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Hector Barbossa's Pistol
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Before I hit the hay, I wanted to express the idea of this set of Multi-rarity grenades that I worked on within a couple hour's time. Would love to hear feedback on it.

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(Disclaimer, I know the typo here in the Requirement)

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This grenade starts to pick up the emphasis to using Stink Pots aggressively.

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Modification to the first! ^^


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I want to take a moment to how my mentality with this break attack works. Think of it as a Fire - Poison Mage in many games, where the damage is either an indirect DoT, or a massive and powerful hit that lasts vastly less.

That is my mentality here. The first step to the break attack, the attack itself, would be to toss a modified stinkpot (that doesn't steal from the player's reserves) that leaves an odor that coats enemies in a marginal radius. The second step to this Break would then be switching to a Firebomb, and using that Firebomb to set the enemies who are coated in the liquid as a sort of catalyst, a multiplier to damage that could either critical or deal a substantial base.

And finally..
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Further amplifying the ability to play with an aggressive style, focusing less on your health because of splash and more about the quantity of grenades that you can count off, I think this set of grenades could be an interesting modification of playstyle for many, and it definitely takes what I want from it in that it emphasizes use of two of the lesser popular grenade choices, and combines them to make them work great in unison, but is simply a choice rather than a necessity!
 
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The Topaz Curse
Can be found in loot rating 4 or 5.
Can be loot at Isla Tormenta or Raven's Cove after completing Raven's Cove Quest.
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I think that if and when they are ready to release the 4th loot container they should also release a new weapons class, like you show here, and that such weapons should only be available after completing an additional quest; it should be required that you complete the RC quest before you can get the new quest to open Mythical weapons.
 
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Low and behold, I'm back with another Legendary Concept!

Disclaimer: The Precision Strike ability is meant to deal a good 5-8K, and then leave a Curse for 10 seconds.

whipped this up. kinda looks more like a throwing knife now. if i put more time into it i'd prob have played with model a bit more to have it look like a dagger, and could have made the precision strike icon from scratch.


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whipped this up. kinda looks more like a throwing knife now. if i put more time into it i'd prob have played with model a bit more to have it look like a dagger, and could have made the precision strike icon from scratch.


Definitely a fan of your concept! The model I designed was a reskin of the "Bloodletter" quest-obtained dagger, I felt the very prim and antique design kept more to the theme that I was going for, but I'm also loving your variant as well! As for precision strike and it's icon, I do agree that it could be potentially done from scratch, but I do think either variant between our two could very well work for the flavor text as it were.
 
Definitely a fan of your concept! The model I designed was a reskin of the "Bloodletter" quest-obtained dagger, I felt the very prim and antique design kept more to the theme that I was going for, but I'm also loving your variant as well! As for precision strike and it's icon, I do agree that it could be potentially done from scratch, but I do think either variant between our two could very well work for the flavor text as it were.
typically legendaries would have their own unique look, so thats a thing u might wanna keep in mind w/ legendary weapon cards. other than that gj with the weapon
 
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