S
Shamus The Brute
Disclaimer: The following original post (or OP) comes from myself, someone highly familiar with Disney/what is important to Disney to where I possess little to no knowledge about tech/computer "know how." The theory described below, therefore, remains my own and is not intended to facilitate fear nor cause doubt nor hysteria towards the popular need for past Disney works to become recovered and then remade.
~ TIME is a commonality people share. Ye can either waste it or you can use it to your own advantage. Either way and in the end, we are ultimately slaves to it for TIME itself cannot be conquered.
Important to people's time, there exists a conspiracy theory I am not sure too many people have ever considered before nor bothered to ask. That theory itself beckons this thought: "Could POTCO's (and other shuttered Disney 'virtual world' games) August 2013 and post-mortem code been altered in a way by Disney to serve potential purposes for them?" Let's examine a few of these purposes below (permitting others an opportunity to list their own as well, to such a thread).
DISNEY IS NOT NAIVE:
~ TIME is a commonality people share. Ye can either waste it or you can use it to your own advantage. Either way and in the end, we are ultimately slaves to it for TIME itself cannot be conquered.
Important to people's time, there exists a conspiracy theory I am not sure too many people have ever considered before nor bothered to ask. That theory itself beckons this thought: "Could POTCO's (and other shuttered Disney 'virtual world' games) August 2013 and post-mortem code been altered in a way by Disney to serve potential purposes for them?" Let's examine a few of these purposes below (permitting others an opportunity to list their own as well, to such a thread).
DISNEY IS NOT NAIVE:
- The August 20th, 2013 closure announcement Disney had for POTCO, TTO, and Pixie Hollows communities gave TIME for everyone to enjoy certain "special" aspects of game-play until the cut-off date of September 19th, 2013. This time-line was uniform and across-the-board for each of the three, virtual world games. For more information about POTCO's announcement, please read here.
- For especially both TTO and POTCO, the modification/hacking of in-game code was rampant. Disney knew this and in POTCO's case, a formal case-study had even exposed the problem extremely early in POTCO's life. For more information, please read further here.
- More so with POTCO than TTO, a formal (adult lead) petition captured the desire for the community itself to be saved prior to the game's shut-down. The petition informed over 60 Disney people of such a need and some insight was ultimately gained in response to such an effort. For more information, please read further here.
- On account of the above ^ shared, there remained enough "motive" and understanding for Disney to utilize the TIME they had - between August 20th and September 19th - to modify game code for possibly all three games to assure the ultimate threat eventually facing Disney (post-game closure) could be kept to a minimum. The modifications could have involved something added or something taken away to help assist them in overall damage control. *The mere fact that Disney had to already adjust each game's coding to provide the available (special) changes per closure announcement equates to the fact that Disney had to tinker with things anyway between Aug. 20 and Sept. 19, 2013. In retrospect, it's not far stretched to imagine that Disney further changed the basic code which would then only take effect beginning Sept. 20 and thereafter.
- Disney values coding/code learning and it values it so much that periodically and throughout the year Disney will promote something specific on the internet which aligns with the Disney interest towards such "educational purposes" for tech./computer/future innovation purposes. For more information, please read a random note found here.
- Disney is all about doing things which retains it's brand loyalty. From Mickie Mouse, to ABC network, to ESPN, Disney understands that once they can reel you in on a specific brand of theirs (in our case, the POTC brand) they will capitalize on that interest shown and will use it to their full advantage. Disney is in the business of tweaking someone's interest to where, in the end, your loyalty to them via the brand you both enjoy and like permits them an opportunity to use that interest towards other areas of their business. With the POTC brand, the game itself we understand as POTCO is viewed as a derivative off-shoot of other main-streams interests of the POTC brand.
- On account of the above ^ shared, Disney could very well be permitting things to occur because of very real reasons...for them/for their interests.
- Disney kills two-birds-with-one-stone if it permits a game remake to achieve both success and viability to a certain point. In alignment with the theory that Disney has modified in-game (original) code to a point to where it's discovery is either difficult or impossible to detect, closed/abandoned Disney games could very well satisfy not only ex-gaming players and communities but they would also satisfy Disney's desire to retain loyalty towards a specific brand to the point to where they hope future dollars spent on such loyalty would not become a total and complete loss.
- Disney remains in compliance with it's code/code-learning culture, marketing, and innovation programs
- Disney remains in compliance (as a lot of people have told me) towards it's "plausible deniability" approach
- POTCO can be remade
- POTCO can be remade but only to a certain, capable point (not reflective upon other people's capacity but via Disney's action taken against the code)
- POTCO can be remade - fully - only if dialogue occurs. With dialogue not taken seriously nor carefully crafted, no official statement nor declaration will ever show the ex-POTCO community's interest for future Disney leadership/important decision-makers
Last edited by a moderator: