Request An Idea on How to Implement a Third Inventory Page

Is this a good idea?

  • Yes, we should be able to buy inventory pages in the manner ascribed below.

  • Yes, but we should modify the original idea.

  • No, but we should still have some way to get increased inventory space.

  • No, we should not expand inventory space at all.


Results are only viewable after voting.

Captain Kevin

Buccaneer
So, with the introduction with even more famed and another legendary, I feel that it has become increasingly necessary to add more inventory space. However, the previous act of giving us a second inventory page on weapons and clothing was extremely generous already, henceforth we shouldn't be given another inventory page for free. I propose we work for it, and the addition of Moonstones sparked an idea on how this could happen.

Firstly, we should be able to buy inventory pages from Yuletide Manor. It should cost just as much, if not more, than the Silver Striker. That means players will have to loot for a huge amount of time in order to get the correct number of Enchanted Moonstones. Because this is a seasonal event, people will not be able to attain an absurd amount of inventory pages in a small amount of time.

Secondly, buying an inventory page would mean we only buy one inventory page. That is, buying an inventory page won't cause both the weapons and clothing page to increase simultaneously. We should be given the option to implement the inventory page wherever we please. If someone wants more weapons, they can spend +1200 Enchanted Moonstones on another page for weapons inventory. If he or she wants a chance to get more brights, then it can bought for clothing inventory. If they like tattoos, then a page for tattoos. This would also disallow a huge influx of pages for a pirate, and this combined with the seasonal factor of Yuletide Manor won't cause people to expand their inventory too fast.

It would be nice to work for our inventory space instead of being handed more for free, but we should still have some option on expanding our inventory soon-ish. I understand that this game is run by volunteers on their own money, but this addition would greatly benefit the community and maybe rejuvenate its numbers. I myself have not been able to get on as much recently because I technically maxed out my inventory a long time ago, and I am both tired of trashing famed. With all my inventories maxed out, and the rest of the POTCO/TLOPO content still being worked on, I have not much to do in game. I was happy when I looted Soulweaver after many months and looting about 2+ pages' worth of famed, but all these extra weapons and another legendary make me unexcited to spend even more months of this.

I don't want the TLOPO staff to rush the game and have it come out with an unplayable cannon defense or a shoddy Isla Escondida. What I, and several others, want is an opportunity to take pleasure in the new content coming out at a rapid pace, but my only avenue of partaking in this luxury is through doing something that I no longer want to do. Please, I want to be able to get back into the game more and test the new content, but I don't want to continute to delete my inventory items which I have earned over the course of three years.

TL;DR: We should be able to buy single inventory pages from Yuletide Manor for a price equal to or greater than that of Silver Striker.
 
While I definitely agree in players being able to work for and purchase additional inventory spaces is a good idea, what I do however disagree with is:
A. Locking Inventory pages behind an event timegate.
B. Forcing Mass Looting to be able to unlock them.

While the idea still stands, I think that it should be given to Peddlers instead, and sold for heaps (if not the maximum amount) of gold. If done like this, it will not only alleviate the pressure of the event's duration, it will also create breathing room so that players don't have to be stuck in some dark and wet cavern for days trying to total up to be able to increase their inventory by one whole page.

:2 cents:
 
While I definitely agree in players being able to work for and purchase additional inventory spaces is a good idea, what I do however disagree with is:
A. Locking Inventory pages behind an event timegate.
B. Forcing Mass Looting to be able to unlock them.

While the idea still stands, I think that it should be given to Peddlers instead, and sold for heaps (if not the maximum amount) of gold. If done like this, it will not only alleviate the pressure of the event's duration, it will also create breathing room so that players don't have to be stuck in some dark and wet cavern for days trying to total up to be able to increase their inventory by one whole page.

:2 cents:
My only issue with using gold is that it is very easy to get. I recall being able to max out gold after a few sessions of SvS, but I do find the idea of making peddlers the go-to for additional inventory space interesting. However, I feel that more should be done with the Dockworkers. Maybe the ability to get more inventory space should go them, for I do not of anybody that uses them after they get their totem quests. Even then, most players will hop on a ship to get to another location. We could say that the Dockworkers "build" a new page or something. Regardless of the lore, I do like the idea of having inventory pages being purchased anytime year-round.
 
just make it 200-300 thousand gold rather than moonstones
I would say 300k if anything because gold is fairly easy to get in-game, as I have said before. In retrospect to my original stance of gold, I am beginning to realize how useless it has become in TLOPO. We don't really use gold for anything, and I only really spent large sums of it on ship upgrades. Gold might be a more viable option for buying inventory space than moonstones, but it should be the max amount of gold that must be spent in order to get one page of inventory.
 
If we're going to talk about buying inventory space with gold, then we should also talk about making gold less easily obtainable. It's currently possible to make and trade enormous sums of gold by manipulating privateering and poker, so we should make it harder to get gold but also reprice most of the things in this game.
Incidentally, I think that if we want to stay remotely in the realm of believability, then we should add inventory space and increase the gold cap in the form of (multiple separate) banks.
 
If we're going to talk about buying inventory space with gold, then we should also talk about making gold less easily obtainable. It's currently possible to make and trade enormous sums of gold by manipulating privateering and poker, so we should make it harder to get gold but also reprice most of the things in this game.
Incidentally, I think that if we want to stay remotely in the realm of believability, then we should add inventory space and increase the gold cap in the form of (multiple separate) banks.
While an external way to store inventory is ideal, I feel that this is something that should be worked on after TLOPO exits Beta. Currently, we still have many other components of POTCO that need to be re-implemented before we create a whole economy for the game. It would be easier and quicker to go with the idea of buying inventory pages with gold. I do agree with you that gold is too easy to obtain, and this was a concern I voiced beforehand. A solution to this could also be the raising of the gold cap, which could act as a curb until the developers are able to make it less obtainable. I do not know too much about coding, but I understand that it can be difficult to reprice everything in the game and make gold less obtainable. External banking systems and repricing is something that should be done after TLOPO is brought up to the quality of POTCO, and instead we should focus on easier solutions—such as raising the gold cap and making that cap the price for a singular inventory page from the peddlers—for now as an immediate solution to an annoying problem.
 
I think they should and should've done it like Toontown. In Toontown, you had to do quests to expand the number of toontasks you could do at once and your total amount of jellybeans (the game's currency). However, since most aren't keen on questing, I was thinking it would be like buying larger ammo pouches but a lot pricier, maybe the 2nd page would've costed 20k gold and the third page would cost 100k.
 
I think a third page of both weapon and clothing inventory should be included with Isla Escondida. The update will obviously bring both of those things into the game,
I certainly hope not. Since Isla Escondida iirc was confirmed to be coming after full release of the game, and I personally can see this game being in beta for another 12-18 months (depending on what the devs want full release to look like)
 
Ahoy!

Personally I agree that the influx of new Legendary and Famed Weapons, as well as new Seasonal Outfits, has left a pirate with a confounding quandary... Inventory Space ; it is personally becoming a bane of unimaginable proportions to manage, therefore a solution definitely is required.

I definitely think that Purchasing more Inventory makes a great deal of sense, however locking it to just a Seconal Event seems counterintuitive in my humble opinion. By all means using something like Bones or Moonstones is a really great idea, provided that these are then made available for collection regardless of the time of year, then the matter becomes how to implement it?

Onto the implementation side, while the idea is sound in theory to have the Upgrades be 1 single page, selected by the pirate. I wonder how much more coding this is going to result in for the Dev Team, as opposed to 1 page of each (Weapons/Items, Clothing & Tattoos)... Just for simplicity sake for the Dev Team, I suggest it be the latter as opposed to the former, make it 1 of each page and have the price set accordingly.

Anyway, that's about my rant... Suggestion or Whatever!

Fair Winds.



Kriss Wild Wold
Guildmaster of Caribbean Curse
 
With all the new famed, legendaries, and clothes being added to the game I personally think a 3rd page would be great. I agree with any method of getting the 3rd page. It is needed in my opinion.
If the paying for more is implemented I think why not add up to 4 or 5 pages even..
 
I think a third page of both weapon and clothing inventory should be included with Isla Escondida. The update will obviously bring both of those things into the game,
While your idea is interesting, I would have to agree with Roger-Daniel on this point. Isla Escondida is going to take a long time to be fully developed, and I am suggesting a way to get inventory space now. If anything, I think they should add an external banking system alongside Escondida.

I think they should and should've done it like Toontown. In Toontown, you had to do quests to expand the number of toontasks you could do at once and your total amount of jellybeans (the game's currency). However, since most aren't keen on questing, I was thinking it would be like buying larger ammo pouches but a lot pricier, maybe the 2nd page would've costed 20k gold and the third page would cost 100k.
I would say make each page cost 300k since gold is easy to acquire in-game.

Ahoy!

Personally I agree that the influx of new Legendary and Famed Weapons, as well as new Seasonal Outfits, has left a pirate with a confounding quandary... Inventory Space ; it is personally becoming a bane of unimaginable proportions to manage, therefore a solution definitely is required.

I definitely think that Purchasing more Inventory makes a great deal of sense, however locking it to just a Seconal Event seems counterintuitive in my humble opinion. By all means using something like Bones or Moonstones is a really great idea, provided that these are then made available for collection regardless of the time of year, then the matter becomes how to implement it?

Onto the implementation side, while the idea is sound in theory to have the Upgrades be 1 single page, selected by the pirate. I wonder how much more coding this is going to result in for the Dev Team, as opposed to 1 page of each (Weapons/Items, Clothing & Tattoos)... Just for simplicity sake for the Dev Team, I suggest it be the latter as opposed to the former, make it 1 of each page and have the price set accordingly.

Anyway, that's about my rant... Suggestion or Whatever!

Fair Winds.



Kriss Wild Wold
Guildmaster of Caribbean Curse
I must admit that Misha's idea about buying inventory pages from the peddler for large sums of gold is better than my original. I only suggested it be a seasonal event because gold is easy to obtain, thus making it possible to attain a large amount of inventory space in a small amount of time. By the time someone fills up a page, they would probably have maxed gold already. That's why I suggest raising to gold cap to something like 500k and making that the price for an inventory page.
In terms of the actual coding for the came, I cannot say how easy or difficult it really is. That is more of a question for the Dev Team to answer. I proposed the idea of separate pages to, once again, not allow people to get too much inventory too fast.
 
An ideal inventory system in my opinion would have a "page" for each weapon class/clothing type. It organizes your messy chest for you and adds plenty of space. This would also eliminate the need for the clunky "move item" interface.

inv.JPG inv2.JPG
 
An ideal inventory system in my opinion would have a "page" for each weapon class/clothing type. It organizes your messy chest for you and adds plenty of space. This would also eliminate the need for the clunky "move item" interface.

Then some of those pages would always be empty, because there aren't enough (worthy) items to fill them. Do you suppose that the developers will eventually add that many items?
 
An ideal inventory system in my opinion would have a "page" for each weapon class/clothing type. It organizes your messy chest for you and adds plenty of space. This would also eliminate the need for the clunky "move item" interface.

I feel this would be necessary only when that many clothing items of value are added. Until then, I think we should off of this idea for now. If we make the option for buying a single inventory page possible, then a player should be able to have more than enough inventory to keep the clothing he or she wants.
 
Then some of those pages would always be empty, because there aren't enough (worthy) items to fill them. Do you suppose that the developers will eventually add that many items?
I feel this would be necessary only when that many clothing items of value are added. Until then, I think we should off of this idea for now. If we make the option for buying a single inventory page possible, then a player should be able to have more than enough inventory to keep the clothing he or she wants.

Maybe pages such as the belts and a couple weapon types would be sparsely filled, but there are plenty of clothing options (whether it be brights or peddler items) and weapons that already exist to easily fill the other pages. If the unused space in, for example, the grenade page, actually is a problem, you could shorten that page capacity to half , a fourth or whatever of the standard page size. This method is neither computationally nor storage intensive in terms of source code, and provides a neat way to organize the pirate chest and also expand inventory. Why bother making additional inventory space unlocked with in-game currency? The only reason other games do it is to get people's real money.
 
Maybe pages such as the belts and a couple weapon types would be sparsely filled, but there are plenty of clothing options (whether it be brights or peddler items) and weapons that already exist to easily fill the other pages. If the unused space in, for example, the grenade page, actually is a problem, you could shorten that page capacity to half , a fourth or whatever of the standard page size. This method is neither computationally nor storage intensive in terms of source code, and provides a neat way to organize the pirate chest and also expand inventory. Why bother making additional inventory space unlocked with in-game currency? The only reason other games do it is to get people's real money.
I don't support making the page sizes inconsistent and making some of them fractions of the sizes of others. Yours is a good idea for organizing items, but regardless of how that idea is implemented, I am strictly opposed to giving more inventory space than items to fill them.

Now, games don't have limited inventory space just to make money; it's also to provide a possibly enjoyable and fulfilling challenge and to keep within the realm of believability. Minecraft doesn't give players limited inventory space to "get people's real money."
 
I don't support making the page sizes inconsistent and making some of them fractions of the sizes of others. Yours is a good idea for organizing items, but regardless of how that idea is implemented, I am strictly opposed to giving more inventory space than items to fill them.

Now, games don't have limited inventory space just to make money; it's also to provide a possibly enjoyable and fulfilling challenge and to keep within the realm of believability. Minecraft doesn't give players limited inventory space to "get people's real money."

I only mentioned varying page size because it seemed to be a concern that there would be "unused space". If my idea or a variation of it were to be implemented, I would definitely prefer that all pages remain even in size.

Pardon my bluntness, but please explain further why you are "strictly opposed" to having more space than unique items available on a page? The potions page, for instance, has more slots than available content, and this does not seem to be any cause for complaint. It does not make a negative impact towards potion inventory capacity or organization. I do not think the ability to fill up the entirety of an inventory page of a particular item should be a prime factor in the decision process for improving inventory, especially when the amount of unique items collectable will do nothing but increase over time. If you truly desire the ability to fill up a page of a low variety item type, you can still loot duplicates.

Also, Minecraft does not "sell" inventory upgrades, so that is not a valid comparison. A game like SWTOR, however, does sell upgraded inventory space, and its purpose is to add another thing for players to spend their money on, whether directly or indirectly.
 
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