Samuel Edgeeaston
Honorable Pirate
Another day, another suggestion.
With the newer updates to the maps now having text additions to tunnels (i.e. the new ones on Padres main isle), it's obvious now that in the interest of assisting players new and old, an addition of enemy types to the area minimap would be easy (functionally) to implement, and useful for all.
I'd rather not have to repeatedly Google enemy names to find the location of on the game's wiki--this would remove the middleman and would be good for the quality of life of the game.
The only part of this that would appear tasking to me would be the implementation of the text itself. It would seem (on the surface) that text applied onto minimaps is apart of an image, so it would simply take some manhours to do so.
This would also be a good opportunity to bring up missing location maps.. locations such as Outcast lack a map, and rather than attempting to create an artistic and accurate rendition when it may not be feasible with everything else down the pipeline, consider taking HD screencaps of areas from the sky--or importing them into a 3D software like Maya or Blender, and taking a screenshot of them, top-down & flat. This could then be recreated more pleasantly after Beta.
But, regardless, the main basis of this concept is to place enemy types present in an area, on the minimap.