Weapons Jack Sparrow's Blade Discussion

What do you think of this Blade?

  • The Blade is Balanced and Awesome.

    Votes: 55 59.1%
  • The Blade is Unbalanced and Terrible.

    Votes: 24 25.8%
  • Undecided.

    Votes: 14 15.1%

  • Total voters
    93
OK so how about this the both of you @Charles Warmonk @Nate Dreadshot How about you both quit whining about this sword so the devs dont have to nerf it for the people who actually wanna test this sword out MAYBE LIKE I DO so quit your whining because these devs work hard day and night to deliver this content and tbh warmonk all you do is whine complain and think your the owner of this game which really isnt even true seeing I finessed you in that race and seeing you still cant get over it and act like a little kid just because i beat you in a stupid race as for the main topic perhaps you guys shouldnt whine as much seeing all the effort these developers put into the game.
I doubt a few people complaining will convince the developers to change the stats, they knew exactly what stats to give this sword and probably don't care.
 
First of all, the old quest swords have powerful so that automatically invalidates that. Second of all who's to say these numbers are correct? These are all based on assumptions. Third, anyone who thinks that cursed weapons are always going to be the most powerful weapon in the game are wrong. Fourth, pretty sure Jack Sparrow is the best pirate is Pirates of the Caribbean, it only makes sense that if these numbers are correct this sword is the best. It also shouldn't be cursed because CJS isn't part of El patrons 'cursed' crew...
 
It's breaking this game's progression system. The end game reward is available to the player at the beginning of the game. There is no sense in that.
Okay, good point. But so what. It's a individual accomplishment that effects nothing else in the PVE game. You must be speaking of PVP?
It's not 'breaking' the game for anyone else but the player. Why do you have a concern about what others get out of the game?
Apparently, you don't know how damage works... Please read up! :)
https://piratesonline.wikia.com/wiki/JFR's_Guide_to_Calculating_Damage_Points
Charles, that guide is over 6 years old, I'm sure much has changed in game. The numbers themselves have changed, perhaps their meanings and way they work have changed. Care to play around with that theory once again?
But the relationships of the buffs and stuff may not have changed too much.
Just a thought.
Math is not my friend.
 
I have to say, thank you Beggar for putting this in perspective. Out of both sides, you are the ONLY one so far, that I personaly truly stop and read the arguement. I voted undecided.
I really hate nerfs, I believe the devs, for the most part know what they are doing. Though the idea of a low lvl getting this sword under lvl 30, is broken. Thought it seems no one has gotten any legendaries, including el patron below lvl 30, so possible it stays that way? Idk. I do know however, if this post was orginally made by you, it would have a lot more supporters because of how you type, express, and the fact you are known as a "hardcore looter", but you dont go around pushing your opinions, brag etc, which is why it seems most will stop and read what you have to say.

That being said, until the new island is out and we see the path the game is heading, maybe then it might be okie for rank 5, just not now. Curious, what do you, Beggar or Bort think of rank 4 ski
Again Darkrose, good points well spoken. But, I see nothing wrong in gaining a elusive better weapon at an earlier level doing honest looting or even trading for it because one can not use it unless you're at the correct level, weapon level or rep. You hold it in anticipation of finally using it when able. That's pretty satisfying to me. There are already quests in the game to make you level with interest and focus as they dangle the carrot of a good item and make you do like 30 quests like the raven.

So who is it actually hurting?
 
I appreciate you responding point-by-point. It's a step up from the usual quality of discussion on these forums.

(from skill points page on my level 45 alt pirate)

A standard cutlass combo without any boosts to combo attacks or bladestorm, with full investment in cleave, flourish, thrust, and bladestorm, does a base level of 2973 damage at its higher margin

A standard cutlass combo from Cursed Blade of Yore with the same skill point distribution does a base 3549 damage.

Rank three critical strike - per my testing of thunderspine - is likely a 30% chance of a critical hit for each of the weapon's strikes. It follows that a rank 5 critical strike would then be a 50% chance of a critical hit. A critical hit does twice the damage of a normal hit. This is effectively a 50% damage buff to all attacks over a long period.

(per Charles Warmonk) every "Powerful" skill increase is a 5% damage buff to the sword's attack - bringing Jack Sparrow's Blade's actual attack to 103.2, about 10% more than 93 (technically it's only 10 percentage points better if we use a 100% scale.. but the difference between that and the actual value is within 1%).

Applying the buffs from Powerful rank 4 and critical strike rank 5 to the standard cutlass combo's damage of 2973, we find that the damage from full combo + bladestorm for Jack Sparrow's Blade totals to 4841.

I didn't bother factoring in the cleave boost.

Even without the cleave boost, Jack Sparrow's Blade is 27% more powerful than Cursed Blade of Yore

And with rank 3 health drain, 11% of that damage will come back to the player. Since players attack much faster than NPCs do, this added ability makes the player nigh-unkillable just as it does on World Eater Blade. This is the best sword in the game.

I concede that a sword like Krakenslayer or Leviathan still has its place in scenarios like farming the gold room with friends (though it's worth noting that most looting takes place at bosses now... and the majority of people who do loot in the gold room prefer to simply use grenades by themselves than broadswords in a group). But isn't a sword that retires every other single-target sword in the game enough of a problem already?

Drain health is only "unnecessary" because players are overpowered relative to all NPCs except a select few, as you pointed out. Surely the answer to this problem can't be to make players even more obscenely powerful with additions such as this. Against very formidable enemies or other players in PVP, that drain health makes a tremendous difference - as anyone with WEB will attest to.

My point about Pirate Blade remains. The reason no one expends the effort to get it is because the costs to getting it significantly outweigh its benefits. People who unlock the sword do impress me, but like anyone, I have to wonder why they thought it was worth it.

FYI, the imbalance in power between the legendary cursed has stopped people from finding certain legendary sabres. Why do you think there are only two Ruby Curses out there? Finding one is very impressive, but the sword's power pales in comparison to Sapphire - which is much easier to get and consequentially has been looted dozens of times. It's a simple cost/benefit analysis.

I take back my final comment. Not everyone I disagree with is suffering from cognitive dissonance. However, I do believe that someone can not both understand how powerful this sword is and sincerely think that it is balanced.

EDIT: I've invested too much time and energy into this conversation at this point and need to stop and move on. Thanks for hearing me out.
That's quite possible, considering everyone is basing all their theories on an earlier theory published by a regular player who said he was estimating things and not a DEV or actual code listing of said parameters. So all this energy spent on experimental and unsubstantiated theories.

Might as well estimate the weight and density of cheese on the moon. Or solving the skull drop numbers.
GL.
 
You misunderstand. It is not because "it's better," the main drawback of this weapon is that it essentially nullifies a need to do Raven's at all, any pirate can get it (mostly), and that its stats make other blades look like a joke.

We do not need "stronger" weapons, there are more than enough in-game that practically shred enemies to bits with a laughable amount of effort. On top of this, any thought it would make bosses easier is definitely not suitable at all. Bosses are meant to be tough, but weapons like this further make the current bosses weaker (except Smasho, who would still curb stomp you).

My advice? Knock down that Powerful, and drop Crit to 4. If a non-cursed blade makes the entire cursed blade set look like a joke, then it has gone far off the rails.

Oh, and tie the Black Pearl quest into the blade. Surely it'd make getting the blade much more of a pain.
"You misunderstand. It is not because "it's better," the main drawback of this weapon is that it essentially nullifies a need to do Raven's at all, any pirate can get it (mostly), and that its stats make other blades look like a joke."

Who cares? The need to do any quest is an individual decision, as is my decision to gain a more powerful weapon no matter my reasons.
It is not for other pirates to decide about weapon ratings. How about getting that blade finally helps me beat the raven?

Again, I truly only see this as a problem in PVP by gaining any kind of advantage not available before. New people won't have this bias as much.
Other than that, I think people should start minding their own business. How easily I can take out bosses or enemies shouldn't be any focus or interests to other players in the PVE/questing world of tlopo. The dev's who put this in don't think it's wrong, don't think it's a problem or exploit.

And why is it only the hard core looters want to nerf everything?
 
[QUOTE="squintz, post: 348663, member: 14071" Other than that, I think people should start minding their own business. How easily I can take out bosses or enemies shouldn't be any focus or interests to other players in the PVE/questing world of tlopo. The dev's who put this in don't think it's wrong, don't think it's a problem or exploit.

And why is it only the hard core looters want to nerf everything?
[/QUOTE]

Why are the hard core looters the "only" ones that want to nerf "everything"?

Well, maybe it's because we're the only ones who realize what it takes to get these swords, and if we loot for 150 hours and someone like you walks up and hits him once and gets it, that is, well...... expected.

These weapons are so randomly dropped that it doesn't matter if someone "puts in the work" or not. THIS sword pushes me passed the line because it makes SO much of a difference to a Pirates power compared to any other that this whole random-noob-gets-it thing becomes ridiculous. Whereas if it was properly powerful, as in on the scale where all other non cursed legendaries are, it is less of a deal.

And then you get it and defeat every enemy in the game 20% faster than anyone else and so your advantage of getting other weapons is unfair. And who wants to be playing the game and see you or some other person who doesn't care about regulation running around talking loud wacking down anything "testing this awesome[ly op] sword"
 
That's quite possible, considering everyone is basing all their theories on an earlier theory published by a regular player who said he was estimating things and not a DEV or actual code listing of said parameters. So all this energy spent on experimental and unsubstantiated theories.

Might as well estimate the weight and density of cheese on the moon. Or solving the skull drop numbers.
GL.
No, my numbers are directly from the game’s skill point page. Press K to take a look for yourself.
 
[QUOTE="squintz, post: 348663, member: 14071" Other than that, I think people should start minding their own business. How easily I can take out bosses or enemies shouldn't be any focus or interests to other players in the PVE/questing world of tlopo. The dev's who put this in don't think it's wrong, don't think it's a problem or exploit.

And why is it only the hard core looters want to nerf everything?

Why are the hard core looters the "only" ones that want to nerf "everything"?

Well, maybe it's because we're the only ones who realize what it takes to get these swords, and if we loot for 150 hours and someone like you walks up and hits him once and gets it, that is, well...... expected.

These weapons are so randomly dropped that it doesn't matter if someone "puts in the work" or not. THIS sword pushes me passed the line because it makes SO much of a difference to a Pirates power compared to any other that this whole random-noob-gets-it thing becomes ridiculous. Whereas if it was properly powerful, as in on the scale where all other non cursed legendaries are, it is less of a deal.

And then you get it and defeat every enemy in the game 20% faster than anyone else and so your advantage of getting other weapons is unfair. And who wants to be playing the game and see you or some other person who doesn't care about regulation running around talking loud wacking down anything "testing this awesome[ly op] sword"[/QUOTE]
Funny enough I'm not a hardcore looter, I can go months at a time without even thinking about TLOPO, y'know. My main concern is with game balance, and how weapons like this just further destabilize and even fully skew the balance as it is right now.
 
"You misunderstand. It is not because "it's better," the main drawback of this weapon is that it essentially nullifies a need to do Raven's at all, any pirate can get it (mostly), and that its stats make other blades look like a joke."

Who cares? The need to do any quest is an individual decision, as is my decision to gain a more powerful weapon no matter my reasons.
It is not for other pirates to decide about weapon ratings. How about getting that blade finally helps me beat the raven?

Again, I truly only see this as a problem in PVP by gaining any kind of advantage not available before. New people won't have this bias as much.
Other than that, I think people should start minding their own business. How easily I can take out bosses or enemies shouldn't be any focus or interests to other players in the PVE/questing world of tlopo. The dev's who put this in don't think it's wrong, don't think it's a problem or exploit.

And why is it only the hard core looters want to nerf everything?
I am by no means a Hardcore Looter. I do it for fun when I have time from work and school, and I by no means classify myself as a looter when I discuss things of this sort. I discuss this as someone who works with code, works with core concept game mechanics, and the way this sword is designed is by no means fair in any definition. The combination of perks is too overdone and it just doesn't seem right for the point in which it can be obtained.
 
Charles, that guide is over 6 years old, I'm sure much has changed in game. The numbers themselves have changed, perhaps their meanings and way they work have changed. Care to play around with that theory once again?
But the relationships of the buffs and stuff may not have changed too much.
Just a thought.
Math is not my friend.

Charles and Beggar have not ceased to test and "play around" with every sword they could get their hands on since the release of FS and probably much before then. If tlopo has drastically changed the mechanics of weapon damage and weapon buffs, we would all know. I don't think its crazy for people who play this game as much as they do, to know what they're talking about. Beggar and Charles are smart people. And if you don't trust them, you can do your own tests. ¯\_(ツ)_/¯

OK so how about this the both of you @Charles Warmonk @Nate Dreadshot How about you both quit whining about this sword so the devs dont have to nerf it for the people who actually wanna test this sword out MAYBE LIKE I DO so quit your whining because these devs work hard day and night to deliver this content and tbh warmonk all you do is whine complain and think your the owner of this game which really isnt even true seeing I finessed you in that race and seeing you still cant get over it and act like a little kid just because i beat you in a stupid race as for the main topic perhaps you guys shouldnt whine as much seeing all the effort these developers put into the game.

First of all, your personal attacks are not constructive and uncalled for. I beleive everyone who has an opinion (yes, even ones that you disagree with) has the right to be heard. Saying that his very constructive and thoughout opinions are "whining" is truely unfair. Also, Charles clearly stated that "This post is not directed at the devs[nor is it a petition im pushing]" so I don't know why you're aiming this at the development team.

I don't like how much hostility is on this thread — it gets us nowhere.
 
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