ThunderStorms
Pirate Lord
tip don't get hit by the corsair and you will be fine.
I think the Corsair that got me come from Inside that Behemoth I was sinking at the time !
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tip don't get hit by the corsair and you will be fine.
Ship AI is broken. Whatever they did, they did it wrong.
I spent an hour looking for a Storm Reaper. I checked their spawn areas, checked multiple realms, and finally I found one. However, I had 6 war ships aggro'd onto me without even firing a single cannon and I sank before I was able to kill the ship I needed (which was very hard because all the ships were overlapping)
That should not be happening and is ridiculous upon multiple levels. A complete waste of over an hour of my time, and I'm not even done with the quest.
It's a social MMO, you don't need to helm a ship if you don't get anything from that. Buy the fastest sloop available for your own travels, and crew on guildmates warships for naval missions. Deck gun kills still count.I agree 100%.
This is especially frustrating if your not a master at, and, or, hate sailing!
It's a social MMO, you don't need to helm a ship if you don't get anything from that. Buy the fastest sloop available for your own travels, and crew on guildmates warships for naval missions. Deck gun kills still count.
If you're happy to cheese it you can borrow a warship, max out Broadside skill on one side plus Open Fire, and just amble around one-shotting light vessels without ever getting into combat in any real sense. With deck gunners you can do the same against medium vessels. At higher level, Taskmaster gets you a second salvo before the target has a chance to fire back.I don't think you can level sailing by using cannons on others' ships.
I'd rather max sailing then keep it at level 5.
I think broadsides have been upgraded to balance them against deck gunners and the new aggressive AI. I'd be happy to see broadside power reduced if accuracy could be improved, particularly by aiming correctly at targets that are currently turning.On the other hand I think the armor and health on these ships are bugged or my broadsides are two powerful. I do not remember a non upgraded War Frigate being capable of ending them so quickly.
I think broadsides have been upgraded to balance them against deck gunners and the new aggressive AI. I'd be happy to see broadside power reduced if accuracy could be improved, particularly by aiming correctly at targets that are currently turning.
Fair enough if they start turning after you fire, that's a valid dodge, but 90% of a naval battle is circling around each other trying to get a firing arc while staying out of theirs. My guns spend way too much time standing idle waiting for targets to come about.Yea It does bug me how the broadside do not aim correctly at a turning target.