Suggestion My Two Cents on the Sailing Loot Change

SoarHawk

Sea Legs
Hello Everyone,

I may not have met most of you because I am not really too active on here. For those of you who don't know me, please let me introduce myself. My name is Dylan. I have played POTCO and TLOPO for years and years. My childhood was mostly comprised of playing Pirates Online, to be honest. I have had many pirates (Soar, Captain Shadow Sail, Jack Daggermenace, Soar Hawk, etc) all of which were mastered on POTCO. On TLOPO, my main pirate is currently Captain Shadow Sail. Although this may seem a tad pointless, my main intention is to explain that I am not some noob coming in trying to tell everyone "the way things should be". I have been with the game for quite a while.

Let me also clarify that I am NOT saying the developers are not doing a fantastic job. My hat goes off to them for recreating the game as well as they did. I am truly thankful to be able to play again, and I would like to sincerely thank them for the effort they've put forth, and the dedication that they have offered in order to get the game where it is today. I realize they are not getting compensation for this, and I feel as though they do not get enough gratitude from players; but rather, mostly complaints. That being said, I still do feel as though they have made a tremendous mistake and are ruining the excellent job they've already done, and all I would like to do is bring this to their attention. Please see below:

The loot system previous to the sailing loot "fix" was rewarding. That is the only word I can find to describe it. You didn't have to sail for days upon days to find a decent piece of clothing, or a famed weapon. By "decent" I mean not a bright tank or open shirt, which is what I find 90% of the time, but I will address this later. Although some may consider the sailing loot to be "overpowered", I simply considered it a method save players time, and not have to sit for hours upon hours to get the item they desire. With the "fix", I found the following issues now occur:
  • Sailing is no longer rewarding at all. It seems as though its a trade off, either gold, materials, or loot. There is no clear way to get a decent amount of all three like the previous system offered. When you spend an hour sailing and find yourself only getting 800 gold, that is extremely unsatisfying, and frankly unfair. The previous system offered a fair balance of all three elements, making sailing enjoyable and rewarding.
  • Ship upgrades and prices are now overpriced. Considering that the average run offers around 1,000 gold (if that), a player would have to go sailing 1,000 times to achieve just ONE 100,000 ship upgrade. If you want a rank 6 ship, you're probably looking a total of around 300,000 gold, which means you would have to go sailing 300 times. Why are we making players grind that much just for one ship? I'm sorry, but no one with a legitimate life has enough time for this.
  • Finding loot has become extremely difficult. This is probably my biggest complaint. I, like many players, focus primarily on finding bright / dark black clothing and legendary / famed weapons. Land loot is WAY too time consuming. To give you an example, I was off from college this past week. Consecutively, I looted approximately 13.5 hours in varied locations on various servers. I received 85% bright tanks, 10% open bright shirts, and 5% undesirable brights that I either had or simply didn't like (such as bright yellow). As for weapons, I recall I got 2 famed weapons. One of which was a repeat and the other was undesirable in my eyes. Point being, finding loot on land is extremely difficult especially when looking for a specific item. Sailing made it much easier to acquire decent items that players desired, and without spending hours upon hours trying to look for it. People have lives, people have jobs, people go to college, and they should not have to spend hours upon hours for even a chance to get items they desire. Look what happened to me, 13.5 hours wasted.
    • The land loot system is extremely unfair. I cannot tell you what a large quantity of loot are tanks, and another huge quantity of are open shirts. Why are those items so common? And other items, such as coats, so rare? In fact, the only bright / black coats I own were from sailing. I get over and over and over the same types of bright clothing. The system is simply way too strict in terms of chance of locating a decent item (common bright / black items such as coats or vests). As for famed or legendary weapons, they are extremely rare as well. On one particular day, I was looting for 4 hours, and got one famed, which I was not happy with. How is it fair that you put forth 4 hours of effort only to find one weapon that you didn't really want?
These are the three primary issues that I find with the new sailing loot system. I am a current student and work full time as a Real Estate agent. I do not have the time or the motivation to sit for hours upon hours and not get a single item I am satisfied with. Sailing was the only way I got decent items without spending hours trying to locate it. In fact, it was one of the primary reasons I played the game. I am extremely thankful for the developers bringing the game back, but PLEASE consider reversing this "loot fix". The effort required to achieve a decent or desired item is simply unrealistic. Not to mention, it is rare that you will even get a desirable item, even if you do spend hours trying to locate it. If the developers truly cared about the players and their feedback, they should be considering this, because I know for a fact I am not the only one dissatisfied with this. Another reason I am writing this is because I have not seen any response to all of the complaints regarding the new sailing loot system, and I would like to know what the developers' responses are. Regardless of if a company is for profit or not for profit, I still feel it is crucial to listen to customer feedback, and the feedback for this issue has been immense to say the least.

If a developer is reading this, please not only consider this letter, but the countless other complaints you've received. The players have spoken, please take action. Thank you for all of your effort, and the dedication you have given to this game. Despite this complaint, I still do appreciate all that the developers do to ensure we have a game to play in general.

Sincerely,
Dylan
 
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I agree 100% with everything you said. I also am glad you took the time to thank the developers, instead of just throwing complaints at them.

If I'm being honest, sailing wasn't my favorite activity to begin with. However, I did it for two reasons. One was for the loot, of course. Two was because it was a good group activity for the guild. Since the fix, I've completely lost interest in sailing, and most of my guild has too. It's not just me, either. Even on Abassa, where it was easy to find a public ship, people are sailing less.

You could say "If you don't like sailing, just don't do it!" And in most cases, that would be a valid point. If you don't like certain aspects of the game, just don't do them. But TLOPO is a pirate game. It says a lot when PIRATES don't want to sail.
 
ok decent post not great but not bad also try using more hyperbole and exaggeration whilst berating the staff and developers doing this brings down their confidence making them more likely to create changes in order to get them to like u ty have a good day
 
Very long post. I disagree with most of it. I definitely don't want it to be easier to get loot. The new sea loot system is a huge improvement in my opinion. Ship upgrades are not over priced, they need to be expensive and hard to get. Let's give it a chance, once everyone gets used to it and figures out how to work it I think people will like it. Of course it doesn't pay out the way the old system did but that was over the top (a gift from Beta).
 
Way to much for me to read.
I honestly just think it comes down to people ended up getting spoiled with the way the loot\mat dropped before so everyone is throwing a huge fit about it now. I spend a lot of my time sailing\gunning and honestly i have times where i get really good drops and times i dont. But you dont hear me complaining about it, its time to get over it and accept the looting system for the way it is now. Honestly i dont think they have a plan on changing it.
 
Very long post. I disagree with most of it. I definitely don't want it to be easier to get loot. The new sea loot system is a huge improvement in my opinion. Ship upgrades are not over priced, they need to be expensive and hard to get. Let's give it a chance, once everyone gets used to it and figures out how to work it I think people will like it. Of course it doesn't pay out the way the old system did but that was over the top (a gift from Beta).
This is your opinion, however it is not the opinion of the majority of the community. Here's what it comes down to: Who was the old system hurting? Absolutely no one. The new system has dissatisfied countless amounts of players. Your claim that the old system was "over-the-top" isn't exactly true. As I stated in my post, it should not take 4 hours to get a single decent. item... let me rephrase.. a chance to get a single decent item.
Way to much for me to read.
I honestly just think it comes down to people ended up getting spoiled with the way the loot\mat dropped before so everyone is throwing a huge fit about it now. I spend a lot of my time sailing\gunning and honestly i have times where i get really good drops and times i dont. But you dont hear me complaining about it, its time to get over it and accept the looting system for the way it is now. Honestly i dont think they have a plan on changing it.
To be honest, if you didn't read my post, I don't think you should be commenting on it. It is not "spoiled" at all. Putting in hours upon hours for a mere chance of receiving something decent, you're saying that's fair? Adults and older players (17+) do NOT have time for that. The old system made it easier to get rewarded without putting in ample amounts of time and effort. Just because you personally are not complaining and not liking it, doesn't mean most of the community are okay with the new system as well.
 
This is your opinion, however it is not the opinion of the majority of the community. Here's what it comes down to: Who was the old system hurting? Absolutely no one. The new system has dissatisfied countless amounts of players. Your claim that the old system was "over-the-top" isn't exactly true. As I stated in my post, it should not take 4 hours to get a single decent. item... let me rephrase.. a chance to get a single decent item.

To be honest, if you didn't read my post, I don't think you should be commenting on it. It is not "spoiled" at all. Putting in hours upon hours for a mere chance of receiving something decent, you're saying that's fair? Adults and older players (17+) do NOT have time for that. The old system made it easier to get rewarded without putting in ample amounts of time and effort. Just because you personally are not complaining and not liking it, doesn't mean most of the community are okay with the new system as well.
It is my opinion and I'm sticking to it. I bet more people than you think agree with me. In order to sustain the loot system loot must either be difficult to get or constantly changing, constantly changing puts way too much of a load on the developers and so you are left with the only choice.
 
It is my opinion and I'm sticking to it. I bet more people than you think agree with me. In order to sustain the loot system loot must either be difficult to get or constantly changing, constantly changing puts way too much of a load on the developers and so you are left with the only choice.
I'm not sure where you are getting those two goals for the loot system. In order to sustain the game (or any company for that matter) you must maximize user satisfaction. I have listened to not only my guild, but countless other players who are simply dissatisfied with the new system. As I mentioned previously, why make it extremely difficult for a chance at getting a desirable item? It simply is making the process more difficult and less enjoyable for the player. You can stick to your opinion, however as I said, the old system was not hurting anyone whereas the new system is hurting the experience for players.
 
I'm not sure where you are getting those two goals for the loot system. In order to sustain the game (or any company for that matter) you must maximize user satisfaction. I have listened to not only my guild, but countless other players who are simply dissatisfied with the new system. As I mentioned previously, why make it extremely difficult for a chance at getting a desirable item? It simply is making the process more difficult and less enjoyable for the player. You can stick to your opinion, however as I said, the old system was not hurting anyone whereas the new system is hurting the experience for players.
In the old system everyone would have gotten all the good items fairly quickly and then the loot system would be pointless. Yes, many people liked getting the good stuff but once they have it there is no point in continuing to loot. That is the point. When loot is hard to come by and you get a great item it's special but not so if you easily get everything you want.
 
In the old system everyone would have gotten all the good items fairly quickly and then the loot system would be pointless. Yes, many people liked getting the good stuff but once they have it there is no point in continuing to loot. That is the point. When loot is hard to come by and you get a great item it's special but not so if you easily get everything you want.
I agree with you. But I also agree that everything should be done in moderation. The old system wasn't "easy", it was "rewarded", as I said above. This system is simply unrealistic. If you read my post, it explains that the new system entails way too much time required in order to get desired items. Players should not be forced to devote their lives to the game in order to get decent items.
 
I agree 100% with everything you said. I also am glad you took the time to thank the developers, instead of just throwing complaints at them.

If I'm being honest, sailing wasn't my favorite activity to begin with. However, I did it for two reasons. One was for the loot, of course. Two was because it was a good group activity for the guild. Since the fix, I've completely lost interest in sailing, and most of my guild has too. It's not just me, either. Even on Abassa, where it was easy to find a public ship, people are sailing less.

You could say "If you don't like sailing, just don't do it!" And in most cases, that would be a valid point. If you don't like certain aspects of the game, just don't do them. But TLOPO is a pirate game. It says a lot when PIRATES don't want to sail.
I continue to do loot runs every day. There has not been any where near as big of a change to the loot as many are claiming, the big change is to gold and how you need to sail to get good amounts of it. To maximize your gold you need to adjust your strategy to get it. You can still get fair amounts of gold just not 44k from one run, like I did in the old system.
 
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I continue to do loot runs every day. There has not been any where near as big of a change to the loot as many are claiming, the big change is to gold and how you need to sail to get good amounts of it. To maximize your gold you need to adjust your strategy to get it. You can still get fair amounts of gold just not 44k from one run, like I did in the old system.
The materials have lowered significantly. And the chance for famed, legendary, and even brights has also. I can't say either way about the gold, because I've never gone sailing with the purpose of getting gold. I don't think I've ever gotten more than 5k at a time before they changed it.
 
Biggest thing I see is how one gets say 1800 gold and the other player on same ship gets 650 gold .... that just don't add up !
Maybe it divides it based off of who does the most work or damage? I know some games are like that but im not sure, I think the whole game is wonky right now and its going to take them time to figure out what is a good medium for everyone.
 
This is your opinion, however it is not the opinion of the majority of the community. Here's what it comes down to: Who was the old system hurting? Absolutely no one. The new system has dissatisfied countless amounts of players. Your claim that the old system was "over-the-top" isn't exactly true. As I stated in my post, it should not take 4 hours to get a single decent. item... let me rephrase.. a chance to get a single decent item.

To be honest, if you didn't read my post, I don't think you should be commenting on it. It is not "spoiled" at all. Putting in hours upon hours for a mere chance of receiving something decent, you're saying that's fair? Adults and older players (17+) do NOT have time for that. The old system made it easier to get rewarded without putting in ample amounts of time and effort. Just because you personally are not complaining and not liking it, doesn't mean most of the community are okay with the new system as well.

I went back and read it because i realized what i said come off completely rude and i apologize.
I do have to agree with the ship upgrades being WAY over priced, and i to recently made a post about them being to overly priced for anyone that is trying to upgrade their ship now its going to be almost impossible unless you play 24\7. Being a mother i also dont have the time for that either. I also agree that I have been looting chest on land and have ended up with NOTHING that benefits me at level 32 even out of the skull chest that drop from land looting I have gotten like maybe 3 famed items in the last 3 months of playing and that even with hours of sailing and "grinding".
So yeah i have to agree with everything you said, I think they need to make some tweaks to their system and even out the drop rates so their customers are happy.
 
The materials have lowered significantly. And the chance for famed, legendary, and even brights has also. I can't say either way about the gold, because I've never gone sailing with the purpose of getting gold. I don't think I've ever gotten more than 5k at a time before they changed it.
I would say mats are not significantly affected, famed and legendary are slightly affected but brights and gold have been significantly reduced. You can do mat parties and get pretty much exactly what you did under the old system (in terms of mats) famed and legendary are a function of loot skulls and so you will get a bit less because regular loot chests are no longer replaceable. Brights and gold have taken a big hit because you no longer get all those royals, pouches, and chests that didn't show but you still got in the old system. The things that have been cut contain gold, brights, and lower lvl items that few people are interested in.
 
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I would say mats are not significantly affected, famed and legendary are slightly affected but brights and gold have been significantly reduced. You can do mat parties and get pretty much exactly what you did under the old system (in terms of mats) famed and legendary are a function of loot skulls and so you will get a bit less because regular loot chests are no longer replaceable. Brights and gold have taken a big hit because you no longer get all those royals, pouches, and chests that didn't show but you still got in the old system. The things that have been cut contain gold, brights, and lower lvl items that few people are interested in.
I can agree with you on most of that. Materials are the only thing that I found to be remain untouched. However, Famed / legendary I would say are in the same section as brights and gold as being significantly reduced. And by significantly reducing them, this dramatically increases the amount of effort in order to get one. When considering that the loot system is strictly based on luck, making it a tad easier to get items isn’t necessarily a bad idea. Consider how aggravating it must be for a player to spend 10 hours looting and receive nothing of interest?
 
I can agree with you on most of that. Materials are the only thing that I found to be remain untouched. However, Famed / legendary I would say are in the same section as brights and gold as being significantly reduced. And by significantly reducing them, this dramatically increases the amount of effort in order to get one. When considering that the loot system is strictly based on luck, making it a tad easier to get items isn’t necessarily a bad idea. Consider how aggravating it must be for a player to spend 10 hours looting and receive nothing of interest?
I would say famed and legendary are about 1/2 to 2/3 of what they were but gold and brights are down to around 1/10, not in the same class at all.
 
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