Features An all-new Mother's Day tattoo design for the face, chest, and arms is available at all tattoo shops. A new St. Patrick's Day design has also been implemented and will be available next year. Guilds have a new rank: Co-Guildmaster! Co-Guildmasters will have all of the permissions the Guildmaster has, except they cannot name a new GM or submit a guild name for review. They will be able to kick Members, Veterans, and Officers. They can promote anyone all the way from Member up to Officer. Only the GM can name Co-GMs. There is no limit on the number of Co-GMs a guild can have, but it is recommended that the Guildmaster does not give out the position lightly. If a Guildmaster names someone new as the head of the guild, they will now step down to the rank of Co-GM instead of Officer. If a Guildmaster pirate is deleted, the game will automatically select one of the Co-GMs to be the new GM instead of an Officer. If there are no Co-GMs, the game will pick from the next highest possible rank, whether that be Officer, Veteran, or Member. In order to promote someone to the rank of Co-Guildmaster, they must already be an Officer. Invasions are now 75% more likely to occur. Males: Leather Vests can now be colored. Bright variants can also drop in loot. Over 70 new HD hat textures have been implemented. Not every hat is HD, but you should notice a significant improvement in quality for the majority of them. PvP has been enhanced! This has been highly requested, and we're so happy to finally deliver. There is more to come! Players can crew up and queue for a Mayhem match to face off against each other! Players can queue solo looking for matches with other players, now more than 1v1. Face off against anywhere between 2 and 8 pirates! The Caribbean is getting more musical: Holiday songs will no longer fib and say "Coming Soon." Instead, they're referenced as a "Holiday Song" and to check back in the winter. Musicians are now playing many more tunes, some all-new to TLOPO! Pay 'em a few doubloons and have a good time with yer mates. Musicians have been added to Cuba, Padres del Fuego, Ile d'Etable de Porc, and Isla de la Avaricia! Musicians have been added to the Rowdy Rooster (Port Royal) and the Faithful Bride (Tortuga). Sid Shufflefoot from the Brethren Feast + Mardi Gras is now an actual musician - you can pay him to take requests! We have rewritten musicians so they can function anywhere, not just in taverns. This will allow for a lot of possibilities down the line. The Lookout system has been entirely rewritten on the back-end. This has allowed for the following changes: Players can now queue for a match as a crew. The time it takes to find a match has been upped from 10 seconds to 30 seconds to smoothen the process. The "Puke" Potion has been added! Yuck, what's in that thing? Visit Padres del Fuego to brew one. Underground Parlor Games are now live! Queue solo or with friends to engage in private Blackjack or Poker games. This is also a great spot for guild meetings! We've added some new music and sound effects! A new sound effect for scorpion death/knockdown has been added. A new sound effect for the Brawl sword skill has been added. Our original Fort Charles music from Alpha has returned! We have overhauled the invite code system for guilds. Previously, it was subject to abuse, with players forcing themselves back into guilds over and over. Limited-use invite codes are now limited to a maximum of 20 uses, down from 100. Officers can now only generate limited-use codes. Only the Guildmaster and Co-Guildmasters can generate unlimited invite codes. Both the GM and Co-GM have the ability to clear any invite codes. Players who use invite codes to join a guild will now trigger a chat notification to be sent to everyone else in the guild (similar to a regular invitation). Veterans can no longer generate any codes. We've added two more sail emblems to shipwrights! They're community created, too! Bugfixes Invasion fixes: Fixed a bug where enemies would continue attacking after the invasion ends. Fixed an issue that caused certain players to receive zero reputation points at the end of an invasion. Fixed an issue that caused enemies to not attack barricades during an invasion. Fixed an issue that caused Jolly Roger to attack barricades from across the island. Fixed an issue that caused the fog around Jolly Roger's ship to persist after an invasion ended. Fixed an issue with Invasions displaying incorrect time durations when using the /event and /holiday commands. Fixed several crashes with the end of an invasion. Jolly Roger's health has been increased. He is no longer a pushover! Made several enhancements to the behavior of Jolly Roger and other enemies during an invasion. Rewrote how reputation is distributed to hopefully correct players not receiving enough reputation at the end of an invasion. Invasion district reset fixes: Fixed a district reset that would occur if Jolly Roger won an invasion. Fixed a district reset with enemy movement when a skeleton dies during an invasion. Lookout/Matchmaking fixes: Fixed a bug where the lookout panel wouldn't reset after a match, preventing the player from queuing again. Fixed a district reset when teleporting to a friend in a parlor game. Fixed a district reset with canceling a queue. Fixed an issue that caused the queue to stall if there was a disconnected crew member. Fixed an issue that prevented players from spawning together in a parlor game. Fixed an issue where PvP invites would hang for a long time. Fixed an issue would cause players to load a PvP match when queuing for a parlor game. Fixed several district resets with queuing for a match. Miscellaneous fixes: Fixed a district reset that occurred when attacking enemies. Fixed a district reset with random boss enemies not having a name. Fixed an exploit with a potion inventory slot that caused some potion effects to never expire. Fixed an exploit with grenades where players would switch to a new weapon while the grenade was still in midair, causing massive damage. Fixed an issue with bone drops from the Hollowed Woods Anniversary event. When the event is live again, bones will no longer eat up a slot for loot. They will use an extra slot. Partially fixed the attune sound effect bug. It'll still persist, but won't get louder. Pedro del Mar in the Avaricia Tavern is no longer floating. Players who are knocked out during a fight and then revived will now receive loot credit. Reworked how attuning works on the back-end. PvP fixes: Cleaned up the function that hides the introductory message when a match begins. Fixed an exploit with being undead outside of the Curse of the Muertos Moon event. Fixed an issue that allowed players to skip around when pressing 'F7.' Fixed an issue that caused players to crash or hang on a black screen after a game ends. Fixed an issue that caused scoring to not be updated. Fixed an issue that caused someone's kill to be credited as "Unknown." Fixed an issue where players wouldn't spawn in proper spawn positions. Fixed an issue where scoring would be tallied incorrectly. The respawn shield bubble will now automatically respawn if the player begins attacking an opponent. Sailing/SvS fixes: We have sped up the ship task. This should potentially fix the following issues. Please provide feedback! Broadsides will now be less wonky with their aim. Ships will not zip around the screen as much. Tattoo and texture fixes: Pirate Brand tattoos for the face and chest have been fixed - they will no longer appear "scrunched" up. The Hawaiian Pectoral tattoo for the chest has been fixed to not appear "scrunched." The male body texture has been edited to correct a strange light patch on the back of the neck and to add more detail to the shoulders. Train track style scars will no longer be bunched up on male faces, and are now oriented the same as when worn by females. Upper arm tattoos will no longer be scaled improperly on males' right arms. User interface fixes: "Speed" will no longer be listed twice in the ship purchase panel. The second Speed bar is now correctly listed as Sail health points. Adjusted the hint that pops up in your inventory if you have no weapons. It will no longer overlap with the inventory page arrows. Fixed a bug that allowed Veterans to access the guild name submission panel. Fixed an issue that caused the empty inventory hint to not display on the second weapons page. Fixed an issue with the feedback panel that caused pop-up windows to display behind the main feedback window. Fixed preview colors for certain sail colors. A ship with a blue sail won't show as bright pink in the dinghy or sea chest menus. Reworded several messages when inviting or promoting guild members. Rewrote the /holiday and /event commands to display the time left in Days, Hours, Minutes rather than just Hours, Minutes. Maintenance Changes to holiday date ranges. Code cleanup. Localizer and quest grammar/typo fixes. Whitelist/Blacklist updates. Known Issues There are several issues players have let us know about over the past few weeks, particularly concerning quests, bonus quest items, the Queen Anne's Revenge, PvP, and sailing loot. This list is not exhaustive. We are aware of these issues. Just bear with us a little longer as we work on some fixes. Thanks for your patience!