Suggestion Common Loot in Skull Chest?

Nate Darkshot

Swashbuckler
This is a short and simple suggestion. It is always nice to see a loot skull chest until you open it and find maybe 400-800 gold and then a common item. I am not complaining about the gold but really common loot in a loot skull chest does not seem right.

Remove Common Loot from Skull Chests
 
I have to agree. The skull chest loot is really bad. I am pretty sure it wasnt like this in POTCO. I doubt they will change it tho.
 
I mean, having common items removed from loot skull chest will be unbalance then and not only that, that mean common bright clothes will be removed from loot skull chest. If your talking about Common item in general.
 
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I'd rather have another loot container, one which is a tier above the skull chests, which does not drop common loot.
4 skulls.png
 
This is a short and simple suggestion. It is always nice to see a loot skull chest until you open it and find maybe 400-800 gold and then a common item. I am not complaining about the gold but really common loot in a loot skull chest does not seem right.

Remove Common Loot from Skull Chests
At least take the cards and middle fingers out of skull chests.
 
At least take the cards and middle fingers out of skull chests.

While I have no way of 100% knowing, I'm decently sure that collectibles and playing cards in no way effects the weapon/clothing drops of a loot container.

On another note, I agree with Mr. @Fortune Burnrose on his reply:

I'd rather have another loot container, one which is a tier above the skull chests, which does not drop common loot.

It just makes more sense to add a higher tiered container that removes the possibility of lower rarity drops, rather than tampering with the state of the present containers.
 
"that collectibles and playing cards in no way effects the weapon/clothing drops of a loot container."

I have no idea why people keep saying this. If there are four slots per chest, removing a specific item takes it out of rotation and the chances of a spot staying empty forever just doesn't make sense. Everything suggested, even mine is subjective and unless a actual developer makes a comment about this in the forum it will only be guesses. I doubt that any dev will.

Even if a higher container was introduced into the game, people would find something to complain about.
 
"that collectibles and playing cards in no way effects the weapon/clothing drops of a loot container."

I have no idea why people keep saying this. If there are four slots per chest, removing a specific item takes it out of rotation and the chances of a spot staying empty forever just doesn't make sense. Everything suggested, even mine is subjective and unless a actual developer makes a comment about this in the forum it will only be guesses. I doubt that any dev will.

Like I said, it's speculation. I have no access to game code or the algorithms presently used to determine loot drops, but from experiments on my own time, I've found that each certain item found in a container is delegated to that particular slot in the loot (assuming RNG puts a collectible in), and from what I can tell, will never replace clothing or weapons. But again, speculation.

Even if a higher container was introduced into the game, people would find something to complain about.

That's the nature of a game, Squintz. People will always find something to complain about, but that doesn't mean their complaints are always relevant to how the game functions. After all, this is Beta.
 
"that collectibles and playing cards in no way effects the weapon/clothing drops of a loot container."

I have no idea why people keep saying this. If there are four slots per chest, removing a specific item takes it out of rotation and the chances of a spot staying empty forever just doesn't make sense. Everything suggested, even mine is subjective and unless a actual developer makes a comment about this in the forum it will only be guesses. I doubt that any dev will.

Even if a higher container was introduced into the game, people would find something to complain about.
There are at least 5 slots though im not sure about 6
Edit: there can be six slots in a container, im just dumb and forgot
 
There are at least 5 slots though im not sure about 6

screenshot_2019-02-24_13-28-52-jpg.113535


Screenshots like this could be some of the greater evidence to a conversation like that, however the recurring theme with Loot (skulls in specific) is that it will tend to drop a sum of gold, and a weapon between Common - Legendary rarity, and the other four slots seem to be set like such:

Gold -> Ammo (if using a consumable) -> Weapon -> Collectible -> Collectible -> Clothing.

I think the only two 'finite' items in a Loot Skull are typically Gold and a weapon of varying rarity, but that could also be incorrect.
 
Common loot in skulls and poor loot in general is a time honored tradition from potco and I don't want that to change. I'm with the crowd that wants a tier 4 container that will have at least a rare in it. Of course if such a container were released I would also expect a higher than legendary class of weapons to be released along with it.
 
But but what about common brights? I get that there's still the regular loot chests but it's nice to see common brights in loot skull chests, let's say they do remove common items what's next? Being annoyed that there's rare items in skulls? It'll never end
 
But but what about common brights? I get that there's still the regular loot chests but it's nice to see common brights in loot skull chests, let's say they do remove common items what's next? Being annoyed that there's rare items in skulls? It'll never end
Guess it depends on everyones individual perception of what common is? I don't know this. I'm not a elootist and I barely understand loot ratios.
Is garb common? Fingers? Are cards considered common loot?
 
Guess it depends on everyones individual perception of what common is? I don't know this. I'm not a elootist and I barely understand loot ratios.
Is garb common? Fingers? Are cards considered common loot?
Uh, not really. I don't think it takes an elootist to understand that those yellow items seen in loot containers are literally called common items.
You don't need to be an expert on loot ratios to understand the rating goes crude, common, rare, etc.
 
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