Question Boredom at lvl 50

Jack Cannonskull

Pirate Lord
Hello everyone. As some of you might know I very recently maxed my pirate (except for sailing which I don't particularly enjoy). Sadly, I have found myself pretty bored with the game. The only thing that I truly enjoy now is roleplaying. I wanted to ask the question, what do you guys who are level 50s (or were in POTCO) do at this level? I love the game and always will but I am wondering what to do now.
 
Any of my 50's would help other Guild members through the rough spots , It was Worse when cap was 40 / 25 In Potco for ages and after 20 or so Mastered Pirates ya add another acct and another and another ..... lol
 
Hello everyone. As some of you might know I very recently maxed my pirate (except for sailing which I don't particularly enjoy). Sadly, I have found myself pretty bored with the game. The only thing that I truly enjoy now is roleplaying. I wanted to ask the question, what do you guys who are level 50s (or were in POTCO) do at this level? I love the game and always will but I am wondering what to do now.
I start a new pirate!
I clone myself and off I go!
Savor it!
 
Max out all ships with desired upgrades, help out guildies friends and others, test myself on speed clear mat runs with Lucille and fun personal challenges that keep the game interesting, since Pharaoh is level 50......
 
Looting, looting, making new pirates and loot again lol. I also dont like sailing, (driving wise and lvling), but the thing this game mostly appeals to me is looting and seeing the different brights and weapons I get on each pirate. I just wish we could have more inventory, especially with the new brights and weapons. I am more of a collector so it is sad when i have to delete to make room. x. x
 
Looting, looting, making new pirates and loot again lol. I also dont like sailing, (driving wise and lvling), but the thing this game mostly appeals to me is looting and seeing the different brights and weapons I get on each pirate. I just wish we could have more inventory, especially with the new brights and weapons. I am more of a collector so it is sad when i have to delete to make room. x. x
I highly agree. I don't see the tlopo resistance all this time to expand out bag/chest holdings. If I'm correct, most of that data resides on our own hard drives in the client profiles, not on tlopo servers. I could be wrong. Also, tlopo really seriously needs to bring the selling and buying mechanism into the 21st century. I'm sure any eight year old knows how to select more than one item and move it over somewhere else.
 
I highly agree. I don't see the tlopo resistance all this time to expand out bag/chest holdings.
They aren't resisting increasing inventory space. They have already specified that they are working on adding more inventory.
Add more inventory space. With Hollowed Woods introducing over 50 new items, players will need more inventory space (and it has been a general request for a while).
https://piratesforums.co/threads/tlopo-beta-status-report.22767/
 
If I'm correct, most of that data resides on our own hard drives in the client profiles, not on tlopo servers. I could be wrong.
There's no way this is correct. No MMO would ever do such a thing, as players could easily cheat items into the game - and the only way to detect this would be to have a copy of their database on the server anyway. MMO's are typically very server authoritative - and in fact when it comes to inventories most other games are too, specifically to prevent cheating.

Inventory expansion is a bigger deal than people think it is. I gave some reasons why earlier:

I can give you a few.

First, there's storage space on the servers. Admittedly not a big issue since items aren't custom and they presumably use single short/integer ID values for each item, but it's still an issue.

Secondly, and most importantly, difficulty of implementation. Depends how the inventory is stored. Is a list of items created in the database as they spawn into the world and each character simply has a pointer to a specific item? Easy to increase there. But what if when a character is created an inventory is created for them with a bunch of empty slots? More specifically, what if all inventories are simply a single database with nothing but pointers, and the server generates a set amount of numbers each time a character is created? Say characters have 40 spaces. The first pirate will have every item from slots 0-39 on the server. But the second pirate? His is 40-79. The 149th pirate? He will have items 5920-5959. Though you could still increase these slots using some math and a few good SQL commands, if anything went slightly wrong everyone's inventories would seemingly randomize as they pour over into each other's. Additionally, rolling back such a change should it not go as intended would be a disaster.

And third, that would require some UI changes. This means more man-hours consumed. If all other reasons are not valid, this one will be the final "gate" that will stop the devs, as their priorities may be on other things.
^ Source: A. I'm a game dev, and B. I played with hosting a private server of a couple MMO's a few years ago, so I've seen first hand how they handle inventories.

Though as @PrivateRiley points out, they are actually planning to increase inventory space. Give them time.
 
The game is centered around looting... once you get to maxed level you go for a full famed inventory and get all the legendary weapons. - After that, then it's pretty much just about the social experience. <3

At least in my opinion, just help out pirates along the way and enjoy the game!
 
Just wait for cursed blades to come out. Now THAT is a reason to loot a TON at lvl 50. If you have friends who like SvS and PvP, high level battles in those are extremely fun. In the old POTCO, I remember not liking sailing too much after a while, but I stayed level 50 for quite a long time, totally satisfied with looting for cursed blades and SvS. But yeah if cursed swords weren't in the game back then, I probably would have not enjoyed being lvl 50.
 
There's no way this is correct. No MMO would ever do such a thing, as players could easily cheat items into the game - and the only way to detect this would be to have a copy of their database on the server anyway. MMO's are typically very server authoritative - and in fact when it comes to inventories most other games are too, specifically to prevent cheating.

Inventory expansion is a bigger deal than people think it is. I gave some reasons why earlier:


^ Source: A. I'm a game dev, and B. I played with hosting a private server of a couple MMO's a few years ago, so I've seen first hand how they handle inventories.

Though as @PrivateRiley points out, they are actually planning to increase inventory space. Give them time.
Thanks, then as a game developer you would know that every game out there, I don't know about tlopo, scans your client profile data every login and some even scan continuously using cheat protection programs. It looks for changes to their own files that are on my computer for alterations not allowed. I know that battlefield did this up to the newer last games. I don't know what games you are talking about. If that is the case, what exactly is tlopo downloading 50 megs every update to my computer?
 
I don't know if any of you have played WoW, but most of the content there is after max level. Even though there weren't "Raids" and "Dungeons" in POTCO I think it could be a nice addition.
 
Thanks, then as a game developer you would know that every game out there, I don't know about tlopo, scans your client profile data every login and some even scan continuously using cheat protection programs. It looks for changes to their own files that are on my computer for alterations not allowed. I know that battlefield did this up to the newer last games. I don't know what games you are talking about. If that is the case, what exactly is tlopo downloading 50 megs every update to my computer?
Yes many games are constantly checking if you're cheating, but everything client side can be tricked. You must have some kind of server side check if you want to ensure it to be cheat-proof. If the inventory is stored solely clientside, it would be absolutely trivial to change it while ensuring all the metadata (hidden data) says what it's supposed to.
Note: I am not advocating cheating in any way, nor am I suggesting this possible in TLOPO. In fact I am explaining why TLOPO would have been designed a certain way specifically to make this particular kind of cheating impossible. I also disclaim any inside knowledge of TLOPO - I have none. I speak solely from the perspective of a game developer with general knowledge.

As for your "50 meg" file (I just updated for 22mb), that's just whatever changes they made to the client when they pushed the update. Even if the patch notes are all server stuff, they usually say "code cleanup" or "code maintenance" - it's likely they changed something in the client files. If not, it could just be that they store the version data in a file with a bunch of other data, so that version data file needs to be downloaded on every update, so it has to download all the other stuff in that file anyway - making it bigger than just a few kb. I don't know the details behind TLOPO specifically. The point is, a file or some files were changed, so you must download the new ones to play.
 
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