Kelly O'Kidd
Wanted Pirate
Or simply call it Caribbean Pirates?
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So guys we are down to two names as of right now, we are still taking suggestion. The two names are Pirates Of The Poison Sea, Caribbean Pirates. Post your favorite of these two below or come up with a new one. As soon as we have a name we can get a domain and our forums set up to give you guys updates!
Irene Isolde Blanche ♡ Kelly O'Kidd Sires Emily1 Solomon Warshot Gastro Fortune
Pirates of The poison sea sounds pretty good!
We have also added Pirates Of The High Seas to the vote!Well guys, look like Pirates Of The High Seas it is!
True. if Disney wanted, they could sue the makers of Pirates of the Burning sea just because of the islands (Pirate islands, British Islands, French Islands. and Spanish Islands)
i hate to sound rude but i really must ask a question about the game. are you really serious about this? i have experienced many "game remakes" of VMK, and all of them have failed to live up to their promises. i really have hope for your project but i don't want to experience another downer and drown in tears again. are you REALLY going to remake potco?
thank you for the honest reply100%! As a former VMK player as well I feel where you are coming from. We are starting a KickStarter soon to get the funds necessary to be able to pay some 3D Artist, Musicians, and Writers for the story line. It will not be 100% of what POTCO but as close as we can possible get without upsetting the Mouse. Our current projected goal for the price for this project is $250,000. Which some can consider alot, but when $100,000 goes to server and equipment alone, $50,000 for taxes and other fees, and that leaves $100,000. That much left is almost not enough to pay 3D Artist, Musicians, and Writers. We hope to see some support from you guys in this process. We have been planning for the last week and are almost ready to launch into full scale production. We will keep you guys up to date on your forums starting tomorrow!
will the player shapes ship shapes island shapes etc be the same? or will it look like an entirely new game? 
thank you for the honest replywill the player shapes ship shapes island shapes etc be the same? or will it look like an entirely new game?
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If we were to have a new pirates online it has to be better than the last. Like, graphics and reality need to be changed to match up like GTA 5 + Assassin's Creed 3
Sorry I'm late to this, I was immersed in PotCO until the bitter end.
Looks like Pirates of the High Seas made the cut. I like the name Caribbean Pirates too, but PotHS it is. (I wonder if that's too close to Pirates of the Burning Seas to be workable, though...)
The link to Eliza Creststeel's suggestions thread was great. I'll just put in my two gold pieces.
1. More avatar customization. We originally had that on PotCO, but then it was cut. More body types, shapes and sizes. More hair styles, clothing styles, and colors of each...true black and true red, for the love of the seas! More jewelry and tattoo choices.
2. Pets. There could be an option that when you're fighting an animal, instead of killing it you can tame it, and it then becomes your companion or ally. Since parrots are such an integral part of pirate lore, it would be great to see them included, even though I don't know why you'd be fighting a parrot to begin with - maybe during other battles it's flying around your head, distracting you. Once you finish the main enemy you could then tame the parrot? Any animal typically found in the Caribbean could be a potential foe/pet. Or, for pretty high prices, you could purchase some basic pets from vendors. Not all though - say just monkeys, parrots and lizards. Most should only be available through the sweat of a pirate's brow. You could choose to make your pet a companion (simply a pet), or an ally. If it's an ally it will battle alongside you. If you are defeated, it ends up with you, having been also defeated. It would need to be healed with food. (See below for jail alternative after defeat). If it's a companion it wouldn't be attacked by enemies and would emerge from your defeat unscathed.
3. Speaking of being defeated, I think you should come to, confused, washed up just above the high tide line on the beach of a remote island with rum bottles littering the sand around you. You stay on that island until your confusion timer runs out (not groggy...confused). On this island there's animals and maybe natives to battle, if you choose, or you could just admire the view or gather materials (see crafting). When your confusion timer runs out you call in a friendly AI ship to spirit you back to the biggest town on the nearest populated island from where you were defeated. (Cut scene work)
4. Higher rep levels and no gold cap. 100 max rep to start with.
5. Guild halls available for purchase.
6. Personal quarters available for purchase, whether on a ship or on land. Personal quarters would have storage for clothes, jewelry and weapons - less storage space on a ship's quarters than on land quarters, but ship's quarters would cost less gold.
7. A guild bank system. There's so many places this can go.
8. Bring back swimming. A broke pirate's best means of travel. And there should be sea beasties. The shallower you swim, the easier they are to defeat. The deeper you go, the tougher they get...eels, octopus, sharks and giant squid.
9. Crafting. This is going to be a HUGE category. I looked at screenshots from PotCO to see what kinds of bounty could be salvaged from sunken ships: Wheat, spices, cotton, medicine, ivory, copper bars, silver bars, gold bars, emeralds, diamonds, rubies, silk, canvas, iron, iron ore, steel and pine. (I would add leather - seems like an obvious commodity). All of these are historically accurate, so shouldn't cause a big Disney "That's OURS" issue.
Each pirate would have a treasure chest with "x" amount of slots where you keep your crafting bounty (as you level up you can add slots, and/or you could buy additional slots with gold. Unlimited slots). For instance once you have enough steel you could take it to a blacksmith and pay him to craft you a sword. With iron ore and wood, a gunsmith could make a gun for you. With wheat and spices you could pay a baker to cook you something to strengthen you, or to feed your pet. Gold and gems could be taken to a jeweler to fashion jewelry. Silk and cotton to a tailor for clothing. Pine, steel, copper, canvas and iron to the shipwright for ship improvements. Medicine to a sawbones could get you a draught to speed your recovery in battle, or a nostrum to make you stronger or faster.
You'd have to pay each merchant to help you make these things, but here's the thing...at level 1 you pay a blacksmith 5 gold to make you a sword with the materials you provide. Any time you craft, there's a randomchance that the thing you craft will have extra abilities giving you +5 health, or +5 voodoo, say (at low reps). Reduces groggy time by 5 minutes, increases speed or accuracy by 5%. Things like that. (Depending on the level of the item...it could be +50 or much more if you're crafting high level things). At level 1, if you pay 5 gold and your materials to craft a sword, it's worth 45 gold to sell back to the merchant if you decide you don't want to keep it. But it could be worth more gold if you lucked out and it crafted with with bonus properties...if, at level 1, it randomly crafted with +5 voodoo, it would be worth 98 gold, instead of 45. It's a gold-making opportunity.
Then there's the things you could gather, harvest, or farm, if you will. Shells, wood, plants, fruits, tobacco, feathers, fur, teeth, claws, and bones. You harvest them from the land or get them from enemy drops. Take some canvas you got from a ship, some bones, plants, spices and a feather you harvested to a voodoo priestess and she could make you a voodoo doll. Give her some wood you chopped from a coconut tree, an emerald, some shells and a gator tooth and she can make you a voodoo loa charm (similar to the powers of a voodoo staff, but completely different - let's not anger the Mouse - this is a small item, that fits in your fist). With some plants, spices, a little tobacco and a claw she could brew you up a luck potion. Or a potion that makes it harder for the enemy to strike you. Or one that makes it difficult for them to even see you. An animal charm to allows your parrot, owl or bat to carry you. One that lets you to ride your gator, crab, lizard or giant tortoise at a greater than pirate running speed. (Yeah, I added giant tortoises and dropped scorpions and wasps...so sue me - they never made sense to me).
These things you make with the assistance of a merchant - you can keep them for your own use, sell them back to the merchant for good profit, or sell to other players in an auction house (for a potentially huge profit - depends on what they're willing to pay).
There's a rep level involved in these skills - a level 1 pirate couldn't make a level 17 sword. But they could make a level 1 sword that would be better than the dull cutlass they got to start the game with. A level 25 pirate with level 25 blacksmithing skills (for example) could make a nice level 25 sword. A level 50 pirate, with level 50 blacksmithing skills could make a super nice sword. Then they could take it (and some necessary materials) to a voodoo priestess/priest and pay her/him a fair bit of gold to imbue it with supernatural powers, making a Lore Item. A level 75 pirate, with equal level blacksmithing skills, could make a tremendous sword. And then, maybe, they could take that magnificent sword (and some other materials) to a voodoo priestess and pay a high price to imbue it with supernatural powers. Hence - Fabled Item. At level 100, with equal crafting skills, a pirate could take a crafted level 100 weapon, with the necessary materials (which would be extensive and rare) to a voodoo priestess, pay an awful lot of gold, and make a Mythical Item. With Lore, Fabled and Mythicallevels, the items would have special graphic effects while carried, at all times They would glow, or flash lightning, or burn with fire (except food - glowing food is radiated food - eww. Actually, food wouldn't be carried, so it wouldn't need to be graphixed).
I used a sword as an example, but it should be available for any crafting class . You could make fortified clothing to withstand attacks, jewelry to confuse or distract enemies, mightier guns to easily defeat foes, special foods to improve performance, enhanced medicines to cure any injuries, sly potions to benefit yourself, or weaken an enemy, and ship fortifications and enhancements to make your ship nearly impregnable.
A pirate, in addition to being a fearsome pirate, could specialize in a specific skill - black magic, blacksmithing, gunsmithing, shipwright, baking, tailoring, jewel-craft or doctoring. Or, they could choose to do all of them, which would slow their expertise in each area (they'd be a Jack or Jill of all trades, but master of none...at least not for a long time), or they could blow that whole thing off and just fight at sea and on land with what they loot or can buy.
This would allow a pirate to really personalize their gaming. This is, more or less, a system in place in another game I play. I guarantee you, if I could be a pirate who specializes in black magic with charms, and dolls and potions and supernatural weapons, I'd be the happiest pirate alive! And I know a bunch of pirates who would make the most fearsome swords and daggers, and others who would have ships so well-equipped that Capt. Jack Sparrow himself would weep.
10. Islands - there need to be more! With local populations. Some cooperative, some, not so much. You can't strip the Pelegostas straight from PotC 2, but, man, that was a great story line! Also, Port Royal, Tortuga and Cuba were all historically part of the pirate history. I don't see how the Mouse can call foul if they're used. Make up new islands with new inhabitants. Isle of Mystery. Death Island. Shadow Fall. Use languages appropriate to the historical pirate times to make the island names sound better. Like Isla Muerte and Isla Tormenta.
11. More pirate factions - there should be differing factions to fight, not just the Navy EITC (which, historically should be EIC), and French and Spanish is SvS. At World's End gave us a really good look at all the differing Pirate Nations (if you will) that were operating at the time. There should be the choice to join different factions and to fight enemy factions at sea and on land. But it shouldn't be a requirement. You should always be able to be, if you will, a free agent pirate, fighting on behalf of no faction but your own.
12. More ship choices with more customization opportunities. I'm definitely not a scholar, but I believe there were more sailing vessel types than sloops, galleons, frigates and brigs. If I'm wrong...okay. But at the very least I was frustrated that I was limited to only 3 ship slots. Especially after a 4th ship class was introduced. I vote for unlimited ship slots - if a pirate wants to build a fleet, and can afford to do so, why not??? Admiral. With a big hat.
13. Salvaging ships/scuttling ships. I liked the "boarding a flagship" dynamic, but I always wondered why we couldn't disable a ship, defeat the crew, and then tow the ship (or divide our own crew and sail it) to land and make it our own. That would be great! It would expose you to much greater risk. If you were towing you'd be slow to sail, slow to turn...it would make your ship very vulnerable. If you had a divided crew each ship would be more vulnerable to attack. But - if you managed to get that defeated ship in, you'd have quite the prize! And if you defeated a ship that you had no interest in keeping, you could simply haul the booty and scuttle the ship itself, rather than bringing it in.
14. One safe island. Make one sanctuary for pirates - call it Isla Paradiso or whatever. One place where pirates can just hang out. There's nothing there to farm/harvest. There are no foes/enemies. It's just a pirate haven for gatherings or time-outs or get-togethers. Party events and celebrations can be held there. Beautiful plants and wildlife. White sand beaches. Lots of palm trees. Like Driftwood or Rumrunners without the enemies and much more lush and beautiful.
15. For the love of your mother, mermaids! I want mermaids that can mess you up - can really ruin your sailing adventure around islands by luring you into ruin. But I also want a mechanism by where they can be befriended - perhaps with bribes of baubles and trinkets you accumulated in your travels. Yeah. Mermaids.
Yeah. That's my pirate game.
Oh. And a certain gentleman who pops up from time to time, who looks suspiciously like Captain Jack Sparrow. I know, I know. We can't actually have him in the game. But...if we could have John Hawk, beloved pirate, that would be ever so nice.
If we were to have a new pirates online it has to be better than the last. Like, graphics and reality need to be changed to match up like GTA 5 + Assassin's Creed 3
In order to do that he will be needing very skilled people to make the graphics which require lots of money.
but hey for some input we need to sail into the harbor of the island that would be cool, increase ship limit size, Trading, personal captains quaters, and add in some ship of the line classes and the identical ones plz not some version like POTCO where it didnt look like one at all. Oh and look up the Santisma Trineded it is a 240 gun ship of the line made by the spanish; largest ship of the line i know; it would be nice to have it. Thnx for coming up with the closest way to save POTCO
