StueGryffindor
Honorable Pirate
This looks like the appropriate place to put in that I have similar problems to the OP. When I board a ship, I have accustomed to just facing where enemies will come from and letting them come to me; if I try to run to them I won't see a single thing till I'm next to them, the game literally freezes the frame while 15 Navy officers move on the colossus, and the next thing I know they're attacking me. I run my broadsword by memory as well because I know if I wait until I can see the combo, it will be too late to do the next. I also have to do the same when I attack a first enemy on an island. If I am doing throwing knives, I've never gotten a combo on first try. In Tlopo, at least for now, whether at sea or on land, enemies have a "jumpy" moment when first engaged. Meaning they are still, I attack, and then I have like a half second of lag as they initiate their response. This is why when I attack ships I commonly ask others to let me fire broadside first, because if they cannon I have no way of properly targeting for at least a couple seconds.
I don't know if this can be worked on, but if a more smooth initiation of AI attack could be worked out, it would make all player combat much easier.
For computer information, I play on a Toshiba Satellite, with Windows 7 and 4 GB memory. I know it isn't the best and I run TLOPO by itself. I will start trying to clean cache more often and may try to see if changing priority of the game in task manager helps at all.
I don't know if this can be worked on, but if a more smooth initiation of AI attack could be worked out, it would make all player combat much easier.
For computer information, I play on a Toshiba Satellite, with Windows 7 and 4 GB memory. I know it isn't the best and I run TLOPO by itself. I will start trying to clean cache more often and may try to see if changing priority of the game in task manager helps at all.