Misha
Site Founder
Good morning, folks! Today, after tirelessly trying over a multitude of different builds for every class of weapon and activity in the game, I bring you the guide to building your weapons to your personal needs.
NOTE! This guide is in two parts, you can find the second half below as the first reply to this one.
NOTE! This guide is in two parts, you can find the second half below as the first reply to this one.
Skillbuilding: Sword
The build pictured above is what I'd like to call the most basic variant of a sword skillbuild in the game. This build is a great damage set for mob farming or just generally killing. This is also my go-to setup for Looting in endgame areas, as the extra health from Endurance 5 really bolsters your pirate to make you a tough nut to crack. Assuming you desire more crowd control, you may forego the four extra points put into the Slash combo attack to put into Sweep instead.
Skillbuilding the Sword, Remember:
○ Don't put points into Parry. The perk provides little to the board and adds 0 damage.
○ Don't put more than one point into Taunt. While sword and Dagger users have a chance to miss, Grenade and Voodoo users will take no effect from this and will continue to hit you, and quite frankly 30 seconds is more than enough time to kill an opponent.
○ Don't put points into Brawl; Combining lackluster damage with a mediocre lockdown time, the move may as well do nothing.
○ Points between Bladestorm can be transferred to sweep to have both attacks enabled, although is not advised due to the damage reduction on Bladestorm.
Skillbuilding: Gun
Before I continue, it should be noted the similarity between this and my Sword build in that I do not allocate any points whatsoever to Counter Attack moves.
Once again, the photo above is your baseline build for a Gun. The damage is maximized with Shoot and Take Aim maxed out, and the shot used is purely based on the enemy that you are fighting. (Silver Shot being effective at downing even the hardest skeleton baddies, while Steel Shot's application is a bit more meager since many Live enemies in the game cannot be shot. This of course still has its use toward cursed enemies and wild animals, as well as the crew of the Flying Dutchman.
Another build for the gun is as follows, gearing the weapon toward the new Seven Seas Repeater styled weapons or even conventional repeater pistols.
This build allows more points to be allocated for more ammunition types, and if you aren't building for a Seven Seas Repeater, the Lead Shot Boost and the single point in Eagle Eye can be transferred to another type of shot. Of course, in the demonstration above I picked Venom Shot, but out of the three shots before Silver Shot and Steel Shot, all are viable and are purely up to preference.
CONSIDER THE FOLLOWING:
○ This build is horrible for Muskets, Bayonets, and Blunderbusses due to the lack of range increase with Eagle Eye as well as a lack of Take Aim. If you are using this build, you are allocated for Repeaters and should only be used as such.
Skillbuilding: Voodoo Doll
Build #1: The Medic
The Voodoo Doll has constantly obtained a bad reputation from the Community for its lack of viability in certain content, but here are a couple builds that may make up for that.
The build above is the Medic or Whiteknight Skillbuild, consisting of purely healing skills. This build at with maximum power from perks on Voodoo Weapons can heal single targets from absolutely nothing to an absolute overkill, with my Doll and this build doing 5,250 HP with the Heal spell and a staggering 8,850 with the Cure spell. Now, as most could assume the main drawback of this build is a very distinct lack of Damage. That being said, Life Drain was taken on this build as a way of healing ourselves in Combat due to the mechanics of enemy Aggro, but will not suffice solely as a Damage attack due to it's long recharge time, and that being said, we have this build:
Quite the opposite of the Previous, this build is solely based around doing damage to multiple targets and will suffice as the secondary way to Level up the Voodoo Doll. (Healing being the best due to the way shared EXP works.) This build features four separate attacks, including the aforementioned Life Drain, as well as a fifth and final point into Curse, making all enemies under the bounds of your doll take 30% Increased Damage for 60 Seconds.
Moving on, I have one final build to showcase for the Doll that has a special Niche.
The PvP Doll
You heard it right, this build is specifically geared around using the Voodoo Doll in PvP. Combining the previous skills mentioned from the Attack Doll, lowering it down to one attunable target and adding 5 points to Grave Shackles is a great way to lock down opponents and have them taking ludicrous damage from Range. Combine this with a Doll utilizing the perk Evil Eye, and you'll be a force to be reckoned with.
The build pictured above is what I'd like to call the most basic variant of a sword skillbuild in the game. This build is a great damage set for mob farming or just generally killing. This is also my go-to setup for Looting in endgame areas, as the extra health from Endurance 5 really bolsters your pirate to make you a tough nut to crack. Assuming you desire more crowd control, you may forego the four extra points put into the Slash combo attack to put into Sweep instead.
Skillbuilding the Sword, Remember:
○ Don't put points into Parry. The perk provides little to the board and adds 0 damage.
○ Don't put more than one point into Taunt. While sword and Dagger users have a chance to miss, Grenade and Voodoo users will take no effect from this and will continue to hit you, and quite frankly 30 seconds is more than enough time to kill an opponent.
○ Don't put points into Brawl; Combining lackluster damage with a mediocre lockdown time, the move may as well do nothing.
○ Points between Bladestorm can be transferred to sweep to have both attacks enabled, although is not advised due to the damage reduction on Bladestorm.
Skillbuilding: Gun
Before I continue, it should be noted the similarity between this and my Sword build in that I do not allocate any points whatsoever to Counter Attack moves.
Once again, the photo above is your baseline build for a Gun. The damage is maximized with Shoot and Take Aim maxed out, and the shot used is purely based on the enemy that you are fighting. (Silver Shot being effective at downing even the hardest skeleton baddies, while Steel Shot's application is a bit more meager since many Live enemies in the game cannot be shot. This of course still has its use toward cursed enemies and wild animals, as well as the crew of the Flying Dutchman.
Another build for the gun is as follows, gearing the weapon toward the new Seven Seas Repeater styled weapons or even conventional repeater pistols.
This build allows more points to be allocated for more ammunition types, and if you aren't building for a Seven Seas Repeater, the Lead Shot Boost and the single point in Eagle Eye can be transferred to another type of shot. Of course, in the demonstration above I picked Venom Shot, but out of the three shots before Silver Shot and Steel Shot, all are viable and are purely up to preference.
CONSIDER THE FOLLOWING:
○ This build is horrible for Muskets, Bayonets, and Blunderbusses due to the lack of range increase with Eagle Eye as well as a lack of Take Aim. If you are using this build, you are allocated for Repeaters and should only be used as such.
Skillbuilding: Voodoo Doll
Build #1: The Medic
The Voodoo Doll has constantly obtained a bad reputation from the Community for its lack of viability in certain content, but here are a couple builds that may make up for that.
The build above is the Medic or Whiteknight Skillbuild, consisting of purely healing skills. This build at with maximum power from perks on Voodoo Weapons can heal single targets from absolutely nothing to an absolute overkill, with my Doll and this build doing 5,250 HP with the Heal spell and a staggering 8,850 with the Cure spell. Now, as most could assume the main drawback of this build is a very distinct lack of Damage. That being said, Life Drain was taken on this build as a way of healing ourselves in Combat due to the mechanics of enemy Aggro, but will not suffice solely as a Damage attack due to it's long recharge time, and that being said, we have this build:
Quite the opposite of the Previous, this build is solely based around doing damage to multiple targets and will suffice as the secondary way to Level up the Voodoo Doll. (Healing being the best due to the way shared EXP works.) This build features four separate attacks, including the aforementioned Life Drain, as well as a fifth and final point into Curse, making all enemies under the bounds of your doll take 30% Increased Damage for 60 Seconds.
Moving on, I have one final build to showcase for the Doll that has a special Niche.
The PvP Doll
You heard it right, this build is specifically geared around using the Voodoo Doll in PvP. Combining the previous skills mentioned from the Attack Doll, lowering it down to one attunable target and adding 5 points to Grave Shackles is a great way to lock down opponents and have them taking ludicrous damage from Range. Combine this with a Doll utilizing the perk Evil Eye, and you'll be a force to be reckoned with.