OurGangsDarkOath
Pirate Master
Disney probably did this to make leveling grenades harder just like when you throw a grenade at an enemy up close you'll take damage so it's harder to level if that enemy comes towards you
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Well, I don't see why they would choose to make one weapon in particular harder to level than the others.Disney probably did this to make leveling grenades harder just like when you throw a grenade at an enemy up close you'll take damage so it's harder to level if that enemy comes towards you
I agree it's annoying. However, grenades passing right through bodies would just be another thing that bugs me about this game. If grenades worked properly, then we would be able to lob them over crowds and right onto enemies, but as they are now, if they hit other players, they do no damage. Would you agree that this would be a good fix?I just think it's annoying when people walk in front of your grenade. The realism in this pirates fantasy game is not the issue I'm trying to address here. I feel this would make the game much more fun, especially when looting in groups.
You technically can make it an arc as it is now, but people mostly just hold the button to launch the grenade straight onto the enemy, so I don't feel our fix should be to change how grenades fundamentally work. This seems way to complex for such a simple problem. Rather, I think that we should directly address the problem at hand by letting them pass through players.If grenades worked properly, then we would be able to lob them over crowds and right onto enemies, but as they are now, if they hit other players, they do no damage. Would you agree that this would be a good fix?
I don't know I mean there is a lot of strange things in this game like for example if you glitch through the trees near the pantona river entrance you'll see a huge rock randomly thereWell, I don't see why they would choose to make one weapon in particular harder to level than the others.
My proposition isn't to let players throw grenades in arcs; it's to make it so that grenades are certain to do damage in those arcs. Most people do that because it's a weird game mechanic that they can take advantage of. If my fix is implemented, then many people will just make a small adjustment to their playing styles and finally utilize a neglected mechanic, grenade trajectories. I can argue that making grenades pass through solid objects is more of a fundamental change than making grenade explosions actually do damage when they should.You technically can make it an arc as it is now, but people mostly just hold the button to launch the grenade straight onto the enemy, so I don't feel our fix should be to change how grenades fundamentally work. This seems way to complex for such a simple problem. Rather, I think that we should directly address the problem at hand by letting them pass through players.
That's an unintentional glitch, not a game design decision, right?I don't know I mean there is a lot of strange things in this game like for example if you glitch through the trees near the pantona river entrance you'll see a huge rock randomly there
I'm sort of confused on what this mechanic would entail. Would it be similar to how gun works where you click on an enemy and the grenade flies automatically in an arc to the enemy? Do you mean that they grenades would do damage to the enemy even if it hits a player?My proposition isn't to let players throw grenades in arcs; it's to make it so that grenades are certain to do damage in those arcs. Most people do that because it's a weird game mechanic that they can take advantage of. If my fix is implemented, then many people will just make a small adjustment to their playing styles and finally utilize a neglected mechanic, grenade trajectories. I can argue that making grenades pass through solid objects is more of a fundamental change than making grenade explosions actually do damage when they should.
I apologize if I haven't been clear enough. As they are now, grenade explosions do damage to enemies if the grenades impact the enemies themselves or solid surfaces close enough to the enemies, but they do not do damage if they impact other players. This is problematic because players often gather tightly around enemies while fighting, making it very likely for grenades to impact the players rather than the enemies or the ground, thereby decreasing the chance to damage the enemies. My suggestion is simply to make grenade explosions do damage to enemies no matter the impact surface, including players.I'm sort of confused on what this mechanic would entail. Would it be similar to how gun works where you click on an enemy and the grenade flies automatically in an arc to the enemy? Do you mean that they grenades would do damage to the enemy even if it hits a player?
Someone has suggested a similar solution. The only problem is when people inadvertently get in your way when they are a distance away from the enemy. This has happened to me more often than not. By allowing grenades to go through players, it would solve the problem in all regards.My suggestion is simply to make grenade explosions do damage to enemies no matter the impact surface, including players.
Be careful not to adopt the attitude of changing mechanics just to make things more convenient. Along those lines, why not just let players run through walls so that they can just run in straight lines to their destinations? Or why not let players teleport wherever they want? Or why not give bosses low health to make farming faster? These "solutions" are clearly bad ideas, but they are meant to solve certain "problems" in the game. What makes your "problem" a real problem and not these "problems" real problems?Someone has suggested a similar solution. The only problem is when people inadvertently get in your way when they are a distance away from the enemy. This has happened to me more often than not. By allowing grenades to go through players, it would solve the problem in all regards.
Be careful not to adopt the attitude of changing mechanics just to make things more convenient. Along those lines, why not just let players run through walls so that they can just run in straight lines to their destinations? Or why not let players teleport wherever they want? Or why not give bosses low health to make farming faster? These "solutions" are clearly bad ideas, but they are meant to solve certain "problems" in the game. What makes your "problem" a real problem and not these "problems" real problems?
It comes down to good game design. I think that making explosions consistent in when they damage enemies and when they don't is good game design because it makes sense, it forces players to fight more creatively (and cooperatively), it puts a generally useless mechanic (the trajectory of grenades) into use, and it doesn't reduce combat effectiveness relative to your idea. I don't think that letting objects pass through other objects just for the sake of convenience in a particular respect is good game design.
Grenades always damage an enemy if it is in the grenades area of effect. It doesn't matter who or what is there. Test it. If your grenade hit someone and didn't do damage, then that object was not within the grenades effective range toward the target itself.I apologize if I haven't been clear enough. As they are now, grenade explosions do damage to enemies if the grenades impact the enemies themselves or solid surfaces close enough to the enemies, but they do not do damage if they impact other players. This is problematic because players often gather tightly around enemies while fighting, making it very likely for grenades to impact the players rather than the enemies or the ground, thereby decreasing the chance to damage the enemies. My suggestion is simply to make grenade explosions do damage to enemies no matter the impact surface, including players.
That would make sense, but I have tested it (when I made my posts), and I have found that hitting a player, even one who is right next to a boss, eliminates all damage, both to the boss and to myself.Grenades always damage an enemy if it is in the grenades area of effect. It doesn't matter who or what is there. Test it. If your grenade hit someone and didn't do damage, then that object was not within the grenades effective range toward the target itself.
You throw into a tight crowd around a boss, your grenade is doing damage, but also how you set your points. Maxing area of effect gives you a larger damage range.
As Jack would say They "shouldn't go flappin those things around now Mate"Grenades can/have been used though (against other players) in the form of harassment or bullying. *In this way, grenades have a purpose to which Disney failed to understand about POTCO. That purpose includes the below scenario to which I am HIGHLY in agreement with what this thread is asking.
Why was this game functionality (problem) allowed to exist???
- Abassa Tortuga is packed!
- Two or more pirates don’t get along (or, everyone including the pirate with the ‘nades are all complete strangers)
- The pirate with the ‘nades decides to use them (sometimes throwing them directly at someone)
- Players become irritated and the whole atmosphere is disrupted
- The pirate throwing the ‘nades is happy
I disagree. Never seen it fail. But then again, no one knows how to correctly interpret all the pretty numbers popping up anyhow.That would make sense, but I have tested it (when I made my posts), and I have found that hitting a player, even one who is right next to a boss, eliminates all damage, both to the boss and to myself.
That's the problem I have. That's one of the main reasons I proposed this in the first place.That would make sense, but I have tested it (when I made my posts), and I have found that hitting a player, even one who is right next to a boss, eliminates all damage, both to the boss and to myself.