Idea Captain Commands

Would you like to be able to Command your crew members on your ship?


  • Total voters
    27
I dont like kicking if afk
Some ppl have an unexpected emergancy and may have to leave due to real life they should still get there fair share because what if they helped out a lot
And listened to the captain really well
In that case, they could always just tell the captain "brb real life emergency" or something, and I'm sure the captain would understand.

As a side note, moderators can edit and reset polls.
 
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Would be nice if a player that goes afk on cannon gets removed from it. That was my biggest peeve in the game. Especially since I preferred light sloops. I don't care about kicking off the ship, just off the cannon. LOL as for ship repair, I kick myself off someones ship if that capt abuses us by screaming to repair all the time. LOl to many good sailors out there to take on that abuse. I was always a good mate, but I was surely a sailor snob ;)
As for kicking off ship, I wished that so many times, but I do think it would be highly abused. Would be nice if a Capt had more control over their ships, but I am not sure we would keep the fairly happy community we had if others could control your game play. The simple innocent nature of the game, allowed all levels to somewhat play together harmoniously.

yeah kind of the fence on this.
 
I dont like kicking if afk
Some ppl have an unexpected emergancy and may have to leave due to real life they should still get there fair share because what if they helped out a lot
And listened to the captain really well
If a player goes afk they should tell there CAPT make sure that you are good friends with the capt whom ship you have gotting on. Tell your Catp afk in if you are friends the capt of that ship could send you your share later. that's what I would do if you was on my ship. HOPEFUL THEY ADD A PLAYER TO PLAYER TRADE OPTION.
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Would be nice if a player that goes afk on cannon gets removed from it. That was my biggest peeve in the game. Especially since I preferred light sloops. I don't care about kicking off the ship, just off the cannon. LOL as for ship repair, I kick myself off someones ship if that capt abuses us by screaming to repair all the time. LOl to many good sailors out there to take on that abuse. I was always a good mate, but I was surely a sailor snob ;)
As for kicking off ship, I wished that so many times, but I do think it would be highly abused. Would be nice if a Capt had more control over their ships, but I am not sure we would keep the fairly happy community we had if others could control your game play. The simple innocent nature of the game, allowed all levels to somewhat play together harmoniously.

yeah kind of the fence on this.
LOL that ^^^ is a biggy
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Datura, I like Gall lvl 5 Ship im glad to see every one isn't going for the bigg ships. I have the light gall now. can want to get my ship lvl up to 5 thought
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I wanted to thank the latest responses for showing me their take on the whole kicking process, and I have noticed mention of an afk kick system. Even though I didn't quite mention that, it would be something to bring up for discussion. So along with the current debate, I'll give a quick question for the afk kicking.

Question: Should going afk kick you off of a cannon to free it up and let you ride along the rest of the trip although you will be at the mercy of the captains kick to free up a crew slot? Or should it give you a 60 second warning once the afk is active, and then auto-kick you off the ship with all loot you obtained up to that point onto your last island visited?

The debate is up to you all. I'll be reading through the comments again after a few days to conclude the results and debate it myself as well.
 
This Idea is intended for large ships that open to the public and cannot see names, and in the event the captain does not crew to make things a bit easier to manage, and can also benefit in SvS, and benefit Role Players to an extent.

Story behind the idea (optional reading) : During my days of Potco I opened up my ship to the public to get more people on board to do higher loot runs and material runs, however given most of my ship had basics with the occasional Unlimited player (and yes I am aware everybody will have unlimited now) it was quite difficult to get very far. After managing to sink a bounty hunter, my health bar was in the yellow so I asked for somebody to repair the ship, not a single person moved from the cannons, and then I ended having to head to dock because nobody would repair, and of course people begged me to stay out and I kept telling them to repair, and finally got one person, but by then it was too late, I was forced to dock and ended up being the bad guy for it.

With that said, this idea will at least help with giving Captains more control over their crew by specifically picking a crew member of their own choosing to repair their ship or do other specific tasks. So this is the general idea of what I had in mind.

A feature that can be toggled via clicking the crew tab of a ships crew count to allow Captains of their ships to issue commands to specific crew members on board their ship selected by clicking the Crew Number icon below the ships health and sail bars (The crew count circle) and selecting the player and issue specific orders as follows: Repair, Cease Fire, Man the Cannon, and Take the Wheel.

Also the Captain has a "Command All" option that tells all players on deck the following commands: Cease Fire, Hold Fire, Fire at Will (fire freely), Open Fire (which will activate the Open Fire sailing ability), Repair, and Man the Cannons. However players will retain their freedom from being able to disobey the order(s) given.

Captains will also reserve the right to kick you off of the ship for using the command prompts which will teleport the kicked player to the last island they were on.

Edit 8/29/2016: Kicking will be up for debate below and will determine on how kicking on ships will be handled. Speak your voice or forever hold your piece.

Debates will be frequently changed to be commented on as a way of getting community feedback on the idea to see if it improves or worsens over the course of time. Please leave a comment for each debate if you wish to express your opinion.



Debate(s) category: Kicking Ability: say the number for the option in your comment if you wish to vote on them.
1. Captain can freely kick at will.
2. Captain can kick IF the player disobeys an order.
3. Captain can initiate a Crew Vote (Prompted as "Walk the Plank")

You may mix any of these 3 options together. (Example: Captain can initiate a Crew Vote if the player disobeys an order)


I really like this Idea actually, I experienced the same thing on many many occasions, the way I see it, a captain should have complete control over the people on his ship. You are on my ship, do what you are told, to some extent. Too often there were people who didnt care at all about what the captain was telling them and I lost many a massive cargo load because nobody bothered to listen.
 
It is a novel idea, especially for ships where people have no respect for others. I don't expect too much of that in this community, since it is a bit more loyalty-based at this point.

I actually never did ship open to public. I preferred to get to know people and usually had enough friends and guild/crew to get what I needed for runs. But for public captains, this could maybe be useful.

This could be a useful feature, but I don't think I will use it. Ordering isn't really in my veins, I'm more of an asker. I think half the battle is winning the respect of those aboard, and when you do everybody really can work together well. I was always a galleon driver (for broads and
cargo) but even with the limited guns on port side, which was the main side I used, I had quite an easy time at sea with friends.

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So I think this is a matter of perspective a bit. If they implement it, I won't use it, but that is a personal opinion. Happy sailing, mateys!
 
I wanted to thank the latest responses for showing me their take on the whole kicking process, and I have noticed mention of an afk kick system. Even though I didn't quite mention that, it would be something to bring up for discussion. So along with the current debate, I'll give a quick question for the afk kicking.

Question: Should going afk kick you off of a cannon to free it up and let you ride along the rest of the trip although you will be at the mercy of the captains kick to free up a crew slot? Or should it give you a 60 second warning once the afk is active, and then auto-kick you off the ship with all loot you obtained up to that point onto your last island visited?

The debate is up to you all. I'll be reading through the comments again after a few days to conclude the results and debate it myself as well.
I like the whole idea of automatically giving loot obtained up to that point. In fact, I'm going to expound on that--if someone loses connection right before anchoring at an island, it would be nice if TLOPO had some kind of memory in place so they can get their cargo if they relog right back in. It always stunk to be out for an hour, complete a trip, and then have a bug boot you from the game and lose an entire cargo hold of ship mats.
 
I like the whole idea of automatically giving loot obtained up to that point. In fact, I'm going to expound on that--if someone loses connection right before anchoring at an island, it would be nice if TLOPO had some kind of memory in place so they can get their cargo if they relog right back in. It always stunk to be out for an hour, complete a trip, and then have a bug boot you from the game and lose an entire cargo hold of ship mats.
That is a great point. We'll have to wait and see what the devs think of that and see if it's possible to do that. As for the other comment, yeah I would plan to have that as a toggled thing since I know not everybody will use it given it's not their thing or they just don't want to bother with it. So it won't be a forced ability. as for where to put the toggle I cannot say which would work best. possibly in the ship page of the inventory screen, we'll see what they say
 
I like it all, and I would go with there being a vote. Maybe give the captain the ability kick a certain number of people before voting is required.

After 3 kicks, a vote could be required for the duration of that trip.
 
I think it should all be completely up to the captain honestly, I know it would be abused but once again, that is up to the captain, after all it is the captains ship. I shouldnt have four people afk on my cannons and only be able to boot three of them without permission from the rest of the crew. Understand I do not mean to insult anyone or offend as always, but I think if someone spent the time to work up through the levels and earn the gold to buy something, they should have the complete rights to decide what happens aboard it. I honestly think it would be a good idea to give the captain the ability to kick people off of the cannons, or off of the wheel, and with that in mind it should be an option to boot people if the captain wants no questions asked. Sure it will be abused but once again, the ship belongs to the captain.

{Expansion on prior pargraph}
If I build a house, and spend 40 grand to buy the property and build the house, and spend years building it or having it built, I expect that if someone comes into my house and is not doing what I say I should have the right to get them out of my house by any means necessary.

Although this is a real life scenario it does apply to anything on the internet, just like moderators on the forum have the right to ban people, and mods in the IRC can do the same. At the very least we should have an option to toss people off our boat simply because we do not want that person there, the freedom to do so, ''Hey I don't like this guy, and I do not want him on my boat.''
 
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I like the whole idea of automatically giving loot obtained up to that point. In fact, I'm going to expound on that--if someone loses connection right before anchoring at an island, it would be nice if TLOPO had some kind of memory in place so they can get their cargo if they relog right back in. It always stunk to be out for an hour, complete a trip, and then have a bug boot you from the game and lose an entire cargo hold of ship mats.
That was always something I hoped would get implemented myself. It was the most irritating thing to have a full cargo bay and crash.
 
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