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The difference is that choosing to not participate will almost certainly negatively impact your experience, especially if (which seems to be the main speaking point of the people in favor of the event as it is) you self-isolate yourself in random shacks and quiet servers. Maybe I'm just deluded but half the fun of this game for me and (I assume many others) is playing with friends, but where there are big congregations of players, there are people that always come and destroy the fun.I'm just gonna say this again. If I'm undead I'm kill everything in my path you come at me again that's your choice. I had a level 1 attack me 3 times in a row right before this post was made. As I've already stated if you do not wish to participate thats your call. There are ways to avoid it and they are quite simple. Yet you choose not to and sit here complaining.
The safe servers were taken out by choice of the game devs. I do not believe anyone really asked for it, and as far as I can remember, no one complained about a lack of victims, and I also do not recall a reason being given. The servers themselves were fine and not glitched either, if I recall correctly. If I had to speculate, I would assume they removed them to test if the community response was better given that Muertos was made 2x less frequent than previous events, and without safe servers. Evidently, it is vastly worse than before, and I expect that the devs will make the objectively right decision and revert the changes of safe servers being removed, or add a compromise.I'm not trying to be irritating, but I don't understand what was wrong with the safe servers. I thought they had fixed the problem. Were they bugged or did they add unnecessary glitches to the game? The response on this thread makes it sound like they were taken out willingly because everyone used the safe ones instead but I'm not sure why that would be a problem. Most people I chat with and/or hang out with (and this is just what I've personally seen, others could have different experiences) go inside at the one-minute warning, which again makes me confused about the safe servers being taken out because people aren't participating anyways. And if this thread is any indication, when people are participating it's because of trolls half the time, not because they actually want to. TLDR: I thought the safe servers were a good compromise.
Thanks for the long answer! I agree that Muertos should stay. As you said, there just needs to be a way to opt-out for those who don't want to join in or for those who can't defend themselves against rude people.The safe servers were taken out by choice of the game devs. I do not believe anyone really asked for it, and as far as I can remember, no one complained about a lack of victims, and I also do not recall a reason being given. The servers themselves were fine and not glitched either, if I recall correctly. If I had to speculate, I would assume they removed them to test if the community response was better given that Muertos was made 2x less frequent than previous events, and without safe servers. Evidently, it is vastly worse than before, and I expect that the devs will make the objectively right decision and revert the changes of safe servers being removed, or add a compromise.
As I've stated before on multiple threads, I want Muertos to be in the game, but there needs to be some order and accountability for it, no one should be forced into it no matter how frequent or infrequent it is. Changing the time it occurs, or removing safe servers, has not, and will not change anything, and it's frankly inconceivable to me that they would proceed with future Muertos events using this same structure.
EDIT: I feel it necessary to state that there seems to be virtually no increase in the people that are participating since the removal of safe servers. Evidently, people continue to do what they do, except without safe servers, the experience for the vast majority of the community is soured and disappointing (you can look back at previous archived screenshots of the safe servers having occasionally in excess of 150, with the not-safe servers barely breaching 20.) As a result of this, it's reasonable to conclude the purpose of removal of safe servers was to somehow drive up engagement with the event. I believe this move could have worked, provided it hadn't been forced in the way it was, with no safe-guards or guarantees set in place to protect those who didn't want to play.
EDIT#2: In reference to your hypothesis that they were glitched or bugged (the servers) I do not believe they were, however I can say from first hand experience, from viewing screenshots AND video, that some players are abusing clipping bugs with the maps on Tortuga and other places in order to kill defenseless people with no repercussions, and with no knowledge of the clipping itself. This is a whole other level of "trolling" as you call it, because not only are you catching people (who most likely do not want to pvp) off guard, but you are doing it with no danger of being penalized in the form of, well... being killed.
The choice behind this big rut with Muertos Moon safe servers was a unanimous decision after observing the results with it enabled, and they are being modified to hopefully create a better experience while also preserving it as it was in POTCO as well.Correct. Staff are humans, mistakes do happen, if one does something that is against guidelines, action can be taken against them like any other player. In the case of something like this, though, and I would like to include @StarfireRose77 as an indirect response here as well, that it isn't fair to think hypothesize one person or a small group have control over staff choices.
For the record, I meant no direct offense in my original post, however it's discouraging to see that players will believe that the staff are that easily swayed. The choice behind this big rut with Muertos Moon safe servers was a unanimous decision after observing the results with it enabled, and they are being modified to hopefully create a better experience while also preserving it as it was in POTCO as well.
I can see how it is frustrating for both sides. Safe servers did kinda defeat the purpose of the event, especially when everyone was on them during the event. The event is fun it's just not fun when people are camping jail doors or disrupting your 2xp leveling. (And honestly it makes me sad to see that people are doing that).I can see how it is frustrating for both sides. Safe servers did kinda defeat the purpose of the event, especially when everyone was on them during the event. The event is fun it's just not fun when people are camping jail doors or disrupting your 2xp leveling. (And honestly it makes me sad to see that people are doing that).
This was said before, Yes you can hide in doors but that doesn't prevent you from being killed when you walk back outside. The only things to do to be actually sort of safe is,
1. Hide in doors for like (30 minutes).
2. Switch Servers.
3. Sail.
4. or just stay off game for the whole event.
Options 1 and 2 - doesn't really seem MMO friendly, makes it feel like a solo game instead.
Option 3 - Some people don't enjoy sailing.
Option 4 - That weekend might be the only time some people have to play and some people might not have other things to do. Everyone is different.
And I agree with others that stuff like this will effect the communities growth - If I was a new player and saw other people camping others in jail I definitely wouldn't want to play with a community like that.
With all that said, I'm glad to hear the Devs are looking at the suggestions (Thank you). I hope something gets done for next time to make this a better place/game/event for everyone.
I'm sorry, I thought 'especially when everyone was on them during the event' would be a good enough explanation. I'll try to explain better here -I can see how it is frustrating for both sides. Safe servers did kinda defeat the purpose of the event, especially when everyone was on them during the event. The event is fun it's just not fun when people are camping jail doors or disrupting your 2xp leveling. (And honestly it makes me sad to see that people are doing that).
You made this statement earlier, but did not attempt to explain what is meant by 'did kinda defeat the purpose of the event' in any informative way. Is the purpose of the recent moon event to force people into PVP roles whether they are interested or not? Is it now made mandatory to 'educate' us non PVP'rs into a mode one is not interested? I'd appreciate your input what your comment means.
One theory I hold (without reading all the comments) is tlopo rightly and generously TRIED to give the game safe servers, but at the time it broke the game, lack of servers or too much coding pain in the butt to waste time on right now and it's easier just to implement it ocean wide unbridled. The fact that there were safe servers last year shows it can be done, but isn't being done for staff reasons. What bothers me is, is the staff handcuffed with the new pepporny where it may not be possible to run safe servers in the new game code without breaking again and the only option is to run full monty. There's much more in the staff development background than normal players would ever know.
I'm sorry, I thought 'especially when everyone was on them during the event' would be a good enough explanation. I'll try to explain better here -
When Safe Servers was a thing everyone would move over to them before the curse started which would leave hardly anyone on the non-safe servers. Meaning there was hardly anyone to do the event with.
I'm not saying force people to do the event, just come up with a compromise/idea that makes those that don't want to participate and those that do want to participate happy. Also make it to where the high levels can't bully the low levels during the event.
I disagree. I disagree because it matters not if it was 2 guilds getting on each other's nerves or 20. The fact that bullying has taken place is enough for TLOPO to do something about it (IMO) given part of the language about harassment TLOPO speaks about on it's site, per the Terms of Use "Pirates' Code" section, should keep this sort of thing in check and from happening.Reading through all three threads about this subject, it's starting to seem to be 2 guilds going at it. And not such a game wide issue. IMO...
As far as I’ve seen most all the miscreants belong to a single well known guild that, due to the rules, shall not be named but if you play a lot then you surely must know who they are.Reading through all three threads about this subject, it's starting to seem to be 2 guilds going at it. And not such a game wide issue. IMO.
Perhaps all these guild members should report their mains and alts to support and if it is indeed a closed group, let the admin/support handle it off the forums?
There's definitely an undercurrent through all these threads that people know people involved intimately.
Just a thought.
I don't see why the event should be limited further and made rarer than it already is. If anything, the event should happen more often, not less. Your second point would definitely prevent such actions, but I think that zombies should still be allowed to attack humans though not with guns since it was apparently like this in potco (with the no shooting humans thing and all).Here’s my 2 cents:
- The event should be cut down to only one day, Friday.
- Affected players should only be able to attack other affected players, this would prevent trolls from camping in front of jails and running to popular cave looting areas and dropping nades on players that never wanted to participate in the first place.