First of all, I'd like to thank the writer for making a product available to be discussed (for the purpose of being bombarded by critiques). It is not easy to create something from nothing; to start with a blank canvas. And it is always easier to critique based on something that is ready to accept critiques, I am aware of that. I truly appreciated the hard work and effort. Please allow me to voice my opinion, not to try to find every loophole in the 'draft' (but that's why it is called a
'draft'), but for the purpose to
improve the draft, so that it will accomodate all concerns and
serve the correct purpose, by the most effective way of communication.
I'm not a writer per se; I appreciated the rhetorical style of language used here, because I'm more technical and practical in viewing things. I do have a technical writing experience however; when I wrote my thesis, one out of 3 of my mentors/professors was assigned to me (students), especially for the technical writing aspect of a science report and the research methodology. Everything needs to line up and tie up in a logical explanation, aiming for the goal of the report. I'm not saying that there is one way that is the absolute correct way or the other way that is the absolute incorrect way. I'm just saying that
there is the most effective way of communication, especially when we are trying to convey a message to others. Based on this, I'm pointing out several things concerning the
structure of the writing, and the
content of the writing.
The structure of the writing:
As a player, if I read this draft, I would look for
pointers. Without those,
I am missing the entire point and with this style of writing, I do not get right away what is the
goal/purpose of having a Petition. I understand the language used is persuasion style, but it does not mean that we cannot use a more straighforward approach. I am not convinced that this rhetorical style is the most communicative way to convey the message of the Petition and why we have a Petition at all.
Some suggestions:
1. Opening of the Petition - Greeting to all Pirates (e.g.: "Ahoy Fellow Pirates!")
2. What event are we having (e.g.: "We gather to voice our concerns in regards to ...")
3. Background of event, which consists of Why we are having this event (e.g.: "We are approaching the fifth year of Potco ... All these years, we have experienced ... we have gone through ... but we prevail!"). Explanations of the good things, friendship built, memories made, how the game provides positive experience to players, etc., as well as the appreciation of the good things that the game used to have (which are no longer available). Obstacles, game problems, complaints and concerns are presented here.
4.
Summary of Petition: One or two-sentence of powerful, straight-to-the-point statement. This might be the most important message we are trying to convey to the readers. It is a statement, that it is time for Potco to get things straight. It can also state our confidence that if things can get fixed/improved, the result would roll and potentially snowball into greater impacts on the game and eventually for the company/DIMG itself (e.g.: "We proclaim that it is time for a change. We ask Potco to provide us with ... ").
5. List of how to fix, improve, make things better, such as suggestions, requests and possible solutions (e.g. "With minimum activities to do for mastered pirates, it would be highly appreciated new weapons/quests/island ...").
Pointers would be the
summary and
things that will easily capture readers' attention (in this case: players who are approached to sign the Petition). Pointers should be
bolded/highlighted like Chapters on a book/Header on an article (magazine/newspaper). As of right now, the only points highlighted are the list of our complaints/concerns mixed up with suggestions and requirements to Potco. In my opinion, that is missing the point of the entire mission, because the draft only emphasizes in problems and complaint.
A sample suggestion on format:
Ahoy Pirates!
We gather to voice our concerns about ...
Why we do this
It has been five years since Potco sailed the Carribean seas. We have built ...
We have come across obstacles and problems ...
The Petition
Now is the time for a change. We would like to see ...
How this game can improve
We inquire Disney Potco to provide with better ...
The content of the writing:
I understand that this draft is the first part of the Petition, and it is aimed towards the Players, as an "invitation" to participate in signing the Petition, as well as an information. I understand that it is said, that there will be a second part of the draft that is aimed towards the leadership of Potco. However, those two
should not, and there is no need to be,
very different in content. The language could be different, because the first part of the Petition is addressing "you" or "we" (referring to Players), and the second part of the Petition is addressing "leadership of Potco", but not the content.
I might be getting ahead of myself of making comments about the second part of the Petition, but I do hope that the writing format will be more communicative, especially when we are aiming the general public. According to an article that I read, people will give
10 seconds to decide whether they need to continue browsing or to skip altogether. Within that narrow time, there is a small window of opportunity that we have to get their attention.
The message needs to be simple, easy to understand and powerful.
http://www.newtonslawsofinfluence.c...pture-your-audience-before-they-tune-you-out/
We will also need to decide whether we are going to use British-English or American-English for the entire text, as it is currently inconsistent and is potentially causing confusion in meanings (e.g.: enquire-inquire, program-programme).
Why do you guys still try? It's like a young kid asking for a toy. He knows he probably won't get it. He still has hope, that his parents will get him the toy. You guys are asking POTCO to improve, correct?
We both know they won't improve. Yeah, yeah, there's always hope. I have played this game since it released, and I use to be just like you guys. I would have hope things would get better.
It didn't.
Anyone remember the old bodies petition? We got a lot of people that signed that. What did POTCO say?
No, old bodies will not be returning.
What's funny is they use Panda 3D. (horrible gaming engine) It's like since the very beginning they weren't even wanting to try. They didn't even bother to make their own engine.
Anyways, you guys can still keep trying. Just remember the past.
Do want you wanna do.
Why we are still trying, Sires? Here are why:
We all fully understand that we have not received as many positive responses from developer team as we think we should. We are also aware that we have been sending feedbacks, requests, questions, reports to the same institutions or people, which lead to little result. This Petition is an attempt to reach a different management/decision maker team or people, which hopefully, if we do this in one accord - not sporadically - will result differently.
Do not underestimate that we might not realize that this Petition might not result in a positive way. But I do
not agree with you, that we both knew, that there would
not be improvement. Nobody knows that; not you and certainly nor do we.
But we all will not know unless we try. Again.
So please do not be negative about this effort. I understand that there are a lot that do not agree or do not care about this Petition, and those are pirates' individual choices. We have no desire to enforce this Petition unto any player. Only support this Petition, if you believe that we have a chance to make a difference, that together, our voices are louder. That's the most important that we do here; which is believing that we do not do anything wrong by doing this, and that we are fighting for a chance. Let the result be what it might be, as long as we have tried and have exhausted every way possible way to see a change. And nobody will be able to say or complain later that we have not tried enough.
Everything else ... let's cross that bridge when we get there. One thing at a time.