Marc Swordbreaker
Notorious Pirate
I believe hollowed woods closes Jan 30thThanks.
Haven't been there since October, is that door still open? She doesn't give the quest for my pirate any more.
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I believe hollowed woods closes Jan 30thThanks.
Haven't been there since October, is that door still open? She doesn't give the quest for my pirate any more.
Oh oh, I'd better get there and spend my 10 thousand bones then. Too bad we can't sell them for gold.I believe hollowed woods closes Jan 30th
Ammo is purposely made like that. I believe certain cards drop more commonly in certain places as well.Everybody talks about random this and random that, yet like clockwork, I get my ammo back almost instantly and in correct numbers to fill my slots, and I get cards in exactly the same position in pouch, chest and skull chest almost every drop. Where is the random in that?
I can count on the correct ammo almost every time from any drop. So, there's different cards, but the same spots in most cases.
Ammo is purposely made like that. I believe certain cards drop more commonly in certain places as well.
The reason you might see cards in the same spots in your loot is because certain requirements have to be met by loot containers. For example, skull chests must have a weapon and cannot have more than one weapon and one clothing article. So the loot containers might first choose weapons and clothing as to make sure these requirements/limits are met before trying to fill the rest of the slots.
Weapons and clothes are both supposed to drop randomly except that some can only be dropped by certain enemies and in specific places, e.g. rage ghosts drop party hats and cursed weapons can only be found on Raven's Cove and Isla Tormenta.
We know that skull chests must have a weapon/sea item and are limited to one weapon/sea item and one clothing at most. The rest of the spots in the chest that aren't taken up can be cards, gold, etc. Coming from a programmers standpoint it just seems easiest to me to decide which weapon/sea item the chest is getting and then the clothing, if it gets one, before other items. The one flaw with this theory is that gold will usually be in the chest before the weapon, sea items, and clothing . Another possibility is that the items in the chest are 'sorted' in such a way that gold comes first, then weapons, sea items, and clothing, and finally anything else comes last—this would include cards."The reason you might see cards in the same spots in your loot is because certain requirements have to be met by loot containers. For example, skull chests must have a weapon and cannot have more than one weapon and one clothing article."
How do you know this? Is this just a theory about skull chests. That almost sounds like a fact. Forgive me, but the syntax confused me.
Again, where are you getting the 'must have' rule? I see no outline anywhere on tlopo. Is a item of ammo considered a weapon? I see plenty of ammo and gold. I see some examples of bones and gold in skulls. I've gotten plenty of gold and sack shorts and nothing else as well numerous times. Yes, I see a majority of skulls have assorted weapons, but I don't see that it is a absolute rule.We know that skull chests must have a weapon/sea item and are limited to one weapon/sea item and one clothing at most. The rest of the spots in the chest that aren't taken up can be cards, gold, etc. Coming from a programmers standpoint it just seems easiest to me to decide which weapon/sea item the chest is getting and then the clothing, if it gets one, before other items. The one flaw with this theory is that gold will usually be in the chest before the weapon, sea items, and clothing . Another possibility is that the items in the chest are 'sorted' in such a way that gold comes first, then weapons, sea items, and clothing, and finally anything else comes last—this would include cards.
Here: https://piratesforums.co/threads/loot-feedback.14794/page-2#post-219511 In later posts one or two points of this post are corrected or made clearer by others, but the large majority of them are entirely correct.Again, where are you getting the 'must have' rule? I see no outline anywhere on tlopo. Is a item of ammo considered a weapon? I see plenty of ammo and gold. I see some examples of bones and gold in skulls. I've gotten plenty of gold and sack shorts and nothing else as well numerous times. Yes, I see a majority of skulls have assorted weapons, but I don't see that it is a absolute rule.
And I also think that you have to be a maxed pirate to start seeing legendary in a higher percentage of loot. That looks obvious to me.
I think we're just going in circles. I've been taking out 30+ since I was 33+ and never seen anything better than fame. Ever. But looking at all these examples of maxed pirates taking out the same 30+ level enemies, those pirates are getting red in their loot. There's no doubt to me that maxed level turns on legendary full scale. I'm lvl 47.8 and killing all 50 lvl's except 50 lvl bosses and never ever seen a red item.Here: https://piratesforums.co/threads/loot-feedback.14794/page-2#post-219511 In later posts one or two points of this post are corrected or made clearer by others, but the large majority of them are entirely correct.
This is the way it was in POTCO and now TLOPO. Ammo does not count as a weapon.
Bart Gunshot compiled data about POTCO loot rates from some of the POTCO source files that are in a GitHub repository. In this spreadsheet he has the rates of drops of chests based on level from POTCO. As you can see, enemies level 30 and higher have the highest rate of dropping skull loot chests and therefore the best chance of dropping good loot. Because maxed pirates are able to kill higher level enemies most efficiently, of course they will get better loot.
And your link: https://docs.google.com/spreadsheet...zvYbrKwDSq8I3k_fMcIhOtFhc/edit#gid=1623971987I think we're just going in circles. I've been taking out 30+ since I was 33+ and never seen anything better than fame. Ever. But looking at all these examples of maxed pirates taking out the same 30+ level enemies, those pirates are getting red in their loot. There's no doubt to me that maxed level turns on legendary full scale. I'm lvl 47.8 and killing all 50 lvl's except 50 lvl bosses and never ever seen a red item.
Also, people should look at their paraphrasing words when disusing loot ratios as saying 'should' implies a hard set rule of sorts while saying 'may' is a soft positive. And the 'must have' has proven to be not the case.
I agree on some of your points about loot drops in general. But since a few weeks ago, dev's announced they tweaked loot a bit, and I saw a real improvement in land loot across the containers. It's leveled off a bit and I've gotten what you've just got as well. But, the gold in much better on the average on land loot, and the containers generally seem more robust. I've been a 50 for a day or so, and farmed for some hours yesterday without much luck but one under rated fame. BUT, lots of gold and other good things, better than a montth ago.This was in a skull chest that i looted, not even gold, like that's a joke. Where as a loot pouch i got had some kind of rare, might not have been the best, but still was better then the skull chest. I have noticed a lot from the screenshots of famed/legendary drops, mostly all are from level 50s. rarely do you see a lower level get anything good. This game has become so infuriating to me that I grind every minute i can get on this game for hours at a time ( when i have the chance ) and all i can get is a rare, or a skull with nothing, just gets my hopes up. Its unfair where there are people in the game that dont try as hard as others and can have multiple different and even sometimes repeats of a famed or legendary. Because of this, im losing more and more interest to play. I understand that getting these famed or legendary drops isnt supposed to be easy, but lets not make it impossible for some that are trying to get something good.View attachment 100138 View attachment 100137
Really? I got a ton of gold just yesterday. That is what has improved the most from my perspective.I'm ok with the loot drops, but I wouldn't mind if the gold drop rate was upped just a bit. It's a bit light IMO.
I agree, gold has improved all the way around on land loot. However, gold is the easiest thing to track as all the other loot containers have such an assortment of stuff. You almost always see gold in the upper left of any container.Really? I got a ton of gold just yesterday. That is what has improved the most from my perspective.
This quote was from a earlier answer and I saw something today that showed a 'quality' of loot, so I don't know if people are juxtaposing 'quality' with 'chance to get'. They are two different parameters."First: The chance of loot is determined from the enemy killed. This is determined from the enemy "grade" basically the color of their level. Red and Yellow have a chance of 45, Green has a chance of 20, and Grey has a chance of 8."