Suggestion Booting From Your Ship

Lawrence_Ironhawk

Honorable Pirate
Just imagine, you're on your newly purchased War Frigate, and you decide you want to go plundering with a bunch of other fellow pirates. So you set your ship to public, and a lot of people hop on. You have a great time, you've got a bunch of Royals and you're about to dock when all of a sudden, one of the "friendly" pirates decides they want to fight a Black Harbinger, and you say to yourself, alright, what's more plunder? The pirate then decides to shoot at another one. "Okay, you can stop now." BAM. He shoots another. "Stop please." BAM. Uh oh. All of a sudden you have three Black Harbingers, a Colossus, and a Sea Viper on your tail. It takes a mere ten seconds before your ship is shot to death by a million Fury, Firebrand, and other various shots and you lose all that plunder. And to top it all off, you have to spend a pretty penny to get that War Fed. Wouldn't it be great if you were able to boot that pesky pirate off your ship? That's why I'm suggesting the ability for a player to boot pirates off their ship outside of SvS.

TL;DR: Captains should be able to boot "jerky" pirates off their ships outside of SvS because it's their own ship; it doesn't belong to Seadog or Swashbuckler who want to fight the entire Skeleton navy because you have a nice shiny OP War Frigate.

The ability to boot is already in SvS. Why not implement it outside of SvS?
 
This has been discussed thoroughly, and I am still against a kick option.

Captains would just kick everyone off the ship before docking and they would get nothing. However, if they got all the loot that had been plundered so far, that would be acceptable.

If im not mistaken loot doesnt work like that.... just because he boots everyone off the ship doesnt mean he gets more, just like inviting others to join the ship before it docks doesnt give you less. Everyone gets a equal share of the loot once docked somehow or another.

Thats irrelevant anyway if thats his choice its his ship he should be able to do it, it would be a rude and mean thing to do but oh well thems the breaks MOST people wouldnt do that.

I would imagine people booting everyone before docking would be fairly rare but even if a bunch of people did it it wouldnt outweigh the benefits of being able to remove someone There are a ton of reasons to boot someone from your ship.
 
If im not mistaken loot doesnt work like that.... just because he boots everyone off the ship doesnt mean he gets more, just like inviting others to join the ship before it docks doesnt give you less. Everyone gets a equal share of the loot once docked somehow or another.

Thats irrelevant anyway if thats his choice its his ship he should be able to do it, it would be a rude and mean thing to do but oh well thems the breaks MOST people wouldnt do that.

I would imagine people booting everyone before docking would be fairly rare but even if a bunch of people did it it wouldnt outweigh the benefits of being able to remove someone There are a ton of reasons to boot someone from your ship.
So even if 25% of ship captains kicked people off their ship right before the dock it would not outweigh removing people for a good reason? That seems like a huge problem waiting to happen
 
So even if 25% of ship captains kicked people off their ship right before the dock it would not outweigh removing people for a good reason? That seems like a huge problem waiting to happen


But there is no data to suggest 25% of captains would do it.

I wouldnt even say 5% would do it. The majority of players in this game are friendly people who love the games id say less than 2% of those thousands of people are the kind of jerks that would boot everyone off their ship. If a few people abuse something why should it be taken away from everyone else?
 
But there is no data to suggest 25% of captains would do it.

I wouldnt even say 5% would do it. The majority of players in this game are friendly people who love the games id say less than 2% of those thousands of people are the kind of jerks that would boot everyone off their ship. If a few people abuse something why should it be taken away from everyone else?
Because a few people abusing something in this case affects a lot of people and uses a lot of their time
 
I also wouldnt see it if a big issue, it would go back to the main rule, ''BEfriend others wisely.'' People would jump on public ships less often unless they had heard of the captain or knew someone on the ship.
 
but as i said that is all irrelevant because from what I have noticed... the game doesnt work like that it doesnt give you more gold if everyone gets off the ship or leaves before you dock... it also doesnt give you less gold if more people jump on from what I have seen Its as simple as everyone that is on the ship at the time gets a percentage of the loot earned by the run.

Yes some people may try booting everyone off before they dock but they would quickly learn they only get the percentage that is put towards the captains share regradless the rest of the gold and loot just disappears.
 
but as i said that is all irrelevant because from what I have noticed... the game doesnt work like that it doesnt give you more gold if everyone gets off the ship or leaves before you dock... it also doesnt give you less gold if more people jump on from what I have seen Its as simple as everyone that is on the ship at the time gets a percentage of the loot earned by the run.

Yes some people may try booting everyone off before they dock but they would quickly learn they only get the percentage that is put towards the captains share regradless the rest of the gold and loot just disappears.
 
Just imagine, you're on your newly purchased War Frigate, and you decide you want to go plundering with a bunch of other fellow pirates. So you set your ship to public, and a lot of people hop on. You have a great time, you've got a bunch of Royals and you're about to dock when all of a sudden, one of the "friendly" pirates decides they want to fight a Black Harbinger, and you say to yourself, alright, what's more plunder? The pirate then decides to shoot at another one. "Okay, you can stop now." BAM. He shoots another. "Stop please." BAM. Uh oh. All of a sudden you have three Black Harbingers, a Colossus, and a Sea Viper on your tail. It takes a mere ten seconds before your ship is shot to death by a million Fury, Firebrand, and other various shots and you lose all that plunder. And to top it all off, you have to spend a pretty penny to get that War Fed. Wouldn't it be great if you were able to boot that pesky pirate off your ship? That's why I'm suggesting the ability for a player to boot pirates off their ship outside of SvS.

TL;DR: Captains should be able to boot "jerky" pirates off their ships outside of SvS because it's their own ship; it doesn't belong to Seadog or Swashbuckler who want to fight the entire Skeleton navy because you have a nice shiny OP War Frigate.

The ability to boot is already in SvS. Why not implement it outside of SvS?
(・∀・)xd your story made me giggle but yes this did happened to me too but i feel like it might hurt swashbuckler's feelings if you boot them (。´・ω・`。)
 
To the thread starter,
Was simply sailing away from the enemies not an option?
When I have unruly pirates (rarely, I usually sail alone or with my bro), I simply leave the vicinity or use the side they are not on.
What other options you suggest might not be relevant or fair.
Pirates gonna shoot ships. Simple.
 
Hey everyone,

Recently there have been several discussions on the forums and elsewhere that aimed to critique TLOPO's banning procedures. These discussions have been host to many valuable points which the moderation department is using to further improve how behavioral incidents are handled in-game.

As TLOPO's lead moderator, I'd like to give you a preview of some changes we're working on. This list is by no means final and will/may not reflect how our policies will actually stand when they are released. A lot of what we're working on mimics the moderation system that Pirates Forums uses, so you may see parallels between the two.

First of all, the subject of banning based on using inappropriate language. The community made several great points about this, namely this: why are we banning for something that only moderators can see? If the word is filtered already and won't show to other players, why should I be punished?

This actually made a lot of sense and is one of the main catalysts driving this overhaul. In Disney's POTCO, the in-game automated chat system would deliver warnings for words that were on the blacklist. After three warnings, the gameserver would automatically issue a ban. Back when TLOPO did not host several hundred players at a time, this system worked nicely - but it has not scaled well going into the Beta phases and with a more aged community. This system is not very forgiving to typos either - making a mistake typing words like "shirt" and "shot" would contribute to earning strikes.

Within our new procedures, we're electing to refrain from banning for standalone language. Instead, a chat service will be implemented that will automatically autocorrect inappropriate words to more appropriate substitutes. This acts as a safety net for a few reasons: it's forgiving to typos, it will help to preserve the flow of conversation, and it will ultimately lessen our grip on chat moderation.

It's also worth noting that there are a few exceptions to this. For one, filter evasion will still remain an offense. If you go around the autocorrection filter, you can and will still be awarded infractions. Additionally, even if you do type an inappropriate word or phrase and it is autocorrected, the moderators will be notified of the original language and can inspect your logs to determine your intent. If language was used to harass another player and it was autocorrected, a moderator can and will still ban for harassment.

The bottom line is this: we're becoming a bit more case-by-case/contextual with our banning pertaining to language, but ultimately choosing to release our grip almost entirely.

It is also possible that muting a player for chat violations will become a more common practice instead of banning the account outright preventing any play time, but nothing has been discussed at length regarding this feature yet.

One of our goals is to amend our Terms of Service to clarify what "exploitation" means. In the past, we have banned players for abusing glitches present in the game. There has been a lot of controversy surrounding this practice. Ultimately, it is not fair to ban players for something that is present in the game's code (aka TLOPO's fault). That's not an exploit - that's a glitch that we need to fix. These issues are usually fixed rather swiftly, so it does not make sense to ban a player for something that is ultimately short-lived and temporary. Instead, exploitation should specifically refer to the usage of outside third party programs, like autoclickers or other cheating applications.

Another goal of ours is to implement a less-aggressive banning ladder as well as "offense forgiveness." Infractions will be assigned a specific point value - when a user reaches a specific threshold, assign a ban of predetermined length. After a period of time, if the account stays clean (no infractions commited after the last infraction), the infraction's point value will expire and no longer contribute to the account's cumulative point total (similar to PF warning accumulation and expiry). The amount of offenses needed to achieve a termination will also be reworked - with intent to allow accounts to "last longer" before that final punishment is dealt.

There isn't a set ETA on any of these changes yet, though we hope to finalize these policies sooner than later. I'd like to acknowledge and thank those of you who have been vocal in making constructive criticism regarding our procedures. This is a time of growth for the project, and it's only normal for our procedures to scale appropriately to our growing audience. Let this be testament to the fact that we do listen actively to the community's input! We appreciate your feedback and are always looking for ways to improve the game and its policies.

Thanks for everyone's support. If anyone has any questions or comments, I've left the thread open for replies. I'll do my best to answer any questions or concerns.

JFR
Lead Moderator @ TLOPO
Administrator @ Pirates Forums
Has there been any talks regarding booting people from your own ship?? People still come on and simply refuse to help and will take up space that someone else could use instead
 
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