Release Notes 2020-06-05: tlopo-pyp-v1.1.0

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The Crew

TLOPO Staff
2020-06-05: tlopo-pyp-v1.1.0

Announcements

  • Welcome to the first release in our Capture the Chest expansion! Rather than have a bulk release all at once, we will be splitting up the expansion into several updates to get content to you sooner and to reduce the number of bugs that occur.
  • Part 1 (this update) releases Lobbies, an overhaul of the old Lookout matchmaking system. Learn more in the Features section.
  • Future updates part of our CTC expansion series include: Overhauled Crew Finder, the Capture the Chest game mode, more PvP maps, and a new Objective Infamy track with rewards.
Features

  • New Lobbies System
    • The old Lookout system has been completely overhauled with Lobbies, an original system exclusive to TLOPO.
    • Create groups for various activities and play your way with new locations to choose from.
    • You can advertise your lobby publicly across the entire game, or keep it private to just a few close friends using a lobby invite code.
    • Host PvP matches and for the first time ever, choose your team!
  • The Black Pearl Treasure Map Returns!
    • Finally, you can finish your Black Pearl Story Quest! The finale to the questline is once again available for play, now through Lobbies!
    • Create a lobby, click the Treasure Maps category, and select "Recover the Black Pearl" to get started!
  • New Team PvP Map: Classic Pillager's Pass
    • This once forgotten jungle grotto has recently regained popularity among skirmishing swashbucklers.
    • Intended for large 12v12 games.
  • New Team PvP Map: Fort Vagabond
    • At the peak of Marauder's Cove lies this rebuilt pirate fortess. Pick a team and battle for control of it!
    • Intended for 2v2 Up to 3v3 Battles
  • New Mayhem PvP Map: Classic Molten Cavern
    • The original model, textures, spawn points, and atmosphere from 2007 POTCO PvP.
  • New Mayhem PvP Map: Forgotten Grotto
    • Sealed off after a battle with El Patron's Crew, this cavern on Isla Tormenta has recently gained popularity among skirmishers.
    • Intended for 1v1 up to 4-Player Battles
  • The Parlor Games mode has been overhauled!
    • You can now host parlor games in a slew of exclusive locations.
    • Choose between Poker-exclusive games, Blackjack-exclusive games, or a mixture of the two!
    • Each location comes with tables of varying stakes. Some of the tables have higher stakes than anywhere else in the Caribbean!
  • New Game Mode: Meetups
    • Host gatherings with your friends and guild in a variety of brand-new locations!
    • You can remove players from these gatherings if you so desire!
  • New Meetup Location: Meeting Hall
    • A grand pirate hall perfect for guild meetings, storytelling, speeches, and any other social gathering your scurvy little heart desires!
  • New Meetup Location: Avery Consignment & Catering
    • For a percentage of the profits, Sally Avery and fellow Marceline members introduce pilfered goods into the market legally. She also moonlights the joint for get-togethers, and is a natural musician herself!
  • New Meetup Location: Mayhew's Meeting Room
    • Sir Victor Mayhew prides himself on being one of the more fancy members of the Marceline guild. Well... former member, but his refined tastes live on in this well-decorated meeting spot that he loves to rent out.
  • New Meetup Location: Shanty Shack
    • A secluded shack that can be rented out on a whim. Perfect for small get-togethers or meetings. The owner wishes to remain anonymous, but claims to be the "King" of Tortuga. This is how he makes most of his income.
  • New Meetup Location: Howe's Harbor Hangout
    • The gregarious and fun-loving James Howe has settled down and opened his very own tavern - a dream of his since he first joined the Marceline guild.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Underground Warehouse
    • In this super secret warehouse at a super secret undisclosed location, pirates can super secretly meet in secret away from the prying eyes of the Royal Navy.
    • Also available in the Parlor Games modes!
  • New Meetup Location: The High Rollers Club
    • Owned and operated by William Ironmenace & Phillipe Gaston, this posh parlor is rented out to the most wealthy and infamous pirates around. All furnishings were stolen from the finest houses on Port Royal.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Casa Brawlvane
    • Ever hear of the Zapatos guild? Me neither. Former "Guildmaster" and "shoe afficionado" (???) Enrique Brawlvane now rents out his own personal abode. Gotta make a living some way, ey?
    • Also available in the Parlor Games modes!
  • New Meetup Location: Bowman's Dinner Theatre
    • Ben Bowman, pirate and thespian at heart, has decided to lay down his sword and return to the showman roots of his circus childhood. Now, he runs a pirate eatery with a focus on the theatrical - perfect for many a pirate gathering.
    • Also available in the Parlor Games modes!
  • New Parlor Games Location: Black Mack's Blackjack "Shack"
    • This secret "shack" run by card aficionado Black Mack is perfect for a multitude of Blackjack games. Just make sure you have proper clearance, or bouncer Big Mack will throw you in a cage.
    • Available exclusively in the Blackjack game mode!
  • New Parlor Games Location: Undead Poker Jail
    • Dare to try your hand at a poker game with Jolly's men? This abandoned jail is the central hub for all their gambling deeds. But be warned, if you lose, you may pay more than you bargained for...
    • Available exclusively in the Poker game mode!
  • New Parlor Games Location: The Parlor Game "Palace"
    • While Silver Susie considers her "fine" establishment a "palace," it\'s more a refurbished old Navy tower. Either way, it\'s perfect for large card game parties.
    • Available in all Parlor Game modes!
  • New Lobby Category: Adventures
    • This brand new category of game modes is where we will be releasing new content down the line. The Meetup game mode is hosted here. Stay tuned for more features as we develop them!
  • New Lobby Chat Channel
    • When you're in a Lobby, the Crew chat channel is replaced with a new "Lobby" chat channel!
    • Confer with members of your lobby from anywhere in the game as you set up your event!
Enhancements & Tweaks

  • Holiday NPCs that have store icons on the minimap will now properly have their minimap icons disappear once they despawn at the end of their holiday.
  • Molten Cavern and Classic Molten Cavern now have a max of 10 players. (Up from 8)
  • Musicians now have icons that will show up on the minimap during the Mardi Gras and Brethren Feast events.
  • New custom icons for each game mode like Mayhem or Meetups.
  • New Lobby Loading Screens
    • When entering any lobby location, there are now brand-new loading screens explaining the game mode. These are modeled after the loading screens that display when entering a minigame like Cannon Defense or Fishing.
  • Pillager's Pass (2013) now has a max of 6v6 players. (Up from 4v4)
  • Redid spawns for Pillager's Pass and Classic Pillager's Pass.
  • Reworked how the shop icons appear on the minimap in Hollowed Woods to reduce loading time into the area.
  • Reworked how the shop icons for the Gypsy and Cannonmaster in Fort Charles appear on the main Port Royal island minimap to reduce loading time into the area and when restarting the game server.
  • The "Skirmish" option on pirate profiles has been removed as it is no longer functional with the lobbies system.
  • The old broken Crew Finder GUI has been removed. A new system will soon be introduced through lobbies in a future update.
  • The Player Friend button on Pirate Profiles has been disabled as the feature isn't implemented yet and clicking on it was crashing players.
  • The Yuletide Manor now has a shop icon on the minimap when the Winter Festival is active.
  • When in a Parlor Games, Treasure Map, or Adventures Lobby, the respective icons for each game category will show up on your profile card just like when you're in PvP.
Bugfixes - General

  • Fixed a bug where a player that was knocked out was mislabeled as being in jail, preventing players from teleporting to revive them.
  • Fixed a bug where the Yuletide Manor building's minimap icon (this is different from the shop icon) wouldn't display when the shop was closed for the season.
  • Fixed a crash with quest dialogue.
  • Fixed a crash when shooting at the town in the Black Pearl Treasure Map.
  • Fixed a crash with interactable objects.
  • Fixed a crash with ship repairing.
  • Fixed a rare district reset with Treasure Fleet pathing.
  • Fixed Black Pearl crash after death caused by not cleaning up avatar interests.
  • Fixed camera issues in the Black Pearl Treasure Map.
  • Fixed forts in the Black Pearl Treasure Map not attacking.
  • It will now properly always be nighttime within the Black Pearl Treasure Map.
  • The location on your compass when in the Black Pearl Boss Battle will now say "Black Pearl Bay" instead of "The High Seas."

View this release on the TLOPO website
 
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Bugfixes - Lobbies

  • Developer Note: We don't normally post all the changes we've made when developing a new feature, but we wanted to here just to show you how our process works! Lobbies has been in development for a VERY long time, and we're so happy to finally show it to you all!
  • Added a back button to the game selection page.
  • Added an abbreviated text field for lobby game modes with long names.
  • Added in ability for current host to swap to next available player upon host exiting the lobby.
  • Added in remaining functionality for private lobbies, and direct lobby joining.
  • Added musicians to every Meetup & Parlor Game lobby location. Some also have bartenders or other NPCs.
  • Added tons of lobby error messages, such as if you tried to submit a lobby ID for a lobby that doesn't exist, or tried to open the Lobby menu before getting your pistol from Barbossa.
  • Adjusted some floating vines in Pillager's Pass (2013).
  • Both Classic and regular Pillager's Pass now are always set to nighttime atmosphere.
  • Bowman's Dinner Theater has had a few prop placement tweaks.
  • Built brand-new custom rocks to cover up the tunnel holes in Classic Molten Cavern such that it's (nearly) impossible to tell that they were ever there.
  • Casa Brawlvane now has a bed for Mr. Brawlvane to sleep in.
  • Changed lobbies to kick players out of their crew when a match starts, or upon starting a new lobby.
  • Changed the footstep sound effects in Fort Vagabond from sand to gravel.
  • Changed the footstep sound effects in Molten Cavern from sand to cave.
  • Classic Pillager's Pass now has its own minimap.
  • Fix for being able to shoot through barriers in Forgotten Grotto.
  • Fixed a bug causing the active lobbies list GUI to display while the player was in a lobby.
  • Fixed a bug causing the player list to break on map update.
  • Fixed a bug that caused a crash when loading into Fort Vagabond.
  • Fixed a bug that caused disabled/unreleased maps to show up.
  • Fixed a bug wehre the scroll bar would reset to the top of the list every time a new lobby was created.
  • Fixed a bug when joining an active lobby right as a host launched, before they loaded in, would teleport players to the main world and lock them into the lobby until logout.
  • Fixed a bug where an old lobby host could still promote or kick members after stepping down.
  • Fixed a bug where attempting to open the lobby page before getting your pistol would still show the highlighted lobby key in your Sea Chest tray.
  • Fixed a bug where attempting to open the map page while in a lobby instance would still show the highlighted map key in your Sea Chest tray.
 
Bugfixes - Lobbies (Cont.)
  • Fixed a bug where certain game types such as PvP were not cleaning up properly when you started the match.
  • Fixed a bug where every client was being refreshed when any player opened or closed their lobby panel.
  • Fixed a bug where filtering the lobby list didn't move selected lobbies to the top of the list.
  • Fixed a bug where invasion notifications appeared in PvP, meetups, or any lobby.
  • Fixed a bug where joined lobby wasn't resetting properly.
  • Fixed a bug where joining a lobby, being given host, assigning a new host, and then rejoining the lobby would break the join button.
  • Fixed a bug where Lobby Chat was disabling when hiding the lobby page, even if you were still in the lobby.
  • Fixed a bug where Lobby Chat was not enabling when joining a lobby in progress.
  • Fixed a bug where logging out of certain lobby instances would crash the player.
  • Fixed a bug where names in the lobby menu list would cut off at around 12 players.
  • Fixed a bug where once you were in the High Rollers Club, you couldn't leave through the door.
  • Fixed a bug where players could make or join lobbies while in jail.
  • Fixed a bug where players could teleport to an instance they're already in.
  • Fixed a bug where players couldn't join an active instance.
  • Fixed a bug where players crashed when trying to exit through the door in a parlor games lobby.
  • Fixed a bug where players were crashing when an instance was started due to being teleported twice.
  • Fixed a bug where players were unable to start lobbies correctly due to the backend never cleaning up teams.
  • Fixed a bug where the back button GUI wouldn't light up when hovered over by the mouse.
  • Fixed a bug where the dropdown arrow for map selection would still show up if there was only one map.
  • Fixed a bug where the kick/promote window wasn't cleared when being demoted.
  • Fixed a bug where the kick/promote window wasn't cleared when leaving a lobby.
  • Fixed a bug where the lobby filter list overflowed off the sea chest page.
  • Fixed a bug where the player list in the lobby menu would cut off after 12 pplayers.
  • Fixed a bug where the status message of the lobby clipped with the start button.
  • Fixed a bug where the Undead Poker Jail parlor games location behaved like an actual jail.
  • Fixed a bug where there were rainbow colors on the ceiling of the High Rollers Club.
  • Fixed a bug where transferring host to someone wouldn't clean their lobby up properly upon disbanding.
  • Fixed a bug which allowed players to roam around prior to PVP battles starting.
  • Fixed a bug which caused players to get stuck in their lobby if teleportation to the lobby host fails. We now kick the player from the lobby if the teleportation fails.
  • Fixed a bug which caused players to not being automatically assigned a team upon joining or starting a lobby.
  • Fixed a bug which caused players to spawn on top of each other in Mayhem.
  • Fixed a bug with the lobby filter page where disabled/upcoming game modes would show up.
  • Fixed a bug with the minimum player requirement in lobbies.
  • Fixed a crash related to leaving started lobbies.
  • Fixed a crash when a specific lobby loading screen image would load.
  • Fixed a crash when attempting to start a lobby while in a crew.
  • Fixed a crash when choosing the Poker lobby category.
  • Fixed a crash when entering a lobby game while in an NPC's shop GUI.
  • Fixed a crash when trying to join a lobby.
  • Fixed a district reset with lobby parlor games.
  • Fixed a district reset with Poker and Blackjack games.
  • Fixed a server crash preventing lobbies from starting.
  • Fixed an exploit where players could overflow maps in lobbies.
  • Fixed an issue causing team icons to not display properly when players chose their team.
  • Fixed an issue where a lobby's player IDs were being duplicated on teleportation, preventing proper cleanup.
  • Fixed an issue where players could teleport to one another while in a parlor game, breaking their current lobby.
  • Fixed an issue where players would spawn outside of the map in PvP game modes.
  • Fixed barriers in Forgotten Grotto to include bitmasks.
  • Fixed issue where lobbies failed to cleanup properly on logout.
  • Fixed issue where searchParams weren't resetting on lobby creation, causing strange GUI bugs such as displaying the wrong game type.
  • Fixed Lobby chat not cleaning up when exiting a meetup.
  • Fixed players lingering in lobby when they log out.
  • Fixed spawning on top of each other in team-based game modes.
  • Fixed the cancel button not appearing when transferring lobby host before starting a game.
  • Fixed tons of glitches and issues with Classic Pillager's Pass.
  • Fixed various crashes related to joining or sorting lobbies.
  • Fixed various issues where lobby data wasn't being cleaned up.
  • Fixed various issues with lingering GUI.
  • Fixes for props in Forgotten Grotto.
  • Fixes for several glitch spots in Fort Vagabond.
  • Host display wasn't updating properly when exiting an open lobby instance.
  • Howe's Harbor Hangout has been given dynamic lighting.
  • Lobbies now have a red background when you are selecting a game mode.
  • Lobby chat wasn't always disabling at the correct times, such as when joining a PvP instance or when your lobby was disbanded.
  • Made it so players can not join a new lobby until leaving their active one.
  • Map selection now displays properly for hosts and non-hosts.
  • More props have been added to Forgotten Grotto for additional realism.
  • Players are no longer able to join a Lobby until they've received a pistol from Barbossa. Previously, when players on a Welcome Ocean joined a lobby, it crashed everyone in the lobby except for the new player.
  • Prevented players from creating or viewing other lobbies while inside an active instance.
  • PvP gamemodes were not creating their worlds properly, causing crashes.
  • Reduced PvP defeat notice spam.
  • Refactored PvP defeat notices to not use system messages.
  • Removed constantly running GUI in favor of updating only when necessary.
  • Shanty Shack and Casa Brawlvane have had minor prop tweaks. Shanty Shack now has a musician.
  • Shortened the Old Pillager's Pass description so it doesn't overflow from the box.
  • Team PvP game modes must have at least 1 player on the opposing team.
  • The Meeting Hall has been fully revamped, with new props, new atmospheric lighting, and a musician.
  • The list of open and private lobbies was not being reset, regardless of if they were actually in it. This had interesting side effects, such as improperly loading private lobbies when joining and causing lingering lobby issues on exiting an instance.
  • The lobby host can now kick other players from within an active lobby.
  • The lobby leave button was not cleaning up properly.
  • The member options menu where you promote and kick players now has help text when hovering over the button.
  • Tweaks to the map selector dropdown to account for long text.
  • "Underground Parlor Games" is now the "Underground Warehouse." The location has been given a makeover, with lots of new decorations and a musician.
  • Various things weren't being cleaned up properly when disbanding a lobby.
  • You will no longer be able to open the World Map when in a Meetup or Parlor Games lobby. An error message should display.
Known Issues

  • Randomly, you may fail to teleport into a lobby. It should be rare. We're working on reproducing the issue.
  • There may be a bug where, after leaving a lobby, players that were in the lobby with you may suddenly become invisible once you're all back in the main world.
  • In larger PvP games, like in Classic Pillager's Pass, player names in the scoreboard to the side of the screen, in the popup window that appears when pressing the " key, and in the end-of-match scoreboard may overflow off the screen.
  • Players are able to teleport while inside jail after breaking open their cell doors.
    • This is a problem because players will be unable to teleport to friends or join lobbies in this state.
    • To workaround this bug, log off then back in, and exit jail normally through its door.
Maintenance

  • Code cleanup.
  • Internally renamed all of Hollowed Woods' world data files for easier access.
  • Whitelist and blacklist updates.
 
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