Suggestion Hold Items That Do Things on Land

seawench

Pirate Apprentice
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The item slot is restricted only for sailing items. When on land, that makes it useless. My suggestion is to make hold items that work on land. Here are just some examples I'd like to see:

- An item that prevents (yes) you from receiving rep (therefore you can't level up).
- Boost to Bladestorm
- Boost to Viper's Nest
etc.

These are just some examples. Lots of possibilities.
 
I think this is a great idea. I kinda feel that it should not be implemented until the game is expanded more though, Isla Escondida etc.; fantastic idea for the future of the game.
 
The item slot is restricted only for sailing items. When on land, that makes it useless. My suggestion is to make hold items that work on land. Here are just some examples I'd like to see:

- An item that prevents (yes) you from receiving rep (therefore you can't level up).
- Boost to Bladestorm
- Boost to Viper's Nest
etc.

These are just some examples. Lots of possibilities.
It's a decent idea and I myself had kind of wondered about that. Perhaps, since when one is on land, and forgets they have a sail item in there, the game just shows the item with no action that maybe the slot can be used if one puts a land item in there instead of the game keeping the spot unavailable. So make the slot active depending on whats in it?
 
I agree with Arr. It makes no sense to have prevention items. Everyone would just delete them unless there's a tradeoff advantage such as extending the buff time for the other items.
However, it might be a nice tweak to allow the 6th slot for land items
AND to have 3 or more slots for sailing: a couple for captain (say, treasure boost vs sailing boost), a couple for gunner, maybe new ones.
 
Why would you want an item to not give you rep?
For manipulation of the looting system. Example: At and after level 25 you can collect certain brights (such as DB) that you can’t before that level. However, there are some brights (such as Bright Orange) that you can collect prior to 25. Therefore, by staying at level 24, for example, I can narrow down what brights I collect. You can also do this with famed weapons by staying at a certain level. I didn’t just suggest this because 🤪
 
For manipulation of the looting system. Example: At and after level 25 you can collect certain brights (such as DB) that you can’t before that level. However, there are some brights (such as Bright Orange) that you can collect prior to 25. Therefore, by staying at level 24, for example, I can narrow down what brights I collect. You can also do this with famed weapons by staying at a certain level. I didn’t just suggest this because 🤪
Not to mention some notoriously hard to get famed that only drop from navy enemies, all of which are mostly grey and green level tags at level 50 which drastically decreases the rate of loot drops. Hopefully the Kingshead expansion/update we will get someday will remedy this as well. But even General Hex doesn't always spawn at a red/yellow level tag for level 50s and he drops a unique legendary. Also non-looting things such as keeping level progress with a friend who can't always play, or something like that.

So yeah, an item like that (as well as other non-sea effecting items as you mention) would be extremely cool.
 
Well, those who don't like it can always delete it. IMO slowing the rise in level is more trouble than it's worth.
This idea seems to be part of the "squeaky wheel" category of requests.
I need a bit of oil myself sometimes. LEL.
 
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