Well, i have been thinking, and I've noticed that plundering/looting/leveling in this game is more like farming then actually pirating. Put it this way: The seas/caves/anywhere you can get loot is the "Field." The baddies at the "Crops," and your weapons are the "tools of harvest." And all you do is "farm" all day. This is the point I'm trying to make - The game is so easy, its more like farming than pirating. So, i have some ideas for the overall benefit of combat in general, and more interactive game play. 1. Make enemies armed with El's loot. It's lame how you can kill a thrall with a rusty cutlass and get a World Eater. Really, how is that fair? I was thinking that you should be able to kill a thrall with a World Eater and GET a World Eater. So this is how it would work: An enemy would be armed with 2 weapons. Say a thrall using a sword would have the Behemoth Blade and a Sacred pistol, as a side arm. It wouldn't be able to use the Sword, as the game doesn't allow it, but it would be able to use the Behemoth blade. So, when you kill it, you might get some gold, the Sacred pistol and it's sword. So then looting is more skill then luck. See where I'm going? 2. Ships should follow a route. It's really... failed, how ships randomly sail in a circle like their helmsman had to much of Davy's rum. I was thinking the should follow a route. E.X: A trade route from Padres to Port Royal, or a Patrol route. The charts for these routs would be in forts, and you'd have to steal them from a desk, or whatever. For Jolly, they'd be hidden in a cave/jungle. Basically what you'd do is put them in your item box, press M, and check whatever routes that you'd be able to see becuase of the chart you stole. Sailing improvements would be given by charms. Anyways, so a different chart may show a different type of route. Say you get the England's trade chart. Then you'd see routes coming in from England, and you could steer you ship towards them, and intercept the convey. The merchants would be galleons, any class, supported by Frigates, any class. The galleons would offer more Loot filled with random but expensive treasures, and of course more cargo, where as the Frigs would give you more rep and loot with money. That would be an example of a trade route. There would be patrol routes, where there would be Sloops/Frigs, any class, would be sailing on them, searching ships for illegal cargo. They'd hail your ship telling you to let them board, and you could ether blast them to Davy Jones, or take your chances and hope they don't find anything. Or you could let them board, and chop them, whatever. 3. Interceptors and assassins. This is more for pirates level 45+. What would happen is that when you reach level 45, the Navy/Eitc/Jolly would send out an order for you kill/capture. These orders would be hidden like the charts, in caves/forts. If you don't find your warrant, the EITC/Navy/Jolly would be sending troops after you, to kill you, maybe in an alley way or something. Same idea with ships, but at sea with War Sloops. 4. Smuggling. Pretty simple, you can get a quest from towns folk and they'd ask you to smuggle some stuff to another Island, for a share of the cargo and rep. If you said yes, you'd be able to decide what ship you'd like to load it on. Of course, if a patrol hails you, boards and finds your cargo, they'd attack you and hail a friendly ship to send an arrest warrant for your ship. 5. Occupations. Well, simple. In an invasion, Jolly's troops attack the houses, and try to destroy them. If they win, he leaves troops to take the destroyed town with a boss and you'd have to liberate it by killing off most of those boneheads. ------------------------------------------------------------------------------------------------Well, thats all. Please comment, post questions, and whatnot. Thanks!