How to possably fix AFKers on ships

Do you like this idea?

  • yes

    Votes: 6 27.3%
  • no

    Votes: 16 72.7%

  • Total voters
    22

navy3001

Notorious Pirate
There always tends to be that one person who afk's on a ship, contributes nothing to the crew, and yet entitles them self to loot they've not earned. I propose that the developers deny loot to players while their game status is set to afk in order to encourage consistent activity out of crew members.
 
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And a good sailor that rarely gets damaged and shoots from one side, but has a full ship? what about the crew then? The fix is already there, don't like it don't open. Anyone invited on to my ship is entitled to any loot we get. I get good crews and I get bad crews and sometimes I sail alone.
 
There should be a system in place that encourages players to participate, rather than just punishing them for not participating (kicking). In other words, give them loot for helping, but none for AFK'ing. I believe this is called Positive Reinforcement in psychology. It's been proven more effective when seeking increased productivity, than negative reinforcement.

A scenario of positive reinforcement would go like this: Player joins a public ship, shoots one ship, goes AFK until they port. He gets credit for one cargo crate and receives 5 gold. He says, "Man, I need more gold. Next time, I will shoot more ships." It gives him a sense of worth.

Negative reinforcement is harsher and yields worse results. It would go like this: Player joins a ship, shoots multiple ships and goes AFK. He comes back to the game and notices he's been booted. He did not get credit for any loot at all, because his captain thought he wasn't helping. He does not feel encouraged to do better next time, but rather discouraged.


I remember at one point in POTCO you had to hit a ship at least once to receive loot for it, which is how it should be in my opinion. In TLOPO, any random can board a ship, insta-afk, and receive the full load of loot whether or not he helped the crew. Yes, it is a huge problem, but no, we should not give Captains the godly power to kick anyone from their ships at will. That would undoubtedly lead to bigger issues and lots of drama.
 
There should be a system in place that encourages players to participate, rather than just punishing them for not participating (kicking). In other words, give them loot for helping, but none for AFK'ing. I believe this is called Positive Reinforcement in psychology. It's been proven more effective when seeking increased productivity, than negative reinforcement.

A scenario of positive reinforcement would go like this: Player joins a public ship, shoots one ship, goes AFK until they port. He gets credit for one cargo crate and receives 5 gold. He says, "Man, I need more gold. Next time, I will shoot more ships." It gives him a sense of worth.

Negative reinforcement is harsher and yields worse results. It would go like this: Player joins a ship, shoots multiple ships and goes AFK. He comes back to the game and notices he's been booted. He did not get credit for any loot at all, because his captain thought he wasn't helping. He does not feel encouraged to do better next time, but rather discouraged.


I remember at one point in POTCO you had to hit a ship at least once to receive loot for it, which is how it should be in my opinion. In TLOPO, any random can board a ship, insta-afk, and receive the full load of loot whether or not he helped the crew. Yes, it is a huge problem, but no, we should not give Captains the godly power to kick anyone from their ships at will. That would undoubtedly lead to bigger issues and lots of drama.
I wouldn't really be discouraged if I helped went afk only to see I was booted but that's just me, also what happens when the captain decides to just sink ships on one side and the cannons are all taken? Do players just tag ships on the other side even though those tagged ships might not sink or do players just go to another ship?
 
I propose devs implement a mutiny option so when we join a public ship and the captain can't sail worth his weight in gold, we should be able to kick him and throw him overboard in order to save the loot we worked for. Oh that could so fun and oh so fair. part for tat.
 
You do know that If you're on a cannon long enough but still shooting you will go afk !! So don't know how this would work out well !! lol

re-work the AFK dection to were if you do not do any actions then you are AFK


I propose devs implement a mutiny option so when we join a public ship and the captain can't sail worth his weight in gold, we should be able to kick him and throw him overboard in order to save the loot we worked for. Oh that could so fun and oh so fair. part for tat.

this could lead to trolling, AKA, you and a group of level 50s board random public ships and just mutiny the ship, dock, repeat for the next public ship.
 
I didn't vote because I simply with respect, don't care about this. I don't understand why players care SO MUCH if someone on your ship goes AFK and doesn't help out, yet still gets loot. This is why I don't think it matters.

1. People still do nothing on your ship all the time even if they aren't AFK A lot of people strongly dislike repairing. Myself included. I don't absolutely despise it and I'll do it if necessary but by choice I prefer not to. If all the cannons on a person's ship are full on the side they are shooting from (which they almost always are) there is no point in a player sticking around to watch. They don't have anything to do anyway. Even if they do stay around all they could potentially do to help would be repair, but that leads me to my next point..
2. Ships are OP (Repairing isn't a problem) Look like I said before if one side of your cannons are full or almost full, then other players shouldn't have to be around to repair because unless your a terrible sailor (sorry) you aren't going to get hit enough times or take enough damage that you need extra players repairing (you only need 1 or none). If you start taking a lot of damage then people from your cannons will switch to repairs for a moment and then go right back. Sure it's always nice to have a full crew of people who are 100% engaged but you don't really have to have them because...
3. There are so many people on your ship that this shouldn't be a problem: There are enough people that come on ships engaged and wanting to help that it shouldn't be a problem for 1 or 2 of your crew going AFK..

The only way I can see this being a problem is for very low level ships
 
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One word: LAG

Big crews cause more lag. People standing around not doing anything contribute LAG which slows everyone down and increases diconnects.

I agree though with the idea that the solution is already here. You don't have to open your ship in the first place. Recruit on shore and open only to crew.
 
Are their some people who are against afk on their ship, goes on others people to afk for the loot? Is that hypocrisy?
 
Just yesterday someone joined my ship, did absolutely nothing the entire time, then complained when he got bad loot at the end. Honestly, I have had some even more awful encounters with other players this week. I have NEVER had problems with anyone in this game, but lately I have been boarded by some real yarr like that doing absolutely nothing but complain, and some people have even been flat out rude to me and other crew mates. To me, theres very little point of having a kick button if we can only use it in SvS.

Does ignoring someone blacklist them from joining your ship? I feel like that would be a good feature, and i would rather have that instead.

:walk the plank:

sorry if this sounds brash
 
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