S
Shamus The Brute
Welcome!
~ PIRACY is like gold; it is a precious element which has a way of continually captivating our heart, mind, and imagination to where we ultimately become obsessed by the lifestyle created from it!
Contrary to what the world would have us believe , a lifestyle based upon PIRACY is not so easily abandoned (nor is it easily thrown aside); PIRACY, me hearties, is highly addictive!
Oye! A group of players, unscathed by Disney's decision to scrap POTCO, sought to provide two separate gaming projects for the community of ex-POTCO players whom were displaced from the Caribbean as of September 19, 2013. Each of these projects, titled "Pirates of the High Seas" (POTHS) and "Pirates Online Rewritten" (another remake), are being developed by Zachary/Edward Shipstealer and James Gleamings respectively. As such, each developer has agreed to respond to a series of interview questions here on this forums to where those responses obtained, I would like to stress, are greatly appreciated.
Without further delay, I present to you now the January 2014 piratesforums.co online interview of Zachary/Edward Shipstealer ('Pirates of the High Seas') and James Gleamings ('Pirates Online Rewritten').
(NOTE: The questions below do not concern themselves with the development 'details' associated with each project. Such information is easily accessible via key websites maintained for each project. The questions below DO concern themselves with issues related to the 'direct' player/gaming experience and serves as a reminder, where noted, for each project to learn appropriately from POTCO's development mistakes).
~ BACKGROUND INFORMATION ~
1.) On POTCO, what was the (main) pirate name you log onto the game with, the guild this pirate was last known to have participated in, and the total number of years you played POTCO?
Pirates of the High Seas (Zachary/Edward Shipstealer):
I always played as Edward Shipstealer. I started playing all the way back in 2007, and played a lot until 2009, from there it was on and off. I quit for what I thought was the last time in early 2012, when one of my good friends quit. I joined once and awhile to check in on the latest updates. When I heard it was closing I quickly ran to a computer but forgot my log-in information! So I had to make another Edward Shipstealer. I went through so many guilds they blend together. I was second in command of Pirate Brethren, which was an old guild and sadly didn't make to the end of my POTCO days, which about the only one I remember as I stopped joining guilds after my friend quit.
Pirates Online Rewritten (James Gleamings):
James Gleamings, McRaging, just under 6 years
2.) In light of the information provided above, what pirate and/or guild name will be representative of the character you will decide to use on your game? (This information will assist the general public in distinguishing which in-game character will be you).
Pirates of the High Seas (Zachary/Edward Shipstealer):
Of course I will be playing as Edward Shipstealer again! As for staff guild, I haven't been able to come up with any good staff guild names yet.
Pirates Online Rewritten (James Gleamings):
Well, I will have two characters: a Game Master character for events, and a private one so I don't always get a crowd.
3.) From POTCO, what background information can you provide concerning the co-developers whom share with you the same responsibility in so far as the development of your game is concerned?
Pirates of the High Seas (Zachary/Edward Shipstealer):
It’s been awhile since I talked about the other developers in an interview and a lot has changed. Todd and I have made some changes to the APEZ line up. Todd is now in charge of management, meaning he controls everything on the business side. I have started to only focus on development. With this change we brought in two more developers. They know several languages each and right now are training in Maya 2014. We are paying for the schooling of the new developers in Maya because it saves money. Instead of the 250k original goal, we now only need 150k with this new layout.
Pirates Online Rewritten (James Gleamings):
All of our development team are former POTCO players, whom wanted to join out of their free will.
4.) What are your game, development credentials?
Pirates of the High Seas (Zachary/Edward Shipstealer):
Myself, I have always loved computers. From a young age I always loved being able to access the freedom that computers give you. One of the first games I have ever played was Microsoft Flight Simulator. I have some that are over 20 years old, and I remember how awesome it was that you could make your own planes and fly them. Flying really became a passion of mine, I logged over 250 hours in Flight Simulator 2004 alone, and even more in FSX. I have even flown real planes. This is when I first realized that I love doing things and making things on computers. I started to learn Java, I used YouTube to learn in the beginning, but it’s not the best. The best way to learn to code is just doing it, I am self taught. Before I knew it, I had learned so many different languages. I know JavaScript, C#, and C++, and basic, but learning more PHP, HTML, and CSS. Unity wise, I started with the tutorials Unity on their website and with my knowledge of C# it really just became a piece of cake to work with.
Pirates Online Rewritten (James Gleamings):
So far, our updates have shown all the main characters, islands, many animations and on terrain.
5.) Concerning your personal support directed at POTCO, which petitions (if any) did you actively support using the same name you had provided above?
Pirates of the High Seas (Zachary/Edward Shipstealer):
I never signed any to keep the game open. Coming from a line of very successful businessmen, I knew that there was no chance and started focusing in the future, Pirates Of The High Seas.
Pirates Online Rewritten (James Gleamings):
I did not sign any petitions with "James Gleaming", but I did sign one with my real life name.
~ GAME SUPPORT/CUSTOMER SERVICE ~
1.) Where specifically does all of my account information go once I download any version related to your game? Explain how my account information will be protected and by whom.
Pirates of the High Seas (Zachary/Edward Shipstealer):
All information will be stored in our databases at APEZ headquarters. They will be highly secured through all the latest technology available. I have been training in internet security with a guy named Mark. He works in servers/databases for local government departments working on protecting their information and he has been helping with information security here at APEZ. No important information will be stored in easy access and not all developers will have access to the user information.
Pirates Online Rewritten (James Gleamings):
This is still being figured out. At the moment we are thinking of storing it in a large and locked database where only one member of the customer service team can access it.
2.) What if I decide to cancel my account with your game? What will happen to my account information and the pirates I have created/items acquired under my account?
Pirates of the High Seas (Zachary/Edward Shipstealer):
75% deleted. We do not want any user information that the user doesn't want us to have. If you delete your account the only way we can access all the information is through previous backups, until those backups are overwritten. We do need to keep some small information in the books for some reasons, but as far as private information, it will be gone.
Pirates Online Rewritten (James Gleamings):
If you permanently delete your account, it will be wiped from the database. If you simply decide to not play for a long time, your account credentials are still there.
3.) Once live, will there be an "official" website (excluding forums/wiki support) for your game?
Pirates of the High Seas (Zachary/Edward Shipstealer):
Of course! I have been working on the site lately and it's coming along great! I recently got a temp site up and running and hope to expand from there very soon!
Pirates Online Rewritten (James Gleamings):
Yes. We have a dedicated set of people doing this.
4.) Will your game have support and/or customer service available 24 hours a day, 7 days a week? Will your game cater to the experience of international players without having restrictions?
Pirates of the High Seas (Zachary/Edward Shipstealer):
No, sadly we cannot provide 24/7 support. We will try our best to reply as soon as possible. Expect a reply within 12 hours at most.
Pirates Online Rewritten (James Gleamings):
We will certainly strive to meet your needs, but if we aren't there on live chat, then our email service is soon open. We also intend to make sure our international players get what they need; once we have released Beta, we intend to translate all the text. What's more is, once they enter text, I have figured out a way of translation so that the text can translate to English.
5.) During the height and peak of major US calendar holidays, will your game have in-game support and/or customer service available?
Pirates of the High Seas (Zachary/Edward Shipstealer):
APEZ will be able to provide 365 day support. It might be a bit slower than a normal work day, but you will certainly still get a response within 12 hours.
Pirates Online Rewritten (James Gleamings):
We do intend to continue our customer support - even though many would be off, one person would probably still be there to help with the support.