Naval Action

Captain Gunrose

Honorable Pirate
I haven't seen any posts about this game so I thought I would share for all you Captains that have been itching for some ship combat and sailing.

The game is in Alpha testing right now and will release primarily as a PvP ship combat game. However, they have intentions (if there is enough interest) to further develop it into an open world game in the future.

Here is the introduction from the developers:


Introduction


Our goal is to create an exciting and realistic naval combat game. We want to give players the opportunity to experience the most beautiful period of naval history first-hand – a time when sailing ships ruled the seas. A time when traders, naval officers, privateers and pirates roamed the oceans in search of fame and treasure.


We are following a development process similar to Kerbal Space Program, Minecraft and DayZ, releasing content early and improving it using player feedback. You are encouraged to join the development process by voting on features and milestones that will be developed first.



Our current priorities are combat and core systems, render development and tools programming.



Further steps include:

  • Open world gameplay
  • Player Guilds, Companies and Global Conquest
  • Crafting and Trading
  • Guild owned ports and villages
  • In-depth exploration


General information about the game (work in progress)



Ship line-up: 16th Century to the end of Napoleonic Wars.



The Royal Navy Rating System will be used for our ships with hull sizes ranging from First Rates wielding 100+ guns to unrated with just one gun.

Players will be able to customise and improve their ships. This includes adding better equipment, armour, weaponry, sails, and variety of internal modules.

We will post a more detailed post on ships within a week.



Weapons and combat

The game will include the common weaponry of the Age of Sail: fort guns, mortars, carronades, cannon and their variations



Combat
Your performance in combat depends on your skill. Players must judge variables like velocity, distance, movement and crew performance. Weather and ship conditions will also affect your aim: a pitching ship due to damage or stormy seas will change the way you fire your broadside.

Boarding will be a feature. There are no plans to create an action game with characters fighting it out on decks. There are ideas that are being discussed on how to realistically represent boarding combat from the captain’s perspective. Players are invited to participate in these discussions on the forum.



Damage model
The game will feature a comprehensive damage model. Different parts of ships can be targeted and damaged to have various effects. These can include destroying a rudder, or tearing sails and rigging to damaging internal equipment like pumps or the magazine. Flanking and maneuvering will have a great impact on battlefield performance, because of weak stern and bow armour. Buoyancy and flooding will influence combat as well – you may sink without having lost anything vital. A simple repair system will be implemented to keep combat dynamic.



Navigation
Wind, heel, and pitching will affect performance of all ships. Wind needs to be taken into account when planning your maneuvers. Our selection of ships and sail layouts will let players choose what fighting style they want to use.



Crew
As the captain, you must higher sailors and officers. Officers will participate in combat with you, influencing a wide range of combat, sailing and passive parameters and gain experience. The number of officers on the ship will be limited by ship class and your rank.



Ranks, awards and titles

A selection of ranks, titles and awards will be issued for achievements in and out of combat. Ranks and titles will grant access to new ships, officers, flags, banners, weaponry and ship upgrades. Skilled players may even display their achievements on their masts.



Go to www.navalaction.com if you want to read more about it.
 
A very interesting game it looks like to me with an incredible amount of detail put forth as developers do attempt to capture the historical relevancy and /or significance of what it must have been like for sea-dogs, back in the day. However, below remains a few concerns of me own:
  • - The game itself is quite new and young (From their website, it looks to me that NA originated only as early as July or June of 2013)
  • - There is no place which serves as a legitimate representation of whom is actually behind the development of said game (I reviewed their 'Game-Labs forums' and within the beginning posts made to that forums General Discussion category, no 'official' introduction is written to introduce the fans to whom is actually behind the game's development)
  • - The Members category of that forums is locked; only way I can understand for myself whom supports the game is to review that forums Calendar (which lists game fans/supporters 'birthdays' :party1: :confused:)
From the video you had provided above, NAVAL ACTION is obviously developed via the Unity gaming engine. (I was able to confirm that also here). However, given those reasons that I do provide above... well...there is a part of me that hesitates to support this game fully because not enough transparency currently exists from it.

Look. In this time and age to where just about any ex-POTCO player could actually still devote him or herself heavily into role-playing dramatics, when you couple that fact along with the rate of speed that many of these "new" (POTCO) gaming projects are coming out whom just happen to rely upon the Unity gaming engine, perhaps you may begin to understand my sense of concern when it comes down to the issue of obtaining 100% transparency.

*To the credit of role-players (past and 'current'), I don't feel that it would be very difficult to pull off such a game, especially given the fact that these such players knew their history and they understood (some of) the language to remain wholeheartedly devoted to the nation state they did represent.

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I understand your concern as I feel that many of these new games are just appearing on nothing but hopes and dreams. However, I don't feel this is the case with Naval Action as it's been in development for quite a while and I think they are going after a different demographic than the general POTCO player.

Actually, the closest game I would compare it to in terms of sailing would have to be POTBS but NA takes it beyond that. The main similarity is the required use of wind to effectively sail and more realistic ships speeds, turning, and overall performance. As much as I enjoyed POTCO it's sailing dynamics (as they were designed to be) were very arcade. I think that the biggest turn-off to any ex-potco player that tried POTBS was getting used to the sailing. Realizing that you had to wait for cannons to reload and ships didn't turn like go carts was disheartening for some. For the time being, this game will probably only appeal to those who really love to sail.

I don't see the locked members section you are talking about but if you want to show me that would be appreciated. The game itself is being developed in Ukraine. The are also working on a game called Ultimate General www.ultimategeneral.com

I was recently invited to the next round of focus testing and i'm waiting on the link to download the game. I can update and give my impressions if anyone is interested.

Edit: forgot to add they are working on getting set up with Steam http://steamcommunity.com/sharedfiles/filedetails/?id=259130636
 
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I understand your concern as I feel that many of these new games are just appearing on nothing but hopes and dreams. However, I don't feel this is the case with Naval Action as it's been in development for quite a while...
On the forums for Game Labs (the gaming company responsible for the development of NAVAL ACTION), the earliest public greeting I could find was posted to this thread <click> which was written in July of 2013.
I don't see the locked members section you are talking about but if you want to show me that would be appreciated.
That section for the forums itself can be found here <click>. Perhaps if I would register to the forums itself this would not be a problem but I have always been one to where if that sort of information is not made public and exposed openly out into the open, then I begin to question this as to why. This is especially cumbersome as a visitor when information (at first) is what you are truly seeking out.
...The developers are Russian and the game itself is being developed in Russia.
Perhaps I am being a bit too paranoid than the average (Caribbean) bear but...did ye know that a "key" POTCO hacker (and computer hacker at that) has an additional channel on youtube to where his familiar POTCO identity is titled only in Russian?

I don't mean to imply anything at all when it comes down to this NAVAL ACTION game but, for the sake of yourself as a ex-POTCO player do not underestimate the capability of (pirate) enthusiasts when it comes to them not being so transparent online.
 
You can see the members section once you are registered. The earliest post under the development blog was in June 2013 though not a huge difference there. I wasn't aware of the hacker you were talking about though I don't see this being related. However, i'll be cautious and update on my experiences with the game. I'm looking forward to testing it.
 
Wow, this looks very polished in the trailer! It looks extremely similar to POTBS however. It caught my eye that there will be "trading, exploration, and crafting". I wonder if it will be a player-run economy? The fact it goes up until the Napoleonic Era gets me highly interested, POTBS has a time limit of the 1600s to the 1720s.
 
I believe there will be an economy in the future but i'm not sure about at launch. I've actually been in alpha testing the past few days and i'm impressed so far. Graphics look good and it's very stable so far.

Here's a vid from another tester of a battle we were in this weekend. This is an Alpha video and everyone is in the same Victory First Rate. The UI is not what the final version will look like. Also it appears to me the graphics were on low/medium instead of the high/ultra setting. Anyway, it gives you an idea of some of the gameplay.

 
So, I suppose it's all alternate history, considering I saw the French flag on the Victory. Which is fine by me. So, I guess it doesn't take much to get one of these ships at the current moment? Also, what happens when you sink, repair cost of some sort?
 
Again, the game is in Alpha testing. For this round of testing all players only had access to the Victory. In previous tests there were other ships available such as the Constitution etc.
During the current testing it is just PvP battles with other players so when you sink your time in the battle is over and the ship is reset for the next battle.
Right now they are more concerned with game performance such as frame rate and stability so these tests are designed for that.
When the final game comes out you won't automatically have access to the Victory or even the Constitution right away. They have mentioned ship building and also the ability to capture ships from others.
The final details are still not concrete so we'll have to wait and see how it develops. I suggest signing up on the forum there to follow the progress if you are interested.

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Wanted to update with some new screens

Just wanted to update and let those interested know that pre-orders for the game are now live on the website. I've been testing sine July so I can try to answer some questions if anyone has any.
 
I've tried Wind of Luck but it's not for me as it's too arcade and unrealistic. It's more like speedboats with sails and it also has very questionable sinking and sailing physics. It just baffles me that so many sailing games ignore the effects of the single most important thing to ships of this period: wind and the effective use of it.

Regardless, I wish them well as it's good to see more age of sail games being developed. If you enjoy the game, by all means play it and have fun.

Naval Action preorders are open. They will invite all preorders to the final testing phase in 3-4 weeks when the new patch is released. Early access for the game is expected to be end of 2014 if you want to wait and skip the testing part.
 
It's at preorder stage now. According to the site they will invite pre-order buyers to limited content testing after the next patch. As of Sept the ETA was 3-4 weeks. Being a beta tester I can tell you that the sailing and sea battle aspects of it are awesome as that is what is in testing at this time. In addition to what we have been testing the limited content testing will be introducing some of the other aspects of the game.
 
Here's a video from another tester that simply shows the game ocean and how the ship reacts to the large waves. Watch on 1080 if possible.

*** Update*** From Naval Action FB page

"Sea Trials fleet composition.

We attach a sea trial fleet composition for your information. Santisima and Trincomalee arrival is possible, but they could be delayed by storms. Sea trials will be available this Autumn for pre-order buyers. Invitations will be sent by email when we are ready."

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