Do others think that broadsides are missing more or is it just me?

If TLOPO devs have the opportunity and/or the means, now is the time for such things to be resolved - as you know (as opposed to later). Therefore, is there anything that can be done on the player-based side to “detective-vise” and solve the issue which hasn’t been done already? :confused:

From reading this thread, broadside cannon shots coming from a ship’s posterior “poop deck” more or less (as a ‘descriptive’ example) seems to be a trend. Have you or other ship Captains tried to determine which level/type of ENEMY ships, or specific islands for that matter, create broadsides going all array?

*If it were me, I would jot down all sorts of notes while shooting broadsides (while sailing) for purpose of looking back on said notes to determine a common pattern or trend!

For sailing issues such as this to ultimately get fixed, much effort/creativity/thinking outside-the-box is going to have to occur_player-side for TLOPO devs to pinpoint why broadsides are apparently drunk on thee RUM!

OK, from what I can ascertain, turning the ship, or going straight, makes a huge difference as to what the broadsides will shoot at.
When I have Hunters and Warships following me, there's a greater tendency for poop deck shots if I've been sailing in a straight line for too long. To avoid that problem, I turn away from a target I want to hit, and while turning, I shoot at the target, that is a target other than the Hunters and Warships. Can't wait too long or you get a spatter shot to everywhere.
When I'm circling my escorts (aka Hunter and his Warship companion) I stop turning for a moment, as in going straight, as gang oath dude mentioned, shoot, then start turning again in the circular pattern I was going in.
Sometimes I do a hard left if I've been circling right, or vice versa for the opposite direction, as I'm shooting the broadsides.
Now Eric mentioned above that spatter shots are due to lack of aim, but not always. Sometimes, especially if the npc ship just spawned, the targeting doesn't recognize it for several seconds and you get a spatter shot instead of an aimed shot.
It's sorta become second nature to me, so I can't explain more just yet, but I'll pay attention more to what I'm doing to adapt to the broadsides and post it as it comes to me.
 
...It's sorta become second nature to me, so I can't explain more just yet, but I'll pay attention more to what I'm doing to adapt to the broadsides and post it as it comes to me.
I would have liked to have quoted your post in it’s entirety because essentially, you’ve explained things very well and in great detail as to how broadsides are currently being manipulated in-game to get them to work for you. However it remains the above point you have made, to which I have quoted, to which I would like to draw further attention towards.

A rhetorical question for all pirates:
No doubt the temptation is tough. But when playing TLOPO now, has some momentum shifted towards pirates playing the game (and consequently ‘adjusting’ strategies of game-play and style) for the sake of playing the game rather than communicating things towards resolution and an eventual (beta) sunset?

Mate, I really think the detail you wrote is most helpful. ;) *My hope too is that...TLOPO devs are receiving too this same level of detail as well as to what is happening for ship Captains important to adjustments made while sailing. Otherwise, TLOPO will always remain a remake of counter measures (as opposed to drunken ‘piratey’ skill). :D
 
I would have liked to have quoted your post in it’s entirety because essentially, you’ve explained things very well and in great detail as to how broadsides are currently being manipulated in-game to get them to work for you. However it remains the above point you have made, to which I have quoted, to which I would like to draw further attention towards.

A rhetorical question for all pirates:
No doubt the temptation is tough. But when playing TLOPO now, has some momentum shifted towards pirates playing the game (and consequently ‘adjusting’ strategies of game-play and style) for the sake of playing the game rather than communicating things towards resolution and an eventual (beta) sunset?

Mate, I really think the detail you wrote is most helpful. ;) *My hope too is that...TLOPO devs are receiving too this same level of detail as well as to what is happening for ship Captains important to adjustments made while sailing. Otherwise, it will always remain a remake of counter measures (as opposed to ‘piratey’ skill). :D
OK, if there's anything players can do in-game to act as detectives, it's to pay attention (unlike me) as to how things can be overcome, adapted and adjusted so as to be successful.
Wait a minute, that's actually my life philosophy theory.
Oh well, seems to apply here.
One thing the devs can do to fix or improve things is to make everything a tad/a lot more challenging/difficult.
The game is a delicious pushover, and while everyone enjoys that, it needs to be more of a cannonball buster, in my humblest opinion, of course.
Savor it!
 
As I tried to say before, the backfire/poop deck shot is some sort of bug but the rest is simply the player either not understanding the mechanics or making an error for what ever reason and there are many ways to and reasons why you might err. As you gain experience you will become a master and there's lots more to it than most think, to me it's an art to be mastered and I just hate it when I screw up but I never blame the game except for the backfire thing. Oh, and yes, you do have to wait for an enemy to spawn before attacking it, just like on land, this is not a bug.
 
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