Pure Virtual Function Call

Bartholomew

Swashbuckler
I have not had this problem until recently, but at random times I will be playing doing miscellaneous things and I will get a crash and the reason would be due to "pure virtual function call" in the code reader window. I think this may have to do with the engine optimization and should be addressed as soon as possible.
 
I have not had this problem until recently, but at random times I will be playing doing miscellaneous things and I will get a crash and the reason would be due to "pure virtual function call" in the code reader window. I think this may have to do with the engine optimization and should be addressed as soon as possible.
Never paid attention to notice, either way its probably due to potco not being able to support newer hardware as good as old hardware(which the original game was optimized for)
 
I understand how hardware could be an issue, but errors in the code are almost never hardware related, unless its a driver malfunction. For instance, its more of an issue of the game trying to remove something in-game that has already been removed, such as an enemy that has been defeated or to run an animation or process. It is like a command running twice, and the second time there is nothing there for it to do, so the game crashes. It is more to do with the old patch files running on an updated version of Panda3D, it's all about optimization.
 
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