Jack Spark
Honorable Pirate
Sweet! More ram, more power to the servers and whatever is always good.
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Complete agree with you, after playing for several hours, sailing is almost way to much work for the reward sometimes ecspecially if you can't get a big enough crew to help you outJust got done testing the sailing, got a full cargo hold and fought plenty of warships around Tormenta and Outcast.
This makes me sad (along with the previous speed and aggression buff the ship AI got) since I loved POTCO sailing, it was the main reason I played, yet it seems like it just keeps getting harder and harder (when I feel that's what the Bounty Hunters and Warships are there for in my opinion.)
- Enemy AI Cannon damage definitely feels too high. I know you aren't supposed to eat barrages of Cannon fire, but at the same time they feel too strong vs ship armor and hull health at the moment.
- All the ships I engaged seemed to still do the 'shotgun blast' method instead of their broadsides locking onto my ship. However, I did notice ship deck gunners firing more accurate barrages of cannon fire (3 moderately accurate firebrands instead of just 1 poor shot.) When the AI cannon damage gets fixed this will probably be much cooler.
- Take Cover didn't seem to function properly, as I took similar amounts of damage with it active as without.
I don't mean to sound rude, but this is not how it was in the original game. I like to consider myself a pretty good captain, and people who have sailed with me, will attest to that, but it wasn't like this in POTCO. Back then, ships weren't mushy, and easy to sink, but they weren't mobile fortresses either. There are reports of Bulwarks and Ferrets destroying the armor on reinforced war class ships! That's how it was in POTCO??? No. I understand the desire for a challenge, but this is not how it was in the game, far from it. They hit much, much, much harder, and are really badly unbalanced. A challenge is fine, but this is way off. Not trying to put the update down, at all. This update has me thrilled. But I'm just pointing out, that this isn't how it was in the original game, coming from someone who plays this game, mainly for the sailing now, and back then.Here is the thing... THIS IS HOW IT WAS IN THE REAL GAME!!!
Honestly? I was dissaponited i could tank a warship in my light sloop. It made no sense and it was stupid!
and i never remembered the enemy ships being weak in the real game, they were always this strong. Either get better or i don't know.
Here is the thing... THIS IS HOW IT WAS IN THE REAL GAME!!!
Honestly? I was dissaponited i could tank a warship in my light sloop. It made no sense and it was stupid!
and i never remembered the enemy ships being weak in the real game, they were always this strong. Either get better or i don't know.
I have yet to play the update (hoping to sit down tonight and try it) but one of my friends has messaged me saying that it did correctly dump memory (with sound on) and hovered around 700MB, but that's just one case, may not be the same for everyone.Just a question with the new ram cap, does the game dump unused memeory correctly now?
I don't know where you are getting your information from but the hunters need nerfed especially the speed not so much the damage tho....thats beta for yaWarships and Hunters definitely have the right amounts of damage, I'm not sure about navy ferrets and other ships.
I think they are hitting harder. @dajeeps mentioned the numbers, and on top of that, single cannons firing from ships are dealing significant amounts of damage, like round shot, I'm not even talking any other rounds yet lol I agree that they're also maybe hitting more often, but I don't think there's a question, they're hitting harder. And yes, explosive rounds seem to be hitting a lot harder than they did prior to the update.First of all, I don't think ships are hitting as hard as everyone thinks they are. They're just hitting more often.