IChewBaccas
Sea Legs
I think an amazing chapter could be about working to overtake a fort from the navy, and after you do all the quest (such as sinking their ships and capturing their cargo, burning their cargo, assassinating the a captain or general, etc.) and at the end, you could have a guild system where you could invite crew members to help you with special missions, like: Steal cargo from Fort Charles and deliver it to the buyer(s) on Tortuga, sink x amount warship and deliver the cargo to your base, and for larger guilds, there could be a mission every week where the guild has to kill x amount of navy/undead or sink x amount of ships to get an extra bonus, and every weekly mission complete in streaks both increases difficulty and gold payout. There could also be calmer missions, like repairing ships, buying and selling swords and pistols, and delivering cargo to and from buyers. The easier missions would pay 100-200 coin (per person) per mission, and the harder missions payout 300-800 (per person). The weekly missions could pay about 1 coin per enemies defeated, or 10-100 coins per sunken ship (depending on the ships), divided by all the people in the guild, and the top three killers get bonus gold (1st +100 coin, 2nd +50 coin 3rd +25 coin (and the gold bonus increases if there is a streak)) Of course, these would be mechanics so big that they would have to be implemented way in the future, if at all. This would take a lot of power to run on a server and it would take a very long time to complete. It's just nice to think about.

