We are aware of the issue, and I am a vocal advocate in our discord for the importance of this being fixed ASAP. No player should log on and be instantly confused as to how the game functions, or where their quest objective is. They should not have to be forced onto a third party website (the wiki) just for basic game functionality. We also have ideas in the future for how to create a more detailed explanation on the games mechanics within the game itself.
Nice to hear it is being worked on.
This is actually an issue we have seriously tackled over the past months. I am not sure if you remember the horrible lag spikes the server would constantly go through just a few short months ago, but we have had developers constantly profiling the game while these lag issues pop up, and have made MANY updates over the past few months that have significantly reduced the frequency at which these occur. While it is still not perfect, we are committed to it, but I am personally very proud of the work a few of our developers have taken in combating this issue and lowering the latency of the game.
I do remember the horrible lag spikes. The in-game lag and connections issues are brought up because they have been here since the beginning of the game, and we seem to be going one step forward one step back, one connection or district reset is fixed, and more pop up. But I agree, and have seen that it is being worked on.
This is a tough issue, and I believe it was discussed in the video. With things like trading in the future, and other ideas we have yet to publicly talk about we hope to bring the different "sects" in closer interaction with each other, so that it is necessary to rely on all aspects on the game for further progression / collection of future items or in game features.
Time will tell with the release of these ideas. Lobbies was a good step, even if they are being rarely utilized right now.
This is worded a bit weird, so forgive me if I misunderstand, but if you mean the "lack of a player population", we obviously would like more players to enjoy the game, and hope that the content we are laying down right now (like I said in the response to Charles) helps us facilitate features players from all areas of the game will enjoy using / playing.
Lack of balance of population refers to there being vastly more of one group than another. 100 voices are louder than 10 voices. One group being disproportionately big increases the likelihood of less heard issues being addressed. This problem could be reduced with these hidden ideas that the team is working on that affect other sub-communities within the game, and even forcing players to explore other areas of play. Good to hear it is being worked on.
We always try and listen, and are here to talk with you guys (again, easiest to do when we get tagged, like for me personally I get a notification sent to me phone), but with anything we cannot instantly get out everything the player base wants, as much as we would love to.
That is fair enough.
We have only recently gotten the the point where we feel comfortable venturing into larger content features, which will hopefully add much needed functionality to the game. Up until a few months ago we where focused on getting the game as stable as possible, as well as performance wise. It is all steps, and while they may be slow, we do the best we can to get things out for everyone to enjoy.
Again, this is fair. The team have been working to get lobbies and the related features out, even if it deviates from the initial timeline.
Like I said to point 6, we are now venturing into larger features, which will hopefully facilitate all members of the community, giving them new ways to play and enjoy the game. We always appreciate the community events players put on together, and do our best to support them in whatever way we can, but at the end of the day content updates will be the best way from our end to keep players entertained and invested in the game.
Understandable.
Again, like I have responded to other points, we want to make features that encourage the community to interact will all different sections and aspects of this game.
Full release of lobbies will put this to the test.
I am always here to help with community events, I have done so with the ones I have been asked about, whether it goes to getting server messages out for the community svs events to make players aware of it, or being present at an event for moderation purposes like our in game graduation ceremony, if you reach out to us we will always do our best to facilitate these kinds of things.
So, if players request official backing for an event, does TLOPO do it, if the event is within reason?
I am not sure what specifically you are referring to, as this is rather vague, but if you mean our filter, it is a necessary evil. We uphold this games original E10+ rating, and that will never change. At the end of the day, this is a game made for players of all ages, and all it takes is a look at the club penguin community to see what happens when we do not have strict moderation policies / chat functionality in place.
Lack of a non-global chat, where you can converse with anyone on the game, having an ability to quickswitch chats with certain binds, perhaps a chat that is accessible when TLOPO staff are online where people can enquire about queries they may have etc.
I am not 100% sure, but I believe this was done in an attempt to stop connection issues from occurring as frequently, as it more evenly divides the resources our servers have.
I would appreciate if someone who handles that aspect of the development of the game, could clarify on why these servers were added. There will always be a server with hundreds online that demands more resources than others, so I don't see how adding more servers would divide enough resources that it would be worth it. (due to boss farming parties, and people going to the most populated server for more engagement)