Frequent Crashes / Game Freezes

Santa Claus

Swashbuckler
I recently just tried out my first 3 hour game trial, but had plaguing issues of various degrees. However, I found workarounds for most of them, aside from my crashes. When the game doesn't crash however, it freezes the last frame it was on, though I can hear the audio from the game being played, and the controls seem responsive. I'll post my logs here. There are plenty more logs to show, and i'll show them if needed. But I hit the limit for files.

Edit: It got worse somehow! I literally CANNOT play the game without crashing at this point! I would REALLY like some help with the issue. It happens almost EVERY TIME I go to a new zone! (I.E Walking inside a shop, landing on an island, taking off into the sea). Please someone help!
 

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When it freezes, it's usually due to you going into a new area and your computer loading all models at that moment. It's being worked on though, good idea as to posting the logs btw :D
 
When it freezes, it's usually due to you going into a new area and your computer loading all models at that moment. It's being worked on though, good idea as to posting the logs btw :D
I wish I could agree, but unfortunately it's when I am standing in a single place. For instance, I was fighting the Omen ship, and it froze just as I was about to destroy it. :( It says something along the lines of "Inserting heartbeat between frame" or something. I noticed it on the command window before I closed the game several times.
 
Say where did you find the crash logs??

Thanks! - Spider
The crash logs are located in the logs folder under the same directory as TLOPO. You can get there on a 64 bit Windows system by going to your file directory (Computer or My computer) and going to Program Files x86. From there you find TLOPO and open it and viola! The logs folder should be in there. I hope this helped. :D
 
Currently on my PC the graphics are set to the highest settings with Vsync, and Fancy Loading Screen turned off. It's running a i7 4790k and 16 gigs of ram.
while you can leave that on i suggest if you have, 'rain' 'sound' 'music' or shader level 6 on to turn them off.
 
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It worked briefly, but now i'm having issues with crashes upon going into new locations. :text(warning): Unknown TextGraphic: badge-0-0 <- This has been showing up a TON in my logs, along with it being followed by this.
:display:gsg:glgsg(error): GL texture creation failed for props_kitchen_palette_3cmla_1 : out of memory
:display:gsg:glgsg(error): Could not load props_kitchen_palette_3cmla_1

I set the priority to realtime but still no good. I have 16 gigs of ram, so i'm not sure why it's running out of memory.
 
It worked briefly, but now i'm having issues with crashes upon going into new locations. :text(warning): Unknown TextGraphic: badge-0-0 <- This has been showing up a TON in my logs, along with it being followed by this.
:display:gsg:glgsg(error): GL texture creation failed for props_kitchen_palette_3cmla_1 : out of memory
:display:gsg:glgsg(error): Could not load props_kitchen_palette_3cmla_1

I set the priority to realtime but still no good. I have 16 gigs of ram, so i'm not sure why it's running out of memory.
Running out of memory is due to a memory leak,

Memory leaks don't have anything to due with the

amount of ram it's being unable to allocate more, it's a

server issue they'll eventually fix, errors are gonna show

up in logs no matter what your gonna get crashes no

matter what it's best to play and get used to the fact that your gonna crash

it'll eventually be fixed after all it's a beta.
 
Running out of memory is due to a memory leak,

Memory leaks don't have anything to due with the

amount of ram it's being unable to allocate more, it's a

server issue they'll eventually fix, errors are gonna show

up in logs no matter what your gonna get crashes no

matter what it's best to play and get used to the fact that your gonna crash

it'll eventually be fixed after all it's a beta.

But being complacent and sitting back isn't going to help the developers. As beta testers its our job to report out findings and help weed out any potential issues with the game. It will make the developers lives easier, and it will speed up the process of the games completion.
 
But being complacent and sitting back isn't going to help the developers. As beta testers its our job to report out findings and help weed out any potential issues with the game. It will make the developers lives easier, and it will speed up the process of the games completion.
This is true but logs are automatically sent to devs.
 
After I get past the unable to connect issue when I try to go into game with my old pirate or to start a new one the load stops at 30% been trying to get in for at least an hour.
 
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