Hey guys,
Recently, we have revisited the looting system in TLOPO. We're looking at further tweaking the loot system to see if we can better mimic the mechanics that Disney had in place with POTCO. Specifically, it seems Skull Chests are a huge area of concern (which I can personally confirm in my experience). Threads
like this one also signify that there is definitely a problem with the way higher rarity items are distributed within Skull Chests.
Please post any and all feedback you have regarding this issue here. Developers will be reviewing this thread.
I am honestly torn on this subject. Part of me likes how it is. Alot harder and makes famed and legendary weapons more rare overall. However i believe it is SLIGHTLY to rare.
Common things that seem to be causing frustration:
Skulls containing cards ( 1- 3 cards )
Skulls containing more than one ammo card ( ex: 2 things of steel ammo ) Makes me think it is hiding other loot..
Skull drops overall seem drastically lower than potco ever was.
As much as i would like to see skulls, famed, legendary, or common ( rare for female) brights, I believe it shouldn't be tweaked to much to be EXACTLY like POTCO.
However something overall to fix famed, legendary, and "Good" brights would be greatly useful / appreciated.
Ok... so time to input my opinion. I definitely think that this should be revisited. I agree with everyone else, that I almost always get cards and sometimes some of the same ammo and then crude and common weapons.
There IS something wrong with the gold rates. I keep getting 5 gold in skull chests, its very strange.
I cant really give my opinion on whether loot is better or worse than it was in POTCO bc I don't really remember. I do know that I have 10 fames in TLOPO and had 0 fames from looting in POTCO (level 44 in POTCO) (level 45 in TLOPO) But that may just be because I didn't loot enough.
I may have just gotten to use to the TLOPO system to know if good loot is harder to get than it was in POTCO.
I do know that legendaries seem impossible to loot.
I feel like there is certainly a problem with skulls I got like 25 one time over about 2 hours and got no fames then another day I got a famed from the first skull I got (second loot container I got).
Loot is random so that's fine, BUT I do think if you get THAT many skulls there should definitely be a much higher chance of you getting a famed or legendary. For instance maybe the more skulls you get the better the chance you have of fames and legendaries?
There is a huge problem with too many cards and ammo ( not enough weapons and I don't know if I've ever gotten clothes in a skull)
in short,
1. I get to many of the same rares, items in loot
2. Not enough gold
3. Not enough weapons
4. Too many cards, ammo, and gold, sometimes multiple of the same thing (2 places with ammo)
5. Maybe a slightly higher chance of getting legendaries and fames
6. Possibly a system that means the more skulls you get the higher chance you have of getting something good, like if you get 25 skulls you should expect to get a famed soon.
7. IF TRADING IS ADDED KEEP LOOT RARE!