Blog Post Developer Update #1

lol digging for treasure for like 20 each?
If this opening of beta is like the days when I was a beta tester, in the Spring of 2007. Treasure was in eighth, my highest loot was 64 lovely beauties. Other mateys got potions, knifes, swords, dolls, gems, etc. I must wait to begin digging, you dig. Remember that finding three chest of 20 gold coins is a sword that keeps you alive.

Regards Pinky
 
Couple more weapon improvements: All enemies hit by staffs or grenades may now drop loot (previously only specifically-targeted enemies would be eligible for loot drops).

Other boring stuff: Optimized inventory add/move/delete operation; should prevent game "pause" while the the inventory changes are in progress.
 
So are we close to beta yet? I hope you didn't make the same mistake as POTCO did with enemies. Path finding was broken. It was terrible and made POTCO look like an indie game made by undergraduates as a mini project, as if it never left it's beta stage. I guess POTCO was never Disney's priority. Sad, but at least it didn't ruin the fun experience.

And the way they made the interaction between players was great.

P. S. : At first I was extremely skeptical about TLOPO as a team (you can see my previous, anti-TLOPO posts), I didn't like you at all because I felt you were hiding something, doing something bad that the community wouldn't like. I was pretty sure you would ask for money or scam people. I'm slowly starting to trust you now. Don't disappoint your followers!! :)
 
Posted by Christofosho on Oct. 21, 2016, 4 p.m.
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Ahoy, friends!

I’ve got some things to tell you, and you’ll be pleased to hear them! The development team has a grandiose list of things that we have been bug fixing and tweaking, and we want to let you in on some of the amazing progress we’ve been making!

So to start off what is a rather large post, I wanted to first delve into the content we finished Alpha with. In Alpha, the users had the chance to test many things. This included: fishing, blackjack, poker, repair benches, sailing, weapons, enemies, looting, potions, teleporting, caves, interiors, crews, holidays, redemption codes, PvP, and NPC shops. Wow! What a list! I’m sure there are other things I missed, and I know that I excluded a few of the more backend details (movement, chatting, and other basics), which were extremely important in the testing phase.

So now, I know you’re all interested in what we’ve had on our development server for the past month. The list is almost as large as the one I just mentioned: legendary fish, fishing boats, ship repair, ship looting, sea enemies, moving and chasing enemies, all weapons and skills, guilds, PvP, questing up to and almost completely Raven’s Cove, cannon defense, the tutorial, and tons of optimizations to the existing content to make the game run quicker!

With those lists out of the way, I want to talk a little more about the features we are working hard to complete, and how much excitement is rushing through the team each day as more content is programmed. Our developers have been tasked with many things, including such features as Privateering, Ship Customization, and well defined match-making for crews and PvP. The developers also fix many bugs daily. When I say many, I mean MANY! We’re making sure this game is polished and as clean as we can make it when we ship it out. Alpha was the time for a half-finished product, Beta is our chance to make Pirates of the Caribbean Online live again! And we will assuredly do that for you.

I hope you all have been excited and are anticipating the upcoming Beta release! We are excited to be doing this all voluntarily, all out of our own pockets, and out of our own time, just so that you all can experience this game again! We love the positivity that has been floating around the The Legends of Pirates Online community, and thank you so much for your continued support. You, the community, are a large reason why we keep on going with this project. So once again, thank you!

Please email any questions you have to support@tlopo.com and we will try to answer where we can.


Christofosho and the TLOPO Development Team
HYYYYYPE TRAINNNN
 
Couple more weapon improvements: All enemies hit by staffs or grenades may now drop loot (previously only specifically-targeted enemies would be eligible for loot drops).

Other boring stuff: Optimized inventory add/move/delete operation; should prevent game "pause" while the the inventory changes are in progress.
Oh like that little stutter we used to get on the main game? i always thought that was because my computer was bad at the time. Im glad thats fixed it was really annoying
 
I remember being told that if you sailed to the world border and past it for hours you'd come across a secret island so I left it my ship sailing overnight... My laptop died of charge so I never found out if I came across that secret island... ;/
 
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