After taking it all in for several days as well as making an earnest effort to accept that "it was a bug" and removing it is for the betterment of our beloved TLOPO, one thing keeps coming to mind: Charles Goodyear's discovery of vulcanizing rubber.
Sometimes things that happen accidentally end up being the better path.
This "bug" was inherent to the game for so very long that it became a stable in the pirate community. Perhaps taking a less stern approach in this instance is the better path.
Well, I don't know about all this bug thing as I came on the new tlopo last year, so i have no experience with which to compare. Is it fair to compare tlopo to potco? Is the continuation of the game meant to be an exact duplicate of potco, or are the new dev's trying to give new experiences and improve on the Disney version while staying somewhat close to the original. Was there a absolute promise somewhere that tlopo was going to be the perfect copy of potco? Is that even possible with copyright issues in the first place.
That being said. If one is sailing, gets to a full cargo and then decide they don't want to go in yet, what would one expect, except or consider some sort of result of sinking after full cargo? Should there be a payoff for sinking after full? Should you be forced to end your voyage to offload?
And in what division of a game should these answers be suggested? Game play or personal enjoyment thinking. If a game sets a play parameter that full means done, you must go in, then should the game have a concern or action for people that stay out? Does the game owe these people anything?
Was this loot thing really a bug? How can that be proven? As I've said before, it seems very logical to me that pirates would throw out junk from a ship and keep better things. I just thought this was a natural extension of that, just done automatically by the loot-cargo mechanism. The fact that there was a parameter about certain containers can't get replaced shows me that something else was getting replaced and it was a standard function. Some people are saying it was a bug anything got replaced at all. That's wrong to me. If there is a bug, it's like someone said, things weren't getting subtracted when they were to be dropped.
So, I believe we're supposed to replace containers til only the number allowed exists.
But I favor some sort of loot if one chooses to stay out beyond their capacity. Perhaps none container payoffs or something. Like gold and jewels from the quartermasters office or something, basically just monetary.