@Roger-Daniel Response to your point-by-point responses:
1. If that's true, then that's my mistake. However, I've hunted around the wiki, comments on the wiki articles, and the forums, and the system that I attempted to describe is what I've seen people agree on/also believe the most consistently. It's entirely possible I read all the wrong things and made a complete swing and miss with my interpretation, but after spending a heft chunk of time truffle-sniffing for nuggets of technical info about the loot mechanics, I'm still moderately confident I got that part right. Who really knows though. I wish (AND I HOPE SOME DEVS ARE READING THIS, PLEASE FOR THE LOVE OF GOD) the devs would release a detailed step-by-step breakdown or something like it giving us the truth at last for how this infernal system works XD
2. As I said, given the extensive history of this issue, a major portion of the playerbase seems to get bored of the game from grinding
before they even get their first legendary.
3. That isn't irony
Legendaries are especially satisfying to get because of their rarity, yes, but nothing about that statement meets the definition of irony (I really do hate to sound arrogant, but believe me, I can recite the three types of irony faster than I could recite the capital of the United States. I had an English teacher who spent a whole semester absolutely drilling it into us.). Secondly, that's a non sequitur, there was no counter or refutation to my point. (And I had
another English teacher who made it mandatory for each class to compete in our regional and state debate teams; I was turned into a grizzled veteran of public forum debate before I even knew it)
4. Ahhh, I hadn't thought about that. That's true...
however, I still despise the claim of "multiplying their chances of getting more/better loot" (etc), because the only thing that's happening in those situations is that THE PLAYER is increasing THEIR chances of getting a legendary in a given span of time. Not the characters. If they do find a legendary, only the character who found it can have it in their inventory. An octopus could play the game and have 8 characters being played at once, but once Mr. Octopus decides he's reached his legendary quota for the week, he's still limited to actually
playing one single character out of sheer practicality.
Even if you have 24 arms and 24 laptops or whatever, you still only have 1 brain, 1 pair of eyes, and 1 stream of consciousness
to actually play around with the characters and their new legendary weapons. The "advantage" comes to an end the moment you get bored of grinding and go back to actually playing the game, because who's gonna go talk to their friends, start a crew, go sailing, do some PvP, have potion-fart contests or whatever, the whole time trying to play the game with two accounts at the same time? It's not really possible, and that's the the big kicker, the grand conclusion.
You may have a hundred accounts to stand in the same place and grind with, but when you're done, you can only really PLAY with one character at a time. The moment one remembers to include the rest of the gameplay in that "equation", it falls apart. At the end of the day you can only actually play around in the game with one inventory full of legendaries at a time.
5. I'm probably gonna take that whole part of the essay and make
that into its own post, it's definitely a deep subject, if not the elephant in the room outright.
6. "Bottom line is that I think the drop rate currently in the game is perfect. There are people in the community who have both school and regular jobs to go to every single day and have still managed to find over 30 legendary finds." As I said in the part addressing the average time it takes to get legendaries vs. the amount of time different types of people have, sure, some people get lucky. But the
average time it takes significantly punishes people who can't dedicate great blocks of time to the grind. Luck or not, the averages don't lie.
6.5 "I'd suggest shifting all of that effort you say you've been putting in into The Watcher in hollowed woods. Her drop rate for legendaries is extremely good compared to other bosses. Or you could wait for yuletide event and to purchase the legendary they sell in the shop. " So
thaaaat's why so many people are always in there. I thought everyone was just trying to get her specific legendary this whole time. I had no idea that individual boss had a higher drop rate......
which implies another convolution to the loot system that I wish the devs would finally give us a break-down on. Thank you for telling me this though! I think I know what I'm gonna do after dinner now lol. As for the Yuletide event, are they Yuletide-themed legendaries or do they also have the cursed blades, lost weapons, and the other ones in the base game?