S
Shamus The Brute
Ahoy everyone. 
I welcome you to this very special and exclusive forums interview. On behalf of Toontown Rewritten's "Creative Director" - Joey Z., I invite each of you to the below Q&A session to which Joey himself was kind enough to participate in and conduct despite his own busy schedule.
Below, you will discover that the legacy of Toontown Rewritten (TTR) is not unlike that of TLOPO. While each remake does face it's own unique circumstances and challenges, the end result and goal has always had community members/gamers in mind. In TTR's case, this is especially true since TTR has essentially paved the way for all (Disney) MMO remakes to model themselves after and to follow. Hence, it is a great pleasure of mine to introduce you to Joey Z. of TTR (for this 'fourth' exclusive interview series available for you here on piratesforums.co).
1.) First of all, how are you doing? What is going on new within your world and what things could you share about a typical week of yours to where you must juggle added responsibilities of your own life now with the responsibilities of furthering the development of TTR?
It's funny, a lot of times you can track how busy I am just by the rate of posts appearing on our blog. I'm one of those people who rarely has a set schedule every week. While my classes are set for certain times of course, I'm a bit spontaneous with my plans in terms of not having a weekly routine. I think I'd drive myself insane if I tried to plan out every little thing that needs doing! The way I manage it though, is that Toontown seems to always be in the back of my mind. I'm constantly thinking "Hmm, need to work on a blog post for this weekend," "Halloween is coming up soon -- gotta make sure that update gets tested," "What's going on with the community? How do they feel about the way things are going?" and then I've got the long term things too. "I need to talk with the art team about how our next project is coming along," "I should email our convention organizers about our plans for next year," "Are we heading in a good direction?"
While it's tough to manage all of that, over the past few years I've made it work fairly well. My life would have a bit of a void in it without all of the many things TTR does to keep me busy, and including free time for myself is important too. I could and would even love to spend every second improving the game, but eventually I'll burn my brain to bits if I don't make sure to include some real free time for myself. I think that's what I struggle with most.
2.) You are actively pursuing a college education. In your words, is the college experience actually helping you to decide or to resolve which particular direction you would like to go once graduation arrives? For yourself, is it too early to tell at this point - for you? (If you feel the experience is overly helping you, what remain your goals for the next five years)?
3.) On the internet and online, in consideration to the demand for private game servers/remakes which exist, could you share with us a few pros and cons you have resolved to conclude in light of your own experience (or the experience others have mentioned to you) pertinent to the development of TTR?
4.) Taking into consideration the insight you do have today, what remains the biggest challenge facing yourself (or any given TTR developer) in light of the remaking of TTO?

I welcome you to this very special and exclusive forums interview. On behalf of Toontown Rewritten's "Creative Director" - Joey Z., I invite each of you to the below Q&A session to which Joey himself was kind enough to participate in and conduct despite his own busy schedule.
(Credit for all 'bigger' TTR logo art goes to TheWolfGalaxy of Deviantart)
Below, you will discover that the legacy of Toontown Rewritten (TTR) is not unlike that of TLOPO. While each remake does face it's own unique circumstances and challenges, the end result and goal has always had community members/gamers in mind. In TTR's case, this is especially true since TTR has essentially paved the way for all (Disney) MMO remakes to model themselves after and to follow. Hence, it is a great pleasure of mine to introduce you to Joey Z. of TTR (for this 'fourth' exclusive interview series available for you here on piratesforums.co).
It's funny, a lot of times you can track how busy I am just by the rate of posts appearing on our blog. I'm one of those people who rarely has a set schedule every week. While my classes are set for certain times of course, I'm a bit spontaneous with my plans in terms of not having a weekly routine. I think I'd drive myself insane if I tried to plan out every little thing that needs doing! The way I manage it though, is that Toontown seems to always be in the back of my mind. I'm constantly thinking "Hmm, need to work on a blog post for this weekend," "Halloween is coming up soon -- gotta make sure that update gets tested," "What's going on with the community? How do they feel about the way things are going?" and then I've got the long term things too. "I need to talk with the art team about how our next project is coming along," "I should email our convention organizers about our plans for next year," "Are we heading in a good direction?"
While it's tough to manage all of that, over the past few years I've made it work fairly well. My life would have a bit of a void in it without all of the many things TTR does to keep me busy, and including free time for myself is important too. I could and would even love to spend every second improving the game, but eventually I'll burn my brain to bits if I don't make sure to include some real free time for myself. I think that's what I struggle with most.
2.) You are actively pursuing a college education. In your words, is the college experience actually helping you to decide or to resolve which particular direction you would like to go once graduation arrives? For yourself, is it too early to tell at this point - for you? (If you feel the experience is overly helping you, what remain your goals for the next five years)?
I feel that I'm in a unique situation compared to a lot of individuals my age. I came into college with not only real-world experience, but real-world experience that could be considered career level. That's an immense blessing that I have, but it's made it difficult for me to decide what the best route is for my current education. I'm one who likes a challenge, and where I'm at right now it seems as if I won't truly be challenged by my education for a couple of years, to catch up with what I've learned through Toontown Rewritten. A lot of people talk to look at me like I'm crazy when I tell them that: Why would I want to add even more to my workload? I've been weighing my options here, but ultimately I can't give much advice since I myself am still working to figure out which path is best for my situation. If one thing's for sure, though, I'll be trying my best to push the boundaries.
3.) On the internet and online, in consideration to the demand for private game servers/remakes which exist, could you share with us a few pros and cons you have resolved to conclude in light of your own experience (or the experience others have mentioned to you) pertinent to the development of TTR?
Toontown Rewritten is such a unique case, and I make sure that my team doesn't take that for granted. I like to remind them that we've literally made history with some of the things that we've accomplished. We've astonished a lot of people to have made it this far, even ourselves. The original creator of Toontown, Jesse Schell, once said to me: "It opens the question of whether or not games are meant to truly die after their owners have finished with them. Should they be put to rest, or should their upkeep be turned to the community?"
There's a lot of pros and cons that come with this, however. As volunteers who have no executives or monetary constraints on our creative decisions, we have been able to do a whole lot of good for the game. It's just incredible to be able to pour out our creativity with all of the ideas, events, and tweaks that we wanted to make when Disney was in charge. That said, it's a hard thing as part-time volunteers to attempt to do what full time employees did. Toontown needs and deserves a lot of love, and we can't always fulfill that gap. As a unique case, we don't have much that we can compare ourselves to when it comes to voluntarily running a game server of this proportion. We're literally writing the book on this stuff -- and that's a scary thing.
There's a lot of pros and cons that come with this, however. As volunteers who have no executives or monetary constraints on our creative decisions, we have been able to do a whole lot of good for the game. It's just incredible to be able to pour out our creativity with all of the ideas, events, and tweaks that we wanted to make when Disney was in charge. That said, it's a hard thing as part-time volunteers to attempt to do what full time employees did. Toontown needs and deserves a lot of love, and we can't always fulfill that gap. As a unique case, we don't have much that we can compare ourselves to when it comes to voluntarily running a game server of this proportion. We're literally writing the book on this stuff -- and that's a scary thing.
4.) Taking into consideration the insight you do have today, what remains the biggest challenge facing yourself (or any given TTR developer) in light of the remaking of TTO?
Doodles. The Toontown players will laugh at that. Boy are they a pain.
In seriousness, I'd say that our biggest struggle comes from what I mentioned about "writing the book" on running a massive game server like this one. We face issues all the time that we have to think for ourselves on how to solve. There's no way to go to Google and type "How can I keep Toontown running?" -- we have to come up with our own answers for that.
In seriousness, I'd say that our biggest struggle comes from what I mentioned about "writing the book" on running a massive game server like this one. We face issues all the time that we have to think for ourselves on how to solve. There's no way to go to Google and type "How can I keep Toontown running?" -- we have to come up with our own answers for that.
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