Sailing EITC Corsair too strong

Bayley371

Sea Legs
Unsure if ths is meant to be but when I fight other ships around the same level as the corsair... my ship gets like normal damage... usually a small amount enless I am flamed up on that side of my ship.

With the corsair I can be sailing along shoot at them have them shoot back at me... and 3/4 of my ships health is gone in seconds.
 
Unsure if ths is meant to be but when I fight other ships around the same level as the corsair... my ship gets like normal damage... usually a small amount enless I am flamed up on that side of my ship.

With the corsair I can be sailing along shoot at them have them shoot back at me... and 3/4 of my ships health is gone in seconds.
That's because of their exploding shot, which occurs if you get to close to their broadsides and they shoot. Their standard broadsides do more or less the same amount as another ship their level; maybe slightly more, but not significantly. Just don't hug a Corsair's broadsides and you'll be fine.
 
Hahaha I don't think their too op I like challenges. But yeah its a general rule in TLOPO not to attack corsairs on ship runs. If you don't know that than a mob of people will get really mad at you. Yesterday I let my friend drive my ship and he attacked a corsair. We died quickly, and I was like WHAT'S WRONG WITH YOU!?! My friend didn't know how op corsairs were so me and my other crewmate were laughing a lot.
Btw my friend and the driver of the boat was @Davy Locksilver7410
 
Enemy ships do damage based on what cannon types they use.

Corsairs have explosive broadsides, meaning she packs a real punch.

They're notorious for this, and they have always been like this.

A good captain knows to avoid them entitely. A great captain knows how to sink them without letting them put you in their broadside sights for even a second.

The same rules stand, but twice as important, for a Juggernaut.
 
Enemy ships do damage based on what cannon types they use.

Corsairs have explosive broadsides, meaning she packs a real punch.

They're notorious for this, and they have always been like this.

A good captain knows to avoid them entitely. A great captain knows how to sink them without letting them put you in their broadside sights for even a second.

The same rules stand, but twice as important, for a Juggernaut.
I beg to differ , They where never like that In Potco , I have No Issues taking down a Juggernaut but they
're still more powerfull then normal and give less rep then before also !
 
Yes, the Corsair and the Juggernaut are both on my "Do Not Disturb" list. The problem comes from thos Mat Parties with 20 ships swimming around in a circle. A Corsair can be in the middle and strike you before you notice it. Forewarned is forearmed.
 
Yes, the Corsair and the Juggernaut are both on my "Do Not Disturb" list. The problem comes from thos Mat Parties with 20 ships swimming around in a circle. A Corsair can be in the middle and strike you before you notice it. Forewarned is forearmed.
Most of them are the Exploiters using a little sloop with 10 + enemy ships entail !
 
Yes, the Corsair and the Juggernaut are both on my "Do Not Disturb" list. The problem comes from thos Mat Parties with 20 ships swimming around in a circle. A Corsair can be in the middle and strike you before you notice it. Forewarned is forearmed.
Maybe that's why they named them the Golden State Juggernaut xD
(NBA Joke yeah I know you don't get it)
 
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