POTCO Original Server Hardware

Rich Fireskull

Notorious Pirate
Does anyone happen to know what the game server use to run on? It would be interesting to know. Also, if we know this, we can more easily judge what kind of server power we would need to run the TLOPO servers.

We can determine what is needed by knowing what (even a guess would be alright) server hardware they used and the amount of players allowed on a single POTCO shard (server world. I.e. Abassa/Tortos)
 
Does anyone happen to know what the game server use to run on? It would be interesting to know. Also, if we know this, we can more easily judge what kind of server power we would need to run the TLOPO servers.

We can determine what is needed by knowing what (even a guess would be alright) server hardware they used and the amount of players allowed on a single POTCO shard (server world. I.e. Abassa/Tortos)
Have you viewed the OTP videos created by Disney devs that is on youtube?
 
Does anyone happen to know what the game server use to run on? It would be interesting to know. Also, if we know this, we can more easily judge what kind of server power we would need to run the TLOPO servers.

We can determine what is needed by knowing what (even a guess would be alright) server hardware they used and the amount of players allowed on a single POTCO shard (server world. I.e. Abassa/Tortos)
Disney used the OTP server for their games (which there is no way of getting), but the Toontown servers and TLOPO use Astron, which is a remake of it which works pretty much the same. Stress tests are really the best way to judge what we need, while giving players a lot of time to play the game even if the database would just be cleared.
 
Disney used the OTP server for their games (which there is no way of getting), but the Toontown servers and TLOPO use Astron, which is a remake of it which works pretty much the same. Stress tests are really the best way to judge what we need, while giving players a lot of time to play the game even if the database would just be cleared.
I would happily be one of those players who could play for many hours to stress test it and have no problem having the database cleared afterwards. Anything to get back into playing it! :)
 
Rich are you one of the TLOPO developers?
I am not, but I am knowledgeable about computer systems and how they work. @Tom O'fury I have seen them, but have not viewed in great length.

@xXWilee999Xx Aye that is correct, but I am not talking about the game server (software) I am talking about the hardware (computer) the software ran on. Such as a dual slot Xeon 6 core cpu supporting motherboard with 128GB ram, for one physical server.

A common misconception that I notice, is that many people mistake the word "server" for the software application when others are talking about the physical computer that "serves" data/information to the user.

Great posts, and thanks for staying on topic! :)
 
Disney used the OTP server for their games (which there is no way of getting), but the Toontown servers and TLOPO use Astron, which is a remake of it which works pretty much the same. Stress tests are really the best way to judge what we need, while giving players a lot of time to play the game even if the database would just be cleared.
Wilee can you tell me will you be choosing players for stress tests or anyone will be able to play?
 
A rough guess? Maybe a 6/8 core Intel Xeon or 8/16 core AMD Opeteron, which are server processors. Probably 24 - 32 GB ram for a single world with a limit of 100 players? not too sure. That is why I have been asking is anyone has a clue what the game server used to be run on.
I would not use a solid state drive (SSD) on a game server.. Too many reads and rights. Instead, I would probably use a couple 10k RPM terabyte drives in raid that supports hot swapping. Also, because the server that TLOPO is using runs native on windows, it would have to be run on machine running windows. Windows server OS's are not terrible cheap though..
 
Well, they most likely had multiple machines.
1. DDos protection
2. World server, and a game like PotCO or TTO will have one huge World Server, so it will be more pricier than the rest. The reason for having one world server is so that you can switch between the onscreen servers. If you had multiple server hardware's for world servers, it would be like SWTOR or other such games, where a character is stuck on one server.
3. Login Server
4. Chat server
5. Logic Server.
 
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