Please keep PvP same. The mechanics are surprising good. Just take out Parry, as it is a luck factor in a skill-oriented zone. The looting system should be changed just a little... It's a "luck" system. I've searched for a DB Sack Vest for three years, and never found it. Yet, some new kid can go looting once, and get it. That isn't fair. I think it should be handled that the more you loot, the better chance you get for "rare" items.
A weekly reset for the servers would be nice aswell. Old Island design would be preferred. Old Bodies, again, it would be preferred.
Also, I have a questing idea. Have "Legendary Quests", meaning these quests would be insanely hard. Say like, kill 10,000 undead lvl 45+. I know that seems to much. If you think about it, if you spend about 12 hours looting a day, you kill about 3,500 enemies at South Idol. It won't be that long. The reward could be a "legendary weapon".
It would also be nice to "forge" our own weapons. I think that could cater to the masses. If someones like to be more of a "tank", then would have skills on the sword that would help them block. If someone likes to pvp, they could makes the sword very powerful, but sacrificing defensive skills.