OurGangsDarkOath
Pirate Master
It's more of a stragety than a bug and to me it's pretty pointless because people crash a lot while sailing and the hunters/warships aren't as aggressive as they were in potco so it's a lot easier to sink them
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The End of the World is a strategy for mat runs not loot runs.I did once when someone (Can't recall who) asked for people to come help with bounty hunters or a loot run (Whatever it was) and frankly i regret ever participating in that.
Not gonna go into details here.
When you sail the edge you sail at an angle to the invisible wall at the edge of the map while hunters are chasing you. The hunters will follow you with their broadsides facing harmlessly away from you while you and your crew are free to hammer them.I keep seeing this, what does it mean to "sail the edge?"
Back in 2012 from your link people thought it was a dev's shortcut or something. As an ancient gamer with minor programming skills, I'm pretty confident it wasn't anything like that. A game developer has total control of the game and every pixel on the map and item in it. They don't need to even play to get whatever they want. They run it like a player to see what breaks, like we should be doing as beta testers.A really good post (and forums read/thread):
There's also the argument of whether (or not) the practice of such "means" ruins the overall intention of the game. As @Captain Del, I do believe, pointed out pretty well within that older thread...pirates beg sometimes for the game to remain a greater challenge but yet also, play the game in such a way (sometimes too) to gain an advantage which was never quite the way the game itself was meant to be played.Back in 2012 from your link people thought it was a dev's shortcut or something. As an ancient gamer with minor programming skills, I'm pretty confident it wasn't anything like that. A game developer has total control of the game and every pixel on the map and item in it. They don't need to even play to get whatever they want. They run it like a player to see what breaks, like we should be doing as beta testers.
The edge of the world is probably no different than the edge of a cave or cliff we can't fall off of. It's a no clipping area of the map. When one falls through like kingshead, that's clipping through the polygons, or visible wall to players.
I think dev's can turn on clipping any time to take shortcuts and view unmatched, unmeshed maps. That's one way to get visuals, but programs these days can do that all mathematically as well. Anyways, I don't believe the edge of the world is an intentional tool for developers. It's just an area you can't go, like under a ship. The actions of the hunter are the same as the actions of your ship depending on what angle you approach the edge and maintain it. Every other ship has the same rules.
There are still clippings in the game because its beta. And some I hope they never find. heh. har.
I agree, it's a choice. I don't know if gamers have come to some standard as to what is an exploit and incorporating said exploit in your actions effects other players or just yourself. I've accused people in other games of cheating due to headshots or 'stealing' my target first, when it turns out that they have better and higher broadband than I, and or plain faster machines, both things can make me see things split seconds slower than they did. By faster machines i mean (i'm getting tired of capitalizing the i) that my system may take to render an image a nanosecond longer than another system, and that could cost you in play-ability. I don't think it's a system thing here on tlopo however.There's also the argument of whether (or not) the practice of such "means" ruins the overall intention of the game. As @Captain Del, I do believe, pointed out pretty well within that older thread...pirates beg sometimes for the game to remain a greater challenge but yet also, play the game in such a way (sometimes too) to gain an advantage which was never quite the way the game itself was meant to be played.
It's a choice and it's a choice which encompasses many (other) facets of the game itself, as well.
Emphasis on yet. We may get smarter ship AI in the future. This would make sailing the edge obsolete.Bonus points for sinking hunters who haven't figured it out yet.
Oh wonderful, just what i need, kelpbrains smarter than me.Emphasis on yet. We may get smarter ship AI in the future.
Apparently, as per the 2012 threads about it, the EoW was a developer device, intended for testing and maybe short-cutting collecting while observation? So, I stand corrected in my last years comments. I still think that the EoW isn't a true cheat as there is no 3rd party program running or code manipulation, but people taking advantage of something in game, so it's more of an available exploit, and as people have said, it's really just all about getting something easier and quicker. Nothing really any more complex than that.Back in 2012 from your link people thought it was a dev's shortcut or something. As an ancient gamer with minor programming skills, I'm pretty confident it wasn't anything like that. A game developer has total control of the game and every pixel on the map and item in it. They don't need to even play to get whatever they want. They run it like a player to see what breaks, like we should be doing as beta testers.
The edge of the world is probably no different than the edge of a cave or cliff we can't fall off of. It's a no clipping area of the map. When one falls through like kingshead, that's clipping through the polygons, or visible wall to players.
I think dev's can turn on clipping any time to take shortcuts and view unmatched, unmeshed maps. That's one way to get visuals, but programs these days can do that all mathematically as well. Anyways, I don't believe the edge of the world is an intentional tool for developers. It's just an area you can't go, like under a ship. The actions of the hunter are the same as the actions of your ship depending on what angle you approach the edge and maintain it. Every other ship has the same rules.
There are still clippings in the game because its beta. And some I hope they never find. heh. har.
I would say that in potco it was an exploit that was widely known and accepted. In tlopo it still exists but is not anywhere near the easiest way to get mats, as it was in potco. Is it still an exploit? idk, probably but I accept it as legit in this game. As in potco you can also, in tlopo, use islands to the same effect, it's slightly more difficult since you need to constantly turn at different rates as you follow the outline of the island. Is that an exploit? idk. The truth is that in tlopo the hunters and sotl have much longer turning radii than they did in potco which renders these techniques unnecessary as hunters and sotl are much easier to defeat on the open sea than than they were in potco to the point where you can defeat them faster and easier in the open sea than through the use of these exploits. In potco one could easily defeat any one hunter or sotl in the open sea but once you had one of each it became difficult unless you were on Abassa and there was huge lag going on so most went to the End of the World, edge to some, once you got sotl.Apparently, as per the 2012 threads about it, the EoW was a developer device, intended for testing and maybe short-cutting collecting while observation? So, I stand corrected in my last years comments. I still think that the EoW isn't a true cheat as there is no 3rd party program running or code manipulation, but people taking advantage of something in game, so it's more of an available exploit, and as people have said, it's really just all about getting something easier and quicker. Nothing really any more complex than that.
Is it a cheat? I don't think so. Are you cheating yourself? That only depends on yourself. What other people think about your escapades which actually do not impact anyone else in this tlopo game is just subjective on their parts, and should only concern you, if you are concerned about your presence in the game.
So, whatever floats the boat.
I haven't been out there in a long time and I actually swam all the way out after falling through a cave somewhere. Do the ships even follow that far? I've noticed many ships don't even follow you very far in the open seas. I easily out run them. Must be some sort of slow technique to keep the ships interested and aggo'd.i do it all the time when im soloing mat runs
It just seems like too much work to get there with a bunch of sunkies following behind. But oh well.View attachment 113710
they do yeah just takes them a little wile so you usually have plenty of time if you ay need to stop and mend sometimes iv notices the ships in quetion will breifly dissapear and ya gota as i say give them more lead to reappear
It's really a potco mat run tactic that still works in tlopo but is not at all efficient in tlopo as it was in potco.It just seems like too much work to get there with a bunch of sunkies following behind. But oh well.
Plus with todays hit and miss manifests, is it even worth it? I think it made more sense back in the day with unlimited loading of items before it was fixed to todays standards.