Thomas Sailskull
Honorable Pirate
All the superstition people throw around regarding loot drops has always bugged me, so while the game is down for an update, I figured that I could post a list of factors that ACTUALLY have an effect on loot, to get rid of a lot of the nonsense floating around. All of this has been checked against an old leaked version of TLOPO's source code. While the actual percentage chances have been altered several times since this version, the underlying mechanics remain the same. I have also had most of this confirmed at one point or another by various staff, one bit at a time, in addition to my run-through of the old looting code.
What does affect your loot:
What does affect your loot:
- Enemy LVL Color
- The level color of an enemy, which can be Grey, Green, Yellow, or Red, does have an effect on the type of container you get, but does not affect what is in those containers. A skull dropped by a enemy with a grey level has the same chance of a famed or legendary as a skull dropped by a red level enemy.
- A red enemy will have a better chance of dropping a loot container, and a better chance of giving a chest or skull, vs an enemy with a yellow level, and the same can be said with yellow, relative to green level enemies, and green enemies relative to grey level enemies.
- If multiple pirates are looting the same enemy, the level color the game uses in the loot drop formula goes off of the lowest level pirate that scored a hit.
- As stated before, the level color only affects the container drop & type chances, as once the container drops, the enemy level will have no effect as to what is actually in the container.
- Your weapon & overall stat levels:
- If your relevant weapon stat is too far below the stat level that a weapon requires in order to be used, it will not show up in loot, I am not sure of the exact number of this, but the threshold is either 5 or 6 levels below the usage requirement. This means, if you do not have that weapon unlocked, none of that type of item will show up in loot. So if a pirate does not have dagger unlocked, they will not get any loot from Foulberto Smasho.
- This can be used to adjust the chances of getting certain famed, as the game, when it drops loot, it picks item rarity first, the chooses from items your pirate can loot from that rarity bracket afterwards.
- For example, there are two pirates, called A and B. A has all stats mastered, and B has all stats but two mastered, which are doll (not unlocked), and his dagger (Level 13). Both pirates have the same chance of getting a Famed/Legend, but B's famed have a higher chance of being a sword or a gun, because B's famed cannot be a doll or a knife other then EITC's Assassin's Dagger, which means it will either be a gun, a sword, a sailing item or the aforementioned Dagger.
- NOTE: Remember, this DOES NOT make you more likely to loot famed. It just means any famed you loot have a higher chance of being a certain item.
- It is not possible to get Bright clothing before Notoriety 20. Some colors, including Dark Black, do not drop until Notoriety 25. Famed & Legendary items can drop at any level of overall Notoriety, as long as you are close enough to the use requirement, as stated earlier.
- Some sailing items ignore this rule, but all famed sailing items bar the Golden Charm item group do not drop on land.
- If your relevant weapon stat is too far below the stat level that a weapon requires in order to be used, it will not show up in loot, I am not sure of the exact number of this, but the threshold is either 5 or 6 levels below the usage requirement. This means, if you do not have that weapon unlocked, none of that type of item will show up in loot. So if a pirate does not have dagger unlocked, they will not get any loot from Foulberto Smasho.
- What enemy you are looting at:
- In the game's server side files, there is a file, called DropData.py. This file has each weapon, followed by a long string of 1s and 0s, each separated by a comma. Each column of data refers to a specific type of enemy, type of ship, or fish size. If a column has a 1, then that weapon can be found it loot from the enemy that column refers to. This is how they set stuff like cursed blades, because they only have a 1 in columns that refer to enemies that spawn on Raven's Cove or Tormenta.
- Ammo
- After the game generates the loot container, it determines how many items will be in that container, and what class those items will be. The classes are Ammo, Weapons, Clothing, Gold, and Collectibles. This happens before the RNG decides on the rarity of the items. If your ammo is full when the container drops, this means that is not an option, so you will get something that is not ammo in place of that.
- Unlock status
- Some items require the completion of a quest as well as the level requirement outlined earlier.
- This applies to item types as a whole, such as Cursed Blades, Dolls, Daggers, Treasure Sets, etc.
- You cannot loot Dolls, Daggers, some Treasure Sets, and so on if the relevant unlock quest has not been completed.
- This used to be possible a while back, because the game used to set the stat of non unlocked weapon as Level 1 as far as loot containers could see. This was also visible on the way pirate cards were displayed. These issues stemmed from the same bit of data, and so both got patched at the same time. This patch was sometime between Feb and July of 2017.
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