Remy
Wanted Pirate
lol I'm pretty sure they both are!Are these games legit?
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lol I'm pretty sure they both are!Are these games legit?
Are these games legit?
Therefore, relying upon the word and the efforts of ToonTown Rewritten is not a good enough reason...in my own opinion. Actually I was thinking today some ways you could profit...
I know it says you aren't able to profit from any POTCO content, but what if we make things ourselves?
For example, instead of using glitches, swift foot, name change, you could set up a market like many other MMOs have, people would have to buy coins in order to unlock packs, like speed, name change tokens, special clothing etc.

Not every scheduled maintenance. The question is saying if the server crashes and the game is down for like three days, how are we going to repay players for the lost game time. POTHS intends on giving you extra days added onto your membership. The problem with another remake is that it is going to be 100% free, so giving you days of Unlimited Access is pointless. Our only option is giving away an in-game item. It might be a famed weapon, it might be an exclusive piece of clothing.
No, we have a server working, but we still don't have a world to play in.Ah, well this interview was very interesting, as a developer for Pirates online Rewritten, I hope we become allies and help each other out. There is not much I can give away about Pirates Online Rewritten, however we will have a live Online Multiplayer Server open VERY SOON. Fair winds and good luck mates!
We are still a few months away from releasing it to the public. 
Thank you for doing this, Shamus. Personally, I'll be playing both another remake and POTHS, as they both help me relive the experience.
jzfredskins Edward Shipstealer Are you guys going to have some sort of leaderboard/directory for your games?
Probably not at first. We are putting 100% of our resources into developing the game so we can have it out as soon as possible. The main website is still being worked on and at this moment we don't know if we are going to have those features. If we do decide to add them in, it will be much later.jzfredskins Edward Shipstealer Are you guys going to have some sort of leaderboard/directory for your games?
Will you be able to play on your old pirates or are you going to have to make a new one?
Will you be able to play on your old pirates or are you going to have to make a new one?

I believe their intention was to not create too many inactive pirates at first, as well as provoke "character and account passing". I could be wrong, but I think it's a good strategy. As far as double logging, I would imagine that would still be possible - Hopefully someone from the staff can officially give you an answer!Wait, so we're only allowed two accounts? I was planning on creating a few more so I could have a couple founders. Also, I was gonna double log to try and get crew rep if none of my friends were online. I don't wanna start an argument, but I'm just wondering, what's wrong with having more than two?
you asked very good questions.(continued from above)
~ HACKING/ACCOUNT STEALING ~
1.) On POTCO, what remained your personal conviction towards the issue of in-game hacking (with 'hacking' referring to the manipulation of POTCO coding/account stealing)?
Pirates of the High Seas (Zachary/Edward Shipstealer):
Honestly the way I look at fixing this issue is to be the hacker. Now I'm not saying that you should hack a game for "testing", but it's a good way of fixing issues. I picked Minecraft as a good game to hack for a couple of reasons. It's popular, it's easy to hack, and it has great support. Every update I would try and find a bug and see where that takes me. I’d use the same code Moder’s do and test out bugs on private servers of mine. From healing hacks to teleportation hacks, I'd look at how Mojang would fix the issue. I've seen a lot of different kinds of patches for hacks but there's one that stood out as a success every time. Everything important being stored server side. With all important information being server side, there is basically no way for the player to manipulate values. They'd have to hack into the server and change the value that way, and the average hacker will not go through the trouble of that. So that is our plan, we hope it will work out for the best and if not, we can always just try and keep up with the holes in our code as they are found.
Pirates Online Rewritten (James Gleaming):
Both Pirates Online Rewritten and Toontown Rewritten are figuring out this problem. We'll get back to you as soon as possible with that answer.
2.) If you were to witness the same level of hacking on your game as you possibly have on POTCO, will the personal conviction you declare above be the same conviction for you within your game? If yes, in what way will you specifically seek out to assure the follow-through of this conviction to where in-game hacking may not deter the evolutionary success of your game?
Pirates of the High Seas (Zachary/Edward Shipstealer):
If hacking in our game every got as bad as in POTCO, I'd take that as a great disappointment on me. People count on us to provide a fun experience, with them getting mistreated by hackers, that isn't fun! If the amount if hacking ever becomes an issue, we will shut down the servers for a couple of days and completely rewrite all the code with bugs. In Pirates Of The High Seas our promise is hacking will never be an issue.
Pirates Online Rewritten (James Gleamings):
As we continue to fight hacking, we would think it would not deter Pirates Online Rewritten evolution success, however hacking is the point we are focusing on right now. We do know that there will be some hackers, but we don't intend to have this game with 1 million + players, we just want the game for those who missed Pirates of the Caribbean Online, and those who want to Relive the Legend.
3.) In what way will hackers be dealt with in accordance to your game's (official) rules or terms of service? Who specifically will enforce such rules to where the issue of fairness is achieved?
Pirates of the High Seas (Zachary/Edward Shipstealer):
Hacking will result in a ban. Your account will be shut down without refund. We hope to take down all hackers as they come. Many say "They can just change IPs", and well yeah you are right, but we have another layer of protection now. Since all the attacks and people just switching IPs, we needed another way to block people. We were able to come up with something incredible. Even if you make a new account and change your IP, we still can detect who you are. No worries, it doesn't download anything onto your PC or anything along those lines. It's just some small code on our website. We have been using it on our site and it has been working amazingly to help block those IP-changers.
Pirates Online Rewritten (James Gleamings):
Our terms of service are still in development, but we think that hacking is the worst thing, and it is certainly not an accident. So if hackers do occur, we would ban them forever.
4.) Has your game taken a stance yet concerning (off-game) account exchange? In your opinion, would such "account trading" that occurs between players impede the future success of your game?
Pirates of the High Seas (Zachary/Edward Shipstealer):
This is up to the player. We do not suggest account sharing unless you 100% trust the person you are sharing your account with. We will do our best to keep your information safe from the person you shared your account with as well, by providing multiple layers of protection.
Pirates Online Rewritten (James Gleamings):
We would take the same action as above, however, much like Pirates of the Caribbean Online, we would allow those who did trade their account to email in and tell us why.
5.) Will limitations be enforced to where - on your game - an infinite number of player accounts created by the same individual will not be permitted? If no, do you understand that the lack of implementing such limitations permits problematic players an advantage to where they are not 100% held accountable for their in-game actions?
Pirates of the High Seas (Zachary/Edward Shipstealer):
You can create as many accounts as you have emails. Please keep in mind that if you give us false information your account can be shut down until you contact us with the correct information. Also keep in mind that you must pay for Unlimited on every account.
Pirates Online Rewritten (James Gleamings):
We are still studying how to track their IP addresses to see how many accounts that have been accessed by the IP address, and there will be a 1 month ban for every extra account they access. They are allowed 2 accounts.
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~ IN-GAME MAINTENANCE/UPDATES ~
1.) Approximately how many updates do you expect your game to receive within a 6 month period?
Pirates of the High Seas (Zachary/Edward Shipstealer):
We are planning on a couple big bug fixes updates a month, and small bug fixes as bugs are found. We only will release major updates as they are completed, maybe 2-4 major updates in a 6 month period.
Pirates Online Rewritten (James Gleamings):
Being ex-POTCO players, we know how it feels - we aim for 2, but would certainly do more!
2.) Concerning periods of in-game maintenance, will players' gaming experience on your game be interrupted? Approximately what time(s) will those maintenance periods likely be scheduled?
Pirates of the High Seas (Zachary/Edward Shipstealer):
If a server is down for maintenance the other servers will be up. We will only take down all servers if necessary. If all servers go down, we will try our best to get all of them back up and running to normal status.
Pirates Online Rewritten (James Gleamings):
Maintenance would simply be adding particular scripts that were pre-meditated. So it shouldn't be any longer than POTCO's; maybe 2 hours.
3.) If problematic maintenance or update issues cause a lapse in overall log-in or game experience, what type of reimbursement or account extension will players receive from the development staff of your game?
Pirates of the High Seas (Zachary/Edward Shipstealer):
If a update causes all servers to be down longer than 12 hours then an extra day will be added into your plan. We do not want to keep players out of our game. We will post updates on the site if this does occur, to keep all of our players up-to-date.
Pirates Online Rewritten (James Gleamings):
If this is to occur, when the game is back into good experience, we would offer them a famed weapon.
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So there you have it.As ex-POTCO players, the decision is now left to us to support "Pirates of the High Seas," "Pirates Online Rewritten," or both!
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Whichever project ye do decide to support, there is an important lesson to take from the whole POTCO experience and that is, of course:to continually update yerself concerning the progression of the game and if ye happen to notice something ye like (or dislike), never fail to communicate your concerns to that game's development team as your input provides the necessary feedback they need to understand for themselves the current benchmark they have achieved!
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(Disclaimer for 'Pirates Online Rewritten,' per James Gleamings: Pirates Online Rewritten is using the game engine Panda3D. Unlike the other games in development, we are doing an exact copy of POTCO's playing experiences. Due to the fact we cannot make profit, free unlimited access is granted and our servers are kindly offered by Toontown Rewritten. We also release Daily Alpha and Savvy Saturday updates on our wiki that you can download). *** Pirates Online Rewritten is not associated in any official way with the Walt Disney Company, its subsidiary the Walt Disney Interactive Media Group, or any additional subsidiaries or affiliates. The characters as well as "Pirates of the Caribbean" are TM and © (copyright) Walt Disney Company, Jerry Bruckheimer Films, and their related entities.