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Discussion in 'TLOPO Guides and Tips' started by Charles Warmonk, Jan 29, 2017.
Sorry Charles, was not my intention to be rude. Congrats! c:
GJ with the post!!! ^_^
*Very, not vary, simple typo.
*Whopping, not Whooping, while it does mean joyful, it doesn't make sense in that manner.
*Its, 'thank the community for it is continous feedback', another, simple but foolish grammatic error.
I know you want to be a professional man, so fix these mistakes to not make yourself seem silly.
Hi. I read your guide a few times fully full, and I'm still not sure what you were referring in this paragraph.
First you say just take brights, fame and legendary and then you say don't take ANYTHING. The rest of the guide never really clears this up.
"Here is the short version of the trick/method to getting better loot. It's simply not to pick anything out of Loot pouches, Loot Chests, or Loot Skull unless it is a Brights (you really want) Famed, Famed Cursed, Legendary. This trick/method should start to work within 30-60 in some cases 60-120 enemies and continue to work more and more if you keep using it. When using it you should see your loot quality (Gold, Brights, Ammo etc.) change and improve. You may look inside any of the loot that you plunder but don’t take ANYTHING unless you want to reset your percentage of getting Loot Skull Chest/Better loot. "
Now, within the last few months, we know the loot has been sketchy, to say the least. I have been doing your method for 5 days straight many hours. I go at least 150 kills and I still see no improvement or increase in container drops nor quality. I think your system could be suffering from age. Your system is certainly suffering from the loot bugs for sure.
Also, the high number of kills is over 100 red enemies by that time.
So, I don't collect anything, have constantly killed 300 enemies in a row and no fame, legendary. And a handful on junk greens.
This has been done in the shallows as well. I thought if I kill 300 enemies, over 100 of them red, and I go start farming a boss, I would of thought this 'trick' would create some action with bosses. Nothing.
I know the shallow boss drops are tremendously low as I have killed legs alone over 185 time in a row just to see 1 skull, and with crap inside.
Last night I farmed Legs and it took me 120 kills to see the first skull. Another 70 kills for the second skull which had only 27 gold in it. And then it was another 120 kills to see the third skull with low loot. I recall only seeing less than 15 loot chests from legs in that whole total event.
If your technique were working, wouldn't I have seen a better night, considering I already had over 300 kills before starting on legs without keeping a thing? I think todays loot problems are killing anyones techniques right now.
And just to spread it out, I went after each boss and killed them until they dropped a skull. I gave up on pali after 50 kills. Niko gave up one skull after 60 something times. The brothers never dropped a skull and I gave up after 55 kills. I've never seen the female drop a skull yet.
Of course, I'm kind of basing this on average kills per drop or something. That's how I've been gauging things lately.
Just thought I'd drop this here.
Not sure if this is worth posting elsewhere, but it is incredibly relevant here. I read this particular guide about one month ago and didn't quite believe the claims so I tested them myself. I'll link here my analysis and data of my tests to prove/disprove the method that I posted previously on Reddit. I will not repeat here what I have put there.
After now finally using the forums for more intel as new legendaries get revealed I stumbled here and had another peak at the article which seems to have high praises. Since looking at it last and finishing my report on Reddit I noticed two new changes to the article that I hadn't before. To Charles Warmonk's credit the article is in fact very well structured, thought out, and informative; however it lacks validity (even as it is stated in the article that "This is how I think loot payout works") in areas where I felt it was needed considering the claims being made.
The first change is pretty simple and it was a remodel of the loot drop rates in the article, but when referring to my data it still doesn't match up and without the article's data I cannot help but think it is inaccurate.
The second change I saw was the claim that "This trick/method should start to work within 30-60 in some cases 60-120 enemies and continue to work more and more if you keep using it" and that "After about 30 enemies you should see that you are rarely getting nothing and are instead getting tons of pouches. Next, after about 60 enemies, you should see more loot chest and so on." Now when looking at my data there isn't any strong difference nor consistency between the number of each loot type between the two types of data sets. Both data sets did not show any significant change in the loot types among these 30 increment periods. The best way to see this is to first notice that the method is supposed to "work more and more if you keep using it" even past 120 kills. Now if we look at the first couple increments of 30 and the final two there should be drastically different, especially considering during 500 kills no fames were seen and thus the method remained unbroken. The first 60 kills had 14 nothing drops and the final 60 kills had 17 nothing drops. AT THE VERY LEAST I would assume that the drop rate for these would be less but it is clearly more. We can see this same idea with the loot pouches where the first 60 kills had 35 and the final 60 had 34. This is less, by 1, but given the amount of previous kills the amount of pouches should be slimmer and be leading into high amounts of chests and skull chests compared to the start, but as you can imagine at this point, they are again not very similar. When looking at the overall difference between the loot types over the first 4 increments and all the subsequent increments there is again very very minor differences between the chest and skull chests, also being inconsistent with the method in the chests tier. There is a noticeable difference between the pouches and nothing loot types but similar to the other two they are mismatched against the method's claims allowing the nothing tier to be 11.53% higher in the 120-500 kill range than the 0-120 kill range.
I said I wouldn't repeat anything but crucially found in my data is that over 500 kills using the article's method and taking everything from every drop the variance between any one loot type between the two sets was a measly 1.87%-0.17%. This along with the previously outlined information says to me that there lacks crucial evidence to support the idea that Charles Warmonk's method makes any difference in the long term outcome of loot in TLOPO.
Hey, congratulations Charles! That's a great achievement.