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One thing that does concern me is the stronger emphasis on PvP that he seemed to be going for. It could just be me, but in my experience and that of my fellows, the PvP, SvS, and even Material Running communities seem to attract some of the most malicious individuals in the game, where a person's worth is measured by their in-game level and how good they are at beating other players. Anyone who doesn't measure up is deemed as a lesser, and left behind, rather than being helped so that they can actually improve.I'm going to be very honest, disregarding the tone of voice he uses when speaking about the game, he makes very valid and strong points towards features that would highly benefit the game. He's not wrong, and personally I agree with every one of his points.
I agree with some of this though I never participated much in SVS or PVP in Potco due to extreme lag issues I have seen many very malicious players among the PVP crowd. Not stereotyping all of them but the PVP environment did seem to encourage a lot of abusive behavior directed toward other players by some of these individuals. Important point to make! Not everyone playing Tlopo or the old Potco for that matter enjoys PVP, many dislike sailing. In my view forcing individuals to participate in activities they dislike will only result in more players leaving. There needs to be balance between various activities. It is my belief that greatly improving the sailing loot drops until they are at least comparable to looting land bosses will increase the numbers of player ships sailing the game world and possibly attract more new players. I believe forcing everyone into a PVP environment in order to access prime loot will have the opposite effect. Increasing loot in treasure fleets will bring more people into that pursuit as will bringing back the Queen Ann's Revenge with decent rewards. In the old Potco there were many players who while the new ship customization brought new content would have preffered it to be an optional thing rather than being forced on them after filling their cargo hold. The trading issue has been much needed since the old potco days and yes trading Legendaries and cursed weapons should be allowed since many players end up with duplicates.It could just be me, but in my experience and that of my fellows, the PvP, SvS, and even Material Running communities seem to attract some of the most malicious individuals in the game, where a person's worth is measured by their in-game level and how good they are at beating other players. Anyone who doesn't measure up is deemed as a lesser, and left behind, rather than being helped so that they can actually improve.
Having a server dedicated solely to that seems like it would become an incubator for some very, very nasty behaviour.
Not stereotyping all of them but the PVP environment did seem to encourage a lot of abusive behavior directed toward other players by some of these individuals.
If it were up to me, they would have users who frequently play the game and have relatively clean histories watch out for those behaviours and then take note of the most problematic people. Screenshots and what not. I don't know if they can be held responsible for harassment outside the game such as in Discord groups where it's likely worse and we've seen the worst of it, but they can keep an eye on people in-game. Something as simple as a Material Run turned into the ship Captain and the rest of the crew bashing someone because he had a hard time hitting the targets, and simply asked them to slow the ship down a little bit. They went on a mocking rant about how this "noob" simply "didn't understand the importance of how efficient this method is" and how "other players always praised their sailing," as if that gives them any right. Give me a break.I've seen it too in the old Potco. We have had groups of those type in the game since it was originally launched and it did extend to chat. Personally with the chat I'd like to see more moderation and less filtration. It is ridiculous when you cannot even say the name of your pirate or guild in the chat or use simple abbreviated terms due to excessive filtration. There are antisocial people and behaviors in most online games. If moderation is handled properly they quickly weed themselves out of the game world.
Less filtration would certainly be helpful. It's insane how Pirates need to ask to get their names whitelisted, yet typos such as "alot" do not turn to red text... It's "a lot." Come on.More moderation less filtration and when real abuse is encountered it needs to be dealt with.
PvP on any game, competition, always brings out people that will be toxic or those who might say disrespectful things. That's typically expected and nothing can be done about that. Saying we shouldn't add features to those categories because of that isn't too fair.One thing that does concern me is the stronger emphasis on PvP that he seemed to be going for. It could just be me, but in my experience and that of my fellows, the PvP, SvS, and even Material Running communities seem to attract some of the most malicious individuals in the game, where a person's worth is measured by their in-game level and how good they are at beating other players. Anyone who doesn't measure up is deemed as a lesser, and left behind, rather than being helped so that they can actually improve.
Having a server dedicated solely to that seems like it would become an incubator for some very, very nasty behaviour.
If those features are going to be added, then they should come with a plan to make sure that an increase in harassment doesn’t come with them.PvP on any game, competition, always brings out people that will be toxic or those who might say disrespectful things. That's typically expected and nothing can be done about that. Saying we shouldn't add features to those categories because of that isn't too fair.