The Thinker
Dockworker
Ahoy all. Super happy to be here and completely thankful for TLOPO team bringing one of my fave games and communities back!!
So, I definitely don't want to sound like a whiny ungrateful pirate, but the AI of the enemies (movement, detection levels, speeds, etc.), both on land and sea, seem to be a little too off the original for my tastes.
I was formerly a level 50 Maggie McMalley, and a 40-something guild master, Stump. I was very well versed in the ways of the "old game."
I've read through similar posts, especially from earlier times, and I see they are usually met with not much of a response. I find this to be a bit surprising as it seems to have completely altered the game. It just seems like a mod that changes the game experience vs a mod that keeps the original game intact - like a second page on inventory, more outfits, or the like - which I am in favor of.
Am I the only one who thinks this?
A few things that I am really disappointed about are:
- Can't have methodical, planned kills. Grenades and daggers are almost impossible to launch with intended effect as the enemies move so quickly. And shots are difficult to land between reloads.
- Enemy detection is so quick that you are literally surrounded by them. It becomes ridiculous and just not as "life-like, " more like a horde. On the sea, ships just pile up around you. It's just not life-like and allows no strategy. It just becomes a shooting fest.
- Ship speed - enemy ships would need a maelstrom to sail that fast. And one that misses our ships. This makes shooting down sails, or even using chain shot at all, unfeasible.
- Enemy ship spawning locations - they seem to group up in a huge flotilla. i miss having to search a bit. And if you need just one of the ships in the middle of a 10 ship flotilla, gods help you if you are low level.
It's just so frustrating, as this game is so close to being great. It's at the point where I have to force myself to logon due to my own personal frustrations. I do love the community though, and the game is just like 97% there. Again, thank you to TLOPO crew for providing this game, regardless for my petty complaints.
Does anyone know if the enemy AI was a deliberate decision or if maybe the team is just still trying to fine-tune it? From the earlier posts I see, I might be in the minority, but I would vote in favor of returning the enemy AI to as close as possible to the original.
Thanks, and I hope to see what others think.
Look forward to meeting more of ye filthy pirates out on the high seas and lands beyond.
Best,
Stumpy
tldr ~ enemy AI changes the game for the worse. Does anyone else want the original AI returned?
So, I definitely don't want to sound like a whiny ungrateful pirate, but the AI of the enemies (movement, detection levels, speeds, etc.), both on land and sea, seem to be a little too off the original for my tastes.
I was formerly a level 50 Maggie McMalley, and a 40-something guild master, Stump. I was very well versed in the ways of the "old game."
I've read through similar posts, especially from earlier times, and I see they are usually met with not much of a response. I find this to be a bit surprising as it seems to have completely altered the game. It just seems like a mod that changes the game experience vs a mod that keeps the original game intact - like a second page on inventory, more outfits, or the like - which I am in favor of.
Am I the only one who thinks this?
A few things that I am really disappointed about are:
- Can't have methodical, planned kills. Grenades and daggers are almost impossible to launch with intended effect as the enemies move so quickly. And shots are difficult to land between reloads.
- Enemy detection is so quick that you are literally surrounded by them. It becomes ridiculous and just not as "life-like, " more like a horde. On the sea, ships just pile up around you. It's just not life-like and allows no strategy. It just becomes a shooting fest.
- Ship speed - enemy ships would need a maelstrom to sail that fast. And one that misses our ships. This makes shooting down sails, or even using chain shot at all, unfeasible.
- Enemy ship spawning locations - they seem to group up in a huge flotilla. i miss having to search a bit. And if you need just one of the ships in the middle of a 10 ship flotilla, gods help you if you are low level.
It's just so frustrating, as this game is so close to being great. It's at the point where I have to force myself to logon due to my own personal frustrations. I do love the community though, and the game is just like 97% there. Again, thank you to TLOPO crew for providing this game, regardless for my petty complaints.
Does anyone know if the enemy AI was a deliberate decision or if maybe the team is just still trying to fine-tune it? From the earlier posts I see, I might be in the minority, but I would vote in favor of returning the enemy AI to as close as possible to the original.
Thanks, and I hope to see what others think.
Look forward to meeting more of ye filthy pirates out on the high seas and lands beyond.
Best,
Stumpy
tldr ~ enemy AI changes the game for the worse. Does anyone else want the original AI returned?