPO sailing is extremely different.
In POTCO, enemy ships had locking broadsides. You could counter this by stopping, or turning, etc. In TLOPO enemies have "shotgun broadsides" - the same kind of "cannon spray" we get when we fire with nothing to aim at.
Additionally, these ships are always janky. The servers are lagging behind (this is a worst case scenario, but
see this thread), and nothing is as smooth as it was in POTCO.
The truth is TLOPO sailing is kind of abysmal compared to POTCO sailing. We're getting there, and the developers are doing a great job, but there's a few strides to go.
In some cases it's easier this way, but in many cases it's a lot worse because everything is significantly less predictable.
I am certain it's not the explosives damage. I've done a
lot of math on damage lately lol, and explosives are 12x the damage of round shot. That sounds accurate, it was definitely always over 10x. Pretty sure enemies were all meant to have level 1 of whatever cannon types they had. I will, however, admit that I might be biased because I actually like it this way.
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As for that player interruption thing, that's actually a pretty big concern. But to be fair these players could probably have sank anyone even if they were fighting a warship that only fired round shots. I hope you reported that occurrence.
As for "janky ship spawns", I mentioned that earlier. Like I said, it's not their strength, it's everything else that's wrong making it harder.
Edit: Geez it's hard to find videos of people getting hit by explosives in POTCO. I was expecting someone to have posted at least something. I guess shadowplay and such wasn't a thing back then...