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A developer addressed that lightly some months ago, I can't find it at the moment, but it was attributed in a way to how the game builds the next frame to be displayed and how each item is drawn and registered. It seemed to be something that the developers couldn't really change.Why is it when player(s), enemies, enemy ships, players' ships and npcs appear on my screen the game lags a bit? It also lags a bit when I see someone tp to someone else.
I agree. And this issue isn't just a Tlopo issue, I think it's a basic thing of video games. But Tlopo coding may or may not magnify this problem. Some handle it better than others.It’s certainly true that the more that’s going on graphically the more lag you’ll experience.
Things like invasions, ppl using Wither, and a swarm of ppl having a mat party all come to mind as lag inducing.I agree. And this issue isn't just a Tlopo issue, I think it's a basic thing of video games. But Tlopo coding may or may not magnify this problem. Some handle it better than others.
Yes, but where it might be a Tlopo issue is how people drop frames with just one npc or player showing up. 15 to 30 entities all on screen at the same time will undoubtedly create some lag. However one npc I would think shouldn't even cause a hiccup. But it's what we got to work with.Things like invasions, ppl using Wither, and a swarm of ppl having a mat party all come to mind as lag inducing.