Release Notes 2020-03-17: tlopo-rc-v1.25.0

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The Crew

TLOPO Staff
2020-03-17: tlopo-rc-v1.25.0

Features

  • New Quality of Life Feature: Stuck Command
    • Players can type /stuck, /unstuck, and a variety of other similar commands to reset their pirate to the nearest spawn point in their current location.
    • This feature should help if you've gotten yourself caught between two rocks in a cave, for example. You won't have to teleport out back to the beach to unstuck yourself.
    • The command can only be used every 2 minutes, and has restrictions under the same logical conditions as general teleportation.
Bugfixes

  • Fixed a major issue where enemy ships would not return to their original patrol point after disengaging with a player's ship.
    • This is what has been causing ships to pile up on top of each other.
    • We know that ship enemy AI has a ways to go before being POTCO identical, and we're still working on that. Enemy AI is the most complex part of the game, and we're inching ever closer to our goal. Thanks for your patience!
  • Fixed a bug where the Padres del Fuego minimaps for Las Pulgas and Fort Dundee would not load in if you were previously inside a building or cave during your login session.
  • Reworked how location tags on the player card function to achieve the following:
    • Additional functionality for some unannounced CTC-related features.
  • Fixed a bug with the name selection tool in Create a Pirate.
  • Fixed a crash with grappling hooks when attaching to flagships.
  • Fixed a district reset that occurred when someone attempted to leave a Welcome Ocean before they were supposed to.
  • Fixed a game crash related to unloading objects in the world that have AI (NPCs, searchable objects, doors, etc.)
  • Fixed a nasty district reset related to loading NPCs in their set locations.
  • Fixed a district reset that would occur when an enemy ship's potential plunder drops were loaded in before the ship itself.
  • Fixed a bug where holiday messages would display on Welcome Oceans.
  • Fixed a bug where invasions would occur on Welcome Oceans.
  • Fixed a bug where event-related atmosphere changes, such as the Muertos Moon sky, would appear on Welcome Oceans.
  • Fixed a bug with the Raven's Cove mining elevator that would cause players to be stuck on a black screen occasionally.
  • Fixed a Disney bug where a player in Mayhem PvP would not be assigned a team color, thus making their team coin appear black.
    • Also added a few extra team colors for larger Mayhem matches.
  • Fixed a Disney bug where team colors on the scoreboard and on the coins above players' heads would be mismatched in Mayhem PvP.
  • Fixed a rare crash when exiting Deaf Gunny's Weapons Shop or the Ratskellar tavern.
  • Fixed a bug with loading screens where tutorial loading images would be displayed well after a pirate had finished the tutorial.
  • Fixed a bug where the name of a location would not appear on the loading screen when entering a building.
  • Fixed a bug where the Cave of Lost souls would not display its own custom loading screen.
  • Fixed a bug where, more often than not, the game would not load the proper loading screen for the incoming area, and instead would use the last properly loaded image.
  • Fixed a bug where the loading screen image dictionary would fail to find the proper image, and thus display a random image from another location.
    • Note: This may still happen if a specific location does NOT actually have a set loading screen.
  • PvP maps & buildings can now have custom loading screens.
  • Fixed a bug where holiday loading screens would not display properly when active.
  • Fixed an issue where loading screen hints would not display properly in specific situations.
  • Fixed an issue where the progress bar on loading screens would not display in certain situations.
  • Fixed a crash related to holiday-themed NPC dialogue bubbles.
Maintenance & Adjustments

  • The Royal Anchor (Port Royal), Skull's Thunder (Padres del Fuego), and Clubheart Tavern (Raven's Cove) have been given brand new interior models that do not include that useless 2nd door.
  • Added 4 new random bosses for Traitor Ghosts.
    • In the past, we accidentally mislabeled Devious Ghost bosses as Traitor Ghosts. Now... resolved!
  • Modified T-Bones the Bouncer on the back-end, in connection with a new Lobby feature.
    • His name will now show up as "T-Bones" with the subtitle "Bouncer," much like with Bartenders.
  • There will no longer be a loading screen when you use the mining elevator on Raven's Cove. It should just fade in/out of black. That should save you some time!
  • Adjusted the position where the player spawns at the top of the Raven's Cove mine elevator.
  • Code cleanup.
  • Lots of model adjustments behind the scenes to assist our level designers. You may notice a larger download for this update, but it should not affect anything major in-game.
  • Renamed several internal files for clarity.
  • Tons of localizer and quest typo fixes.
  • Whitelist and blacklist updates.
Known Issue

  • The fade-in/fade-out effect when using the Raven's Cove mining elevator or the /stuck command may look a little spazzy. This is an issue with the current version of Panda3D that the live game runs on. It'll be resolved with the Pypperoni update.
  • There are still tunnel connectors visible at the wrong times on the Padres del Fuego minimap.
Developer Notes

  • You may notice a red background on some, but not all of the Lookout menus. This is due to changes we've made in preparation for the Lobbies update.
  • While we're here, we also wanted to address the issues with The Black Pearl Boss Battle, Team PvP, and other Lookout features.
    • All of these bugs are due to internal conflicts with the lobby system within our codebase. We're working hard to get lobbies out as fast as possible. Thanks for your continued patience!
    • Pypperoni and Lobbies are extremely close to being released, we need you all to just hang on a tad longer.

View this release on the TLOPO website
 
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